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pawn

Who acts: pawn, player, someone, they, you, My · What happens: be, have, use, get, want, pawn · To what, where: eight, person, something, shop, money, end

«pawn» in the school dictionary: its 3 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: pawn in the school dictionary.

Meaning 1

A pawn is the smallest and least powerful piece in chess; each player has eight.

The tree, 15 words
detnsubjcopdetccadvmodamodconjcasenmodpunctdetnsubjconjobjpunctrootADETpawnNOUNisAUXtheDETsmallestADJandCCONJleastADVpowerfulADJpieceNOUNinADPchessNOUN;PUNCTeachDETplayerNOUNhasVERBeightNUM.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 pawndet
2pawnpawnNOUNNumber=Sing5 smallestnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 smallestcop
4thetheDETDefinite=Def PronType=Art5 smallestdet
5smallestsmallADJDegree=Suprootroot
6andandCCONJ_9 piececc
7leastleastADVDegree=Sup8 powerfuladvmod
8powerfulpowerfulADJDegree=Pos9 pieceamod
9piecepieceNOUNNumber=Sing5 smallestconj
10ininADP_11 chesscase
11chesschessNOUNNumber=Sing9 piecenmod
12;;PUNCT_15 haspunct
13eacheachDETPronType=Tot14 playerdet
14playerplayerNOUNNumber=Sing15 hasnsubj
15hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 smallestconj
16eighteightNUMNumForm=Word NumType=Card15 hasobj
17..PUNCT_5 smallestpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenta pawnsmall propertytree rules
2havepresenteach playereightvn birth-28.2-1 «NP V NP»: agent=Agent eight=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

A pawn is a person who is used by someone more powerful to get what they want.

The tree, 17 words
detnsubjcopdetnsubj:passaux:passacl:relclcaseobladvmodamodmarkadvclobjnsubjccomppunctrootADETpawnNOUNisAUXaDETpersonNOUNwhoPRONisAUXusedVERBbyADPsomeonePRONmoreADVpowerfulADJtoPARTgetVERBwhatPRONtheyPRONwantVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 pawndet
2pawnpawnNOUNNumber=Sing5 personnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 personcop
4aaDETDefinite=Ind PronType=Art5 persondet
5personpersonNOUNNumber=Singrootroot
6whowhoPRONPronType=Rel8 usednsubj:pass
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 usedaux:pass
8useduseVERBTense=Past VerbForm=Part Voice=Pass5 personacl:relcl
9bybyADP_10 someonecase
10someonesomeonePRONNumber=Sing PronType=Ind8 usedobl
11moremoreADVDegree=Cmp12 powerfuladvmod
12powerfulpowerfulADJDegree=Pos10 someoneamod
13totoPART_14 getmark
14getgetVERBVerbForm=Inf12 powerfuladvcl
15whatwhatPRONPronType=Int17 wantobj
16theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs17 wantnsubj
17wantwantVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin14 getccomp
18..PUNCT_5 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta pawna persontree rules
2usepresent · passivesomeonea personvn eat-39.1 «NP V NP»: agent=Agent subject=Patient
3getto-infinitivesomeone not said herevn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
4wantpresenttheyvn want-32.1-1-1 «NP V NP ADV»: agent=Pivot what=Theme

Meaning 3

To pawn something is to leave it at a shop (a pawnbroker's) in exchange for a loan of money; you get it back if you pay the money back.

