pinball Who acts: you, ball, We, I, Pinball machines, Gravity · What happens: shoot up, slope, use, keep, bounce off, score · To what, where: metal ball, arcade game, flippers, ball, targets, points
«pinball» in the school dictionary: its 2 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: pinball in the school dictionary .
Meaning 1 An arcade game in which you shoot a metal ball up a sloping table and use flippers to keep it bouncing off targets to score points.
The tree, 26 words det compound case obl nsubj acl:relcl det compound obj compound:prt det amod obl cc conj obj mark advcl obj xcomp compound:prt obj mark acl obj punct root An DET arcade NOUN game NOUN in ADP which PRON you PRON shoot VERB a DET metal NOUN ball NOUN up ADP a DET sloping VERB table NOUN and CCONJ use VERB flippers NOUN to PART keep VERB it PRON bouncing VERB off ADP targets NOUN to PART score VERB points NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 An a DET Definite=Ind PronType=Art 3 game det 2 arcade arcade NOUN Number=Sing 3 game compound 3 game game NOUN Number=Sing root root 4 in in ADP _ 5 which case 5 which which PRON PronType=Rel 7 shoot obl 6 you you PRON Case=Nom Person=2 PronType=Prs 7 shoot nsubj 7 shoot shoot VERB Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin 3 game acl:relcl 8 a a DET Definite=Ind PronType=Art 10 ball det 9 metal metal NOUN Number=Sing 10 ball compound 10 ball ball NOUN Number=Sing 7 shoot obj 11 up up ADP _ 7 shoot compound:prt 12 a a DET Definite=Ind PronType=Art 14 table det 13 sloping slope VERB Tense=Pres VerbForm=Part 14 table amod 14 table table NOUN Number=Sing 7 shoot obl 15 and and CCONJ _ 16 use cc 16 use use VERB Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin 7 shoot conj 17 flippers flipper NOUN Number=Plur 16 use obj 18 to to PART _ 19 keep mark 19 keep keep VERB VerbForm=Inf 16 use advcl 20 it it PRON Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs 19 keep obj 21 bouncing bounce VERB VerbForm=Ger 19 keep xcomp 22 off off ADP _ 21 bouncing compound:prt 23 targets target NOUN Number=Plur 21 bouncing obj 24 to to PART _ 25 score mark 25 score score VERB VerbForm=Inf 23 targets acl 26 points point NOUN Number=Plur 25 score obj 27 . . PUNCT _ 3 game punct
# verb tense, mood who what, whom to whom where when other roles by
1 shoot up present you a metal ball a arcade game a sloping table obl vn eat-39.1 «NP V NP»: agent=Agent ball=Patient
2 slope gerund vn spatial_configuration-47.6-1 «NP V»: agent=Theme
3 use present you not said here flippers vn eat-39.1 «NP V NP»: agent=Agent flipper=Patient
4 keep to-infinitive you not said here ball tree rules
5 bounce off gerund ball not said here targets vn run-51.3.2-2 «NP V NP»: agent=Agent target=Agent
6 score to-infinitive ball not said here points vn get-13.5.1-1 «NP V NP»: agent=Agent point=Theme
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Meaning 2 Usage: verb, informal — kept apart, not parsed.
To bounce quickly from one place to another: «The ball pinballed around the box.».
The tree, 14 words mark advmod case nummod obl case nmod punct punct det parataxis acl case det obl punct punct punct root To PART bounce VERB quickly ADV from ADP one NUM place NOUN to ADP another DET : PUNCT « PUNCT The DET ball NOUN pinballed VERB around ADP the DET box NOUN . PUNCT » PUNCT . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 To to PART _ 2 bounce mark 2 bounce bounce VERB Mood=Imp VerbForm=Fin root root 3 quickly quickly ADV _ 2 bounce advmod 4 from from ADP _ 6 place case 5 one one NUM NumForm=Word NumType=Card 6 place nummod 6 place place NOUN Number=Sing 2 bounce obl 7 to to ADP _ 8 another case 8 another another DET PronType=Ind 6 place nmod 9 : : PUNCT _ 2 bounce punct 10 « « PUNCT _ 12 ball punct 11 The the DET Definite=Def PronType=Art 12 ball det 12 ball ball NOUN Number=Sing 2 bounce parataxis 13 pinballed pinball VERB Tense=Past VerbForm=Part Voice=Pass 12 ball acl 14 around around ADP _ 16 box case 15 the the DET Definite=Def PronType=Art 16 box det 16 box box NOUN Number=Sing 13 pinballed obl 17 . . PUNCT _ 12 ball punct 18 » » PUNCT _ 12 ball punct 19 . . PUNCT _ 2 bounce punct
# verb tense, mood who what, whom to whom where when other roles by
1 bounce to-infinitive one place to another quickly property tree rules
2 pinball in a quote participle the ball not said here the box tree rules
Example 1 We played pinball at the arcade on the pier.
nsubj obj case det obl case det obl punct root We PRON played VERB pinball NOUN at ADP the DET arcade NOUN on ADP the DET pier NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 We we PRON Case=Nom Number=Plur Person=1 PronType=Prs 2 played nsubj 2 played play VERB Mood=Ind Number=Plur Person=1 Tense=Past VerbForm=Fin root root 3 pinball pinball NOUN Number=Sing 2 played obj 4 at at ADP _ 6 arcade case 5 the the DET Definite=Def PronType=Art 6 arcade det 6 arcade arcade NOUN Number=Sing 2 played obl 7 on on ADP _ 9 pier case 8 the the DET Definite=Def PronType=Art 9 pier det 9 pier pier NOUN Number=Sing 2 played obl 10 . . PUNCT _ 2 played punct
# verb tense, mood who what, whom to whom where when other roles by
1 play past We pinball the arcade on the pier vn use-105.1 «NP V NP»: agent=Agent pinball=Theme
Example 2 Press the buttons to move the flippers in pinball.
det obj mark ccomp det obj case obl punct root Press VERB the DET buttons NOUN to PART move VERB the DET flippers NOUN in ADP pinball NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Press press VERB Mood=Imp VerbForm=Fin root root 2 the the DET Definite=Def PronType=Art 3 buttons det 3 buttons button NOUN Number=Plur 1 Press obj 4 to to PART _ 5 move mark 5 move move VERB VerbForm=Inf 1 Press ccomp 6 the the DET Definite=Def PronType=Art 7 flippers det 7 flippers flipper NOUN Number=Plur 5 move obj 8 in in ADP _ 9 pinball case 9 pinball pinball NOUN Number=Sing 5 move obl 10 . . PUNCT _ 1 Press punct
# verb tense, mood who what, whom to whom where when other roles by
1 press imperative you not said here the buttons vn urge-58.1-1-1 «NP V NP S_ING»: agent=Agent button=Recipient clause=Topic
2 move to-infinitive you not said here the flippers pinball vn roll-51.3.1 «NP V NP.theme»: agent=Agent flipper=Theme
Example 3 I got a high score on the pinball machine.
nsubj det amod obj case det compound obl punct root I PRON got VERB a DET high ADJ score NOUN on ADP the DET pinball NOUN machine NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 I I PRON Case=Nom Number=Sing Person=1 PronType=Prs 2 got nsubj 2 got get VERB Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin root root 3 a a DET Definite=Ind PronType=Art 5 score det 4 high high ADJ Degree=Pos 5 score amod 5 score score NOUN Number=Sing 2 got obj 6 on on ADP _ 9 machine case 7 the the DET Definite=Def PronType=Art 9 machine det 8 pinball pinball NOUN Number=Sing 9 machine compound 9 machine machine NOUN Number=Sing 2 got obl 10 . . PUNCT _ 2 got punct
# verb tense, mood who what, whom to whom where when other roles by
1 get past I a high score the pinball machine vn get-13.5.1-1 «NP V NP PP.source»: agent=Agent score=Theme on machine=Source
Example 4 The ball went pinballing between the defenders.
det nsubj xcomp case det obl punct root The DET ball NOUN went VERB pinballing VERB between ADP the DET defenders NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 ball det 2 ball ball NOUN Number=Sing 3 went nsubj 3 went go VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 pinballing pinball VERB VerbForm=Ger 3 went xcomp 5 between between ADP _ 7 defenders case 6 the the DET Definite=Def PronType=Art 7 defenders det 7 defenders defender NOUN Number=Plur 4 pinballing obl 8 . . PUNCT _ 3 went punct
# verb tense, mood who what, whom to whom where when other roles by
1 go past the ball vn say-37.7 «NP V S-Quote»: agent=Agent clause=Topic
2 pinball gerund the ball not said here between the defenders tree rules
Example 5 Pinball machines use springs, slopes and magnets.
compound nsubj obj punct conj cc conj punct root Pinball NOUN machines NOUN use VERB springs NOUN , PUNCT slopes NOUN and CCONJ magnets NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Pinball pinball NOUN Number=Sing 2 machines compound 2 machines machine NOUN Number=Plur 3 use nsubj 3 use use VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 4 springs spring NOUN Number=Plur 3 use obj 5 , , PUNCT _ 6 slopes punct 6 slopes slope NOUN Number=Plur 4 springs conj 7 and and CCONJ _ 8 magnets cc 8 magnets magnet NOUN Number=Plur 4 springs conj 9 . . PUNCT _ 3 use punct
# verb tense, mood who what, whom to whom where when other roles by
1 use present Pinball machines spring vn eat-39.1 «NP V»: agent=Agent
Example 6 Gravity pulls the pinball down the table.
nsubj det obj case det obl punct root Gravity NOUN pulls VERB the DET pinball NOUN down ADP the DET table NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Gravity gravity NOUN Number=Sing 2 pulls nsubj 2 pulls pull VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 3 the the DET Definite=Def PronType=Art 4 pinball det 4 pinball pinball NOUN Number=Sing 2 pulls obj 5 down down ADP _ 7 table case 6 the the DET Definite=Def PronType