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maze

Who acts: maze, you, mouse, We, old town, corn maze · What happens: be, make, have, find, get, lose · To what, where: puzzle, way, paper, line, start, confusing place · Speech: someone speaks here

«maze» in the school dictionary: its 4 meanings for a pupil and its 9 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: maze in the school dictionary.

Meaning 1

A maze is a puzzle made of paths or passages with walls or hedges, where you have to find the way through without getting lost.

The tree, 25 words
detnsubjcopdetaclcaseoblccconjcasenmodccconjpunctadvmodnsubjconjmarkxcompdetobjadvmodmarkadvclxcomppunctrootADETmazeNOUNisAUXaDETpuzzleNOUNmadeVERBofADPpathsNOUNorCCONJpassagesNOUNwithADPwallsNOUNorCCONJhedgesNOUN,PUNCTwhereADVyouPRONhaveVERBtoPARTfindVERBtheDETwayNOUNthroughADVwithoutSCONJgettingVERBlostVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 mazedet
2mazemazeNOUNNumber=Sing5 puzzlensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 puzzlecop
4aaDETDefinite=Ind PronType=Art5 puzzledet
5puzzlepuzzleNOUNNumber=Singrootroot
6mademakeVERBTense=Past VerbForm=Part Voice=Pass5 puzzleacl
7ofofADP_8 pathscase
8pathspathNOUNNumber=Plur6 madeobl
9ororCCONJ_10 passagescc
10passagespassageNOUNNumber=Plur8 pathsconj
11withwithADP_12 wallscase
12wallswallNOUNNumber=Plur10 passagesnmod
13ororCCONJ_14 hedgescc
14hedgeshedgeNOUNNumber=Plur12 wallsconj
15,,PUNCT_18 havepunct
16wherewhereADVPronType=Rel18 haveadvmod
17youyouPRONCase=Nom Person=2 PronType=Prs18 havensubj
18havehaveVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin12 wallsconj
19totoPART_20 findmark
20findfindVERBVerbForm=Inf18 havexcomp
21thetheDETDefinite=Def PronType=Art22 waydet
22waywayNOUNNumber=Sing20 findobj
23throughthroughADV_20 findadvmod
24withoutwithoutSCONJ_25 gettingmark
25gettinggetVERBTense=Pres VerbForm=Part20 findadvcl
26lostloseVERBTense=Past VerbForm=Part Voice=Pass25 gettingxcomp
27..PUNCT_5 puzzlepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta mazea puzzletree rules
2makeparticiplea puzzle not said hereof paths or passages with walls or hedgesvn build-26.1-1 «NP.asset V NP»: agent=Asset
3havepresentyoutree rules
4findto-infinitiveyou not said herethe waythrough propertyvn discover-84 «NP V NP»: agent=Agent way=Topic
5getgerundyou not said herevn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer clause=Stimulus
6loseparticipleyou not said herevn succeed-74-3-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

A maze is a puzzle drawn on paper where you trace a line from the start to the finish.

The tree, 19 words
detnsubjcopdetaclcaseobladvmodnsubjacl:relcldetobjcasedetoblcasedetoblpunctrootADETmazeNOUNisAUXaDETpuzzleNOUNdrawnVERBonADPpaperNOUNwhereADVyouPRONtraceVERBaDETlineNOUNfromADPtheDETstartNOUNtoADPtheDETfinishNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 mazedet
2mazemazeNOUNNumber=Sing5 puzzlensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 puzzlecop
4aaDETDefinite=Ind PronType=Art5 puzzledet
5puzzlepuzzleNOUNNumber=Singrootroot
6drawndrawVERBTense=Past VerbForm=Part Voice=Pass5 puzzleacl
7ononADP_8 papercase
8paperpaperNOUNNumber=Sing6 drawnobl
9wherewhereADVPronType=Rel11 traceadvmod
10youyouPRONCase=Nom Person=2 PronType=Prs11 tracensubj
11tracetraceVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 puzzleacl:relcl
12aaDETDefinite=Ind PronType=Art13 linedet
13linelineNOUNNumber=Sing11 traceobj
14fromfromADP_16 startcase
15thetheDETDefinite=Def PronType=Art16 startdet
16startstartNOUNNumber=Sing11 traceobl
17totoADP_19 finishcase
18thetheDETDefinite=Def PronType=Art19 finishdet
19finishfinishNOUNNumber=Sing11 traceobl
20..PUNCT_5 puzzlepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta mazea puzzletree rules
2drawparticiplea puzzle not said herepapervn scribble-25.2-1 «NP V NP PP.destination»: agent=Agent on paper=Destination
3tracepresentyoua linethe startto the finishvn scribble-25.2 «NP V NP»: agent=Agent line=Theme

Meaning 3

A maze can be any confusing place or set of things: a maze of streets, a maze of rules.

The tree, 19 words
detnsubjauxcopdetamodccconjcasenmodpunctdetparataxiscasenmodpunctdetconjcasenmodpunctrootADETmazeNOUNcanAUXbeAUXanyDETconfusingADJplaceNOUNorCCONJsetNOUNofADPthingsNOUN:PUNCTaDETmazeNOUNofADPstreetsNOUN,PUNCTaDETmazeNOUNofADPrulesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 mazedet
2mazemazeNOUNNumber=Sing7 placensubj
3cancanAUXVerbForm=Fin7 placeaux
4bebeAUXVerbForm=Inf7 placecop
5anyanyDETPronType=Ind7 placedet
6confusingconfusingADJDegree=Pos7 placeamod
7placeplaceNOUNNumber=Singrootroot
8ororCCONJ_9 setcc
9setsetNOUNNumber=Sing7 placeconj
10ofofADP_11 thingscase
11thingsthingNOUNNumber=Plur9 setnmod
12::PUNCT_14 mazepunct
13aaDETDefinite=Ind PronType=Art14 mazedet
14mazemazeNOUNNumber=Sing7 placeparataxis
15ofofADP_16 streetscase
16streetsstreetNOUNNumber=Plur14 mazenmod
17,,PUNCT_19 mazepunct
18aaDETDefinite=Ind PronType=Art19 mazedet
19mazemazeNOUNNumber=Sing14 mazeconj
20ofofADP_21 rulescase
21rulesruleNOUNNumber=Plur19 mazenmod
22..PUNCT_7 placepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is acana mazeany confusing place or set of thingstree rules

Meaning 4

Mazed means dazed or confused, as if you have lost your way in a maze.

The tree, 15 words
nsubjxcompccconjpunctmarkmarknsubjauxconjnmod:possobjcasedetoblpunctrootMazedVERBmeansVERBdazedADJorCCONJconfusedADJ,PUNCTasSCONJifSCONJyouPRONhaveAUXlostVERByourPRONwayNOUNinADPaDETmazeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MazedmazeVERBTense=Past VerbForm=Part Voice=Pass2 meansnsubj
2meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3dazeddazedADJDegree=Pos2 meansxcomp
4ororCCONJ_5 confusedcc
5confusedconfusedADJDegree=Pos3 dazedconj
6,,PUNCT_11 lostpunct
7asasSCONJ_11 lostmark
8ififSCONJ_11 lostmark
9youyouPRONCase=Nom Person=2 PronType=Prs11 lostnsubj
10havehaveAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin11 lostaux
11lostloseVERBTense=Past VerbForm=Part2 meansconj
12youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs13 waynmod:poss
13waywayNOUNNumber=Sing11 lostobj
14ininADP_16 mazecase
15aaDETDefinite=Ind PronType=Art16 mazedet
16mazemazeNOUNNumber=Sing11 lostobl
17..PUNCT_2 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1mazeparticipletree rules
2meanpresentdazed propertyvn intend-61.2-1 «NP V S»: agent=Agent
3lose a condition, not said to happenpresent · perfectyouyour waya mazevn succeed-74-3-1 «NP V NP»: agent=Agent way=Eventuality

Example 1

We got lost in the hedge maze for half an hour.

nsubjaux:passcasedetcompoundoblcasedet:predetdetnmodpunctrootWePRONgotAUXlostVERBinADPtheDEThedgeNOUNmazeNOUNforADPhalfDETanDEThourNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs3 lostnsubj
2gotgetAUXMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Fin3 lostaux:pass
3lostloseVERBTense=Past VerbForm=Part Voice=Passrootroot
4ininADP_7 mazecase
5thetheDETDefinite=Def PronType=Art7 mazedet
6hedgehedgeNOUNNumber=Sing7 mazecompound
7mazemazeNOUNNumber=Sing3 lostobl
8forforADP_11 hourcase
9halfhalfDETNumForm=Word NumType=Frac PronType=Ind11 hourdet:predet
10anaDETDefinite=Ind PronType=Art11 hourdet
11hourhourNOUNNumber=Sing7 mazenmod
12..PUNCT_3 lostpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepast · passiveWethe hedge maze for half hourvn succeed-74-3-1 «NP V NP»: subject=Eventuality

Example 2

Draw a line through the maze to help the mouse find the cheese.

detobjcasedetoblmarkadvcldetobjxcompdetobjpunctrootDrawVERBaDETlineNOUNthroughADPtheDETmazeNOUNtoPARThelpVERBtheDETmouseNOUNfindVERBtheDETcheeseNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DrawdrawVERBMood=Imp VerbForm=Finrootroot
2aaDETDefinite=Ind PronType=Art3 linedet
3linelineNOUNNumber=Sing1 Drawobj
4throughthroughADP_6 mazecase
5thetheDETDefinite=Def PronType=Art6 mazedet
6mazemazeNOUNNumber=Sing1 Drawobl
7totoPART_8 helpmark
8helphelpVERBVerbForm=Inf1 Drawadvcl
9thetheDETDefinite=Def PronType=Art10 mousedet
10mousemouseNOUNNumber=Sing8 helpobj
11findfindVERBVerbForm=Inf8 helpxcomp
12thetheDETDefinite=Def PronType=Art13 cheesedet
13cheesecheeseNOUNNumber=Sing11 findobj
14..PUNCT_1 Drawpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawimperativeyou not said herea linethe mazevn scribble-25.2-1 «NP V NP»: agent=Agent line=Theme
2helpto-infinitiveyou not said herethe mousevn help-72.1-1-1 «NP V NP S_INF»: agent=Agent mouse=Beneficiary clause=Theme
3findinfinitivethe mouse not said herethe cheesevn discover-84 «NP V NP»: agent=Agent cheese=Topic

Example 3

We programmed the robot to get through the maze.

nsubjdetobjmarkadvclcasedetoblpunctrootWePRONprogrammedVERBtheDETrobotNOUNtoPARTgetVERBthroughADPtheDETmazeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 programmednsubj
2programmedprogramVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 robotdet
4robotrobotNOUNNumber=Sing2 programmedobj
5totoPART_6 getmark
6getgetVERBVerbForm=Inf2 programmedadvcl
7throughthroughADP_9 mazecase
8thetheDETDefinite=Def PronType=Art9 mazedet
9mazemazeNOUNNumber=Sing6 getobl
10..PUNCT_2 programmedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1programpastWethe robottree rules
2getto-infinitiveWe not said herethe mazevn escape-51.1 «NP V PP.destination»: agent=Theme through maze=Destination

Example 4

The old town was a maze of narrow streets.

detamodnsubjcopdetcaseamodnmodpunctrootTheDEToldADJtownNOUNwasAUXaDETmazeNOUNofADPnarrowADJstreetsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 towndet
2oldoldADJDegree=Pos3 townamod
3towntownNOUNNumber=Sing6 mazensubj
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 mazecop
5aaDETDefinite=Ind PronType=Art6 mazedet
6mazemazeNOUNNumber=Singrootroot
7ofofADP_9 streetscase
8narrownarrowADJDegree=Pos9 streetsamod
9streetsstreetNOUNNumber=Plur6 mazenmod
10..PUNCT_6 mazepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastthe old towna mazeof narrow streetstree rules

Example 5

The corn maze at the farm had a scarecrow in the middle.

detcompoundnsubjcasedetnmoddetobjcasedetnmodpunctrootTheDETcornNOUNmazeNOUNatADPtheDETfarmNOUNhadVERBaDETscarecrowNOUNinADPtheDETmiddleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 mazedet
2corncornNOUNNumber=Sing3 mazecompound
3mazemazeNOUNNumber=Sing7 hadnsubj
4atatADP_6 farmcase
5thetheDETDefinite=Def PronType=Art6 farmdet
6farmfarmNOUNNumber=Sing3 mazenmod
7hadhaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
8aaDETDefinite=Ind PronType=Art9 scarecrowdet
9scarecrowscarecrowNOUNNumber=Sing7 hadobj
10ininADP_12 middlecase
11thetheDETDefinite=Def PronType=Art12 middledet
12middlemiddleNOUNNumber=Sing9 scarecrownmod
13..PUNCT_7 hadpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepastthe corn maze at the farma scarecrowthe middlevn birth-28.2-1 «NP V NP»: agent=Agent scarecrow=Patient

Example 6

If you keep your hand on one wall, you may find your way out of the maze.

The tree, 17 words
marknsubjadvclnmod:possobjcasenummodoblpunctnsubjauxnmod:possobjcasecasedetoblpunctrootIfSCONJyouPRONkeepVERByourPRONhandNOUNonADPoneNUMwallNOUN,PUNCTyouPRONmayAUXfindVERByourPRONwayNOUNoutADPofADPtheDETmazeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IfifSCONJ_3 keepmark
2youyouPRONCase=Nom Person=2 PronType=Prs3 keepnsubj
3keepkeepVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin12 findadvcl
4youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs5 handnmod:poss
5handhandNOUNNumber=Sing3 keepobj
6ononADP_8 wallcase
7oneoneNUMNumForm=Word NumType=Card8 wallnummod
8wallwallNOUNNumber=Sing3 keepobl
9,,PUNCT_3 keeppunct
10youyouPRONCase=Nom Person=2 PronType=Prs12 findnsubj
11maymayAUXVerbForm=Fin12 findaux
12findfindVERBVerbForm=Infrootroot
13youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs14 waynmod:poss
14waywayNOUNNumber=Sing12 findobj
15outoutADP_18 mazecase
16ofofADP_18 mazecase
17thetheDETDefinite=Def PronType=Art18 mazedet
18mazemazeNOUNNumber=Sing12 findobl
19..PUNCT_12 findpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keep a condition, not said to happenpresentyouyour handone wallvn keep-15.2 «NP V NP PP.location»: agent=Agent hand=Theme on wall=Location
2findmayyouyour waythe mazevn discover-84 «NP V NP»: agent=Agent way=Topic

Example 7

The Minotaur lived in a maze called the labyrinth.

detnsubjcasedetoblacldetobjpunctrootTheDETMinotaurPROPNlivedVERBinADPaDETmazeNOUNcalledVERBtheDETlabyrinthNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 Minotaurdet
2MinotaurMinotaurPROPNNumber=Sing3 livednsubj
3livedliveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4ininADP_6 mazecase
5aaDETDefinite=Ind PronType=Art6 mazedet
6mazemazeNOUNNumber=Sing3 livedobl
7calledcallVERBTense=Past VerbForm=Part Voice=Pass6 mazeacl
8thetheDETDefinite=Def PronType=Art9 labyrinthdet
9labyrinthlabyrinthNOUNNumber=Sing7 calledobj
10..PUNCT_3 livedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1livepastthe Minotaura mazevn lodge-46 «NP V PP.location»: agent=Theme in maze=Location
2callparticiplea maze not said herethe labyrinthvn initiate_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent labyrinth=Recipient

Example 8

Filling in the form felt like a maze of questions.

csubjcasedetoblcasedetoblcasenmodpunctrootFillingVERBinADPtheDETformNOUNfeltVERBlikeADPaDETmazeNOUNofADPquestionsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FillingfillVERBVerbForm=Ger5 feltcsubj
2ininADP_4 formcase
3thetheDETDefinite=Def PronType=Art4 formdet
4formformNOUNNumber=Sing1 Fillingobl
5feltfeelVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
6likelikeADP_8 mazecase
7aaDETDefinite=Ind PronType=Art8 mazedet
8mazemazeNOUNNumber=Sing5 feltobl
9ofofADP_10 questionscase
10questionsquestionNOUNNumber=Plur8 mazenmod
11..PUNCT_5 feltpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fillgerundthe formvn other_cos-45.4 «NP.patient V»: agent=Patient
2feelpastFillinglike a maze of questionsvn conjecture-29.5-2 «NP V S»: agent=Agent like maze=Theme

Example 9

Mazed with fear he struggled on toward the flickering light that looked like help and safety.

The tree, 16 words
caseoblnsubjacl:relclcompound:prtcasedetamodoblnsubjacl:relclcaseoblccconjpunctrootMazedVERBwithADPfearNOUNhePRONstruggledVERBonADPtowardADPtheDETflickeringVERBlightNOUNthatPRONlookedVERBlikeADPhelpNOUNandCCONJsafetyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MazedmazeVERBTense=Past VerbForm=Part Voice=Passrootroot
2withwithADP_3 fearcase
3fearfearNOUNNumber=Sing1 Mazedobl
4hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs5 strugglednsubj
5struggledstruggleVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 fearacl:relcl
6ononADP_5 struggledcompound:prt
7towardtowardADP_10 lightcase
8thetheDETDefinite=Def PronType=Art10 lightdet
9flickeringflickerVERBVerbForm=Ger10 lightamod
10lightlightNOUNNumber=Sing5 struggledobl
11thatthatPRONPronType=Rel12 lookednsubj
12lookedlookVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin10 lightacl:relcl
13likelikeADP_14 helpcase
14helphelpNOUNNumber=Sing12 lookedobl
15andandCCONJ_16 safetycc
16safetysafetyNOUNNumber=Sing14 helpconj
17..PUNCT_1 Mazedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1mazeparticiplewith feartree rules
2struggle onpasthefear not said heretoward the flickering lighttree rules
3flickergerundvn light_emission-43.1 «NP V»: agent=Theme
4lookpastthe flickering lightlike help and safetyvn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/M/maze/