The tree, 30 words
markadvclobjcopmarkobjcasedetoblpunctdetapposcasepunctcaseoblcasedetnmodcasenmodpunctnsubjconjobjadvmodmarknsubjadvcldetobjadvmodpunctrootToPARTpawnVERBsomethingPRONisAUXtoPARTleaveVERBitPRONatADPaDETshopNOUN(PUNCTaDETpawnbrokerNOUN'sPART)PUNCTinADPexchangeNOUNforADPaDETloanNOUNofADPmoneyNOUN;PUNCTyouPRONgetVERBitPRONbackADVifSCONJyouPRONpayVERBtheDETmoneyNOUNbackADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 pawnmark
2pawnpawnVERBVerbForm=Inf6 leaveadvcl
3somethingsomethingPRONNumber=Sing PronType=Ind2 pawnobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 leavecop
5totoPART_6 leavemark
6leaveleaveVERBMood=Imp VerbForm=Finrootroot
7ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs6 leaveobj
8atatADP_10 shopcase
9aaDETDefinite=Ind PronType=Art10 shopdet
10shopshopNOUNNumber=Sing6 leaveobl
11((PUNCT_13 pawnbrokerpunct
12aaDETDefinite=Ind PronType=Art13 pawnbrokerdet
13pawnbrokerpawnbrokerNOUNNumber=Sing10 shopappos
14's'sPART_13 pawnbrokercase
15))PUNCT_13 pawnbrokerpunct
16ininADP_17 exchangecase
17exchangeexchangeNOUNNumber=Sing6 leaveobl
18forforADP_20 loancase
19aaDETDefinite=Ind PronType=Art20 loandet
20loanloanNOUNNumber=Sing17 exchangenmod
21ofofADP_22 moneycase
22moneymoneyNOUNNumber=Sing20 loannmod
23;;PUNCT_25 getpunct
24youyouPRONCase=Nom Person=2 PronType=Prs25 getnsubj
25getgetVERBMood=Ind Person=2 Tense=Pres VerbForm=Fin6 leaveconj
26ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs25 getobj
27backbackADV_25 getadvmod
28ififSCONJ_30 paymark
29youyouPRONCase=Nom Person=2 PronType=Prs30 paynsubj
30paypayVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin25 getadvcl
31thetheDETDefinite=Def PronType=Art32 moneydet
32moneymoneyNOUNNumber=Sing30 payobj
33backbackADV_30 payadvmod
34..PUNCT_6 leavepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pawnto-infinitivesomethingvn give-13.1-1 «NP V NP»: agent=Agent something=Theme
2ispresenta shopin exchange for a loan of money; leave propertytree rules
3get backpresentyoumoneyvn comprehend-87.2-1 «NP V NP»: agent=Experiencer it=Stimulus
4pay back a condition, not said to happenpresentyouthe moneyvn pay-68-1 «NP V NP»: agent=Agent money=Asset
5loanmoneynom loan «possession transitive»: of=patient

Example 1

Each player starts with eight pawns.

detnsubjcasenummodoblpunctrootEachDETplayerNOUNstartsVERBwithADPeightNUMpawnsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EacheachDETPronType=Tot2 playerdet
2playerplayerNOUNNumber=Sing3 startsnsubj
3startsstartVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4withwithADP_6 pawnscase
5eighteightNUMNumForm=Word NumType=Card6 pawnsnummod
6pawnspawnNOUNNumber=Plur3 startsobl
7..PUNCT_3 startspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1startpresenteach playerwith eight pawnsvn begin-55.1-1-1 «NP V PP.subeventuality»: agent=Eventuality with pawn=Subeventuality

Example 2

My pawn reached the end and became a queen.

nmod:possnsubjdetobjccconjdetxcomppunctrootMyPRONpawnNOUNreachedVERBtheDETendNOUNandCCONJbecameVERBaDETqueenNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs2 pawnnmod:poss
2pawnpawnNOUNNumber=Sing3 reachednsubj
3reachedreachVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 enddet
5endendNOUNNumber=Sing3 reachedobj
6andandCCONJ_7 becamecc
7becamebecomeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 reachedconj
8aaDETDefinite=Ind PronType=Art9 queendet
9queenqueenNOUNNumber=Sing7 becamexcomp
10..PUNCT_3 reachedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1reachpastMy pawnthe endvn body_motion-49.2-1-1 «NP V NP ADV»: agent=Agent end=Theme
2becomepastMy pawn not said herea queenvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient
3pawnMynom pawn «possession transitive»: poss=agent

Example 3

The pawn captured the knight.

detnsubjdetobjpunctrootTheDETpawnNOUNcapturedVERBtheDETknightNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 pawndet
2pawnpawnNOUNNumber=Sing3 capturednsubj
3capturedcaptureVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 knightdet
5knightknightNOUNNumber=Sing3 capturedobj
6..PUNCT_3 capturedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1capturepastthe pawnthe knightvn steal-10.5-1 «NP V NP»: agent=Agent knight=Theme

Example 4

He was only a pawn in the villain's plan.

nsubjcopadvmoddetcasedetnmod:posscasenmodpunctrootHePRONwasAUXonlyADVaDETpawnNOUNinADPtheDETvillainNOUN'sPARTplanNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs5 pawnnsubj
2wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 pawncop
3onlyonlyADV_5 pawnadvmod
4aaDETDefinite=Ind PronType=Art5 pawndet
5pawnpawnNOUNNumber=Singrootroot
6ininADP_10 plancase
7thetheDETDefinite=Def PronType=Art8 villaindet
8villainvillainNOUNNumber=Sing10 plannmod:poss
9's'sPART_8 villaincase
10planplanNOUNNumber=Sing5 pawnnmod
11..PUNCT_5 pawnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastHea pawnthe villain's plantree rules
2planthe villainnom plan «cognition transitive»: poss=agent

Example 5

She pawned her ring to pay the bills.

nsubjnmod:possobjmarkadvcldetobjpunctrootShePRONpawnedVERBherPRONringNOUNtoPARTpayVERBtheDETbillsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 pawnednsubj
2pawnedpawnVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs4 ringnmod:poss
4ringringNOUNNumber=Sing2 pawnedobj
5totoPART_6 paymark
6paypayVERBVerbForm=Inf2 pawnedadvcl
7thetheDETDefinite=Def PronType=Art8 billsdet
8billsbillNOUNNumber=Plur6 payobj
9..PUNCT_2 pawnedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pawnpastSheher ringvn give-13.1-1 «NP V NP»: agent=Agent ring=Theme
2payto-infinitiveShe not said herethe billsvn pay-68-1 «NP V NP»: agent=Agent bill=Asset

Example 6

The pawnshop gave him money for his guitar.

detnsubjiobjobjcasenmod:possoblpunctrootTheDETpawnshopNOUNgaveVERBhimPRONmoneyNOUNforADPhisPRONguitarNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 pawnshopdet
2pawnshoppawnshopNOUNNumber=Sing3 gavensubj
3gavegiveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs3 gaveiobj
5moneymoneyNOUNNumber=Sing3 gaveobj
6forforADP_8 guitarcase
7hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs8 guitarnmod:poss
8guitarguitarNOUNNumber=Sing3 gaveobl
9..PUNCT_3 gavepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givepastthe pawnshopmoneyhim = hefor pawnshop's guitarvn give-13.1-1 «NP V NP NP PP.asset»: agent=Agent he=Recipient money=Theme for guitar=Asset

Example 7

The sheep in a fable must march on, as the pawn in chess must march on.

The tree, 16 words
detnsubjcasedetnmodauxadvmodpunctmarkdetnsubjcasenmodauxconjcompound:prtpunctrootTheDETsheepNOUNinADPaDETfableNOUNmustAUXmarchVERBonADV,PUNCTasSCONJtheDETpawnNOUNinADPchessNOUNmustAUXmarchVERBonADP.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 sheepdet
2sheepsheepNOUNNumber=Plur7 marchnsubj
3ininADP_5 fablecase
4aaDETDefinite=Ind PronType=Art5 fabledet
5fablefableNOUNNumber=Sing2 sheepnmod
6mustmustAUXVerbForm=Fin7 marchaux
7marchmarchVERBVerbForm=Infrootroot
8ononADV_7 marchadvmod
9,,PUNCT_16 marchpunct
10asasSCONJ_16 marchmark
11thetheDETDefinite=Def PronType=Art12 pawndet
12pawnpawnNOUNNumber=Sing16 marchnsubj
13ininADP_14 chesscase
14chesschessNOUNNumber=Sing12 pawnnmod
15mustmustAUXVerbForm=Fin16 marchaux
16marchmarchVERBVerbForm=Inf7 marchconj
17ononADP_16 marchcompound:prt
18..PUNCT_7 marchpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1march onmustthe sheep in a fablevn run-51.3.2-2-1 «NP V»: agent=Theme
2march onmustthe pawn in chessvn run-51.3.2-2-1 «NP V»: agent=Theme

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/P/pawn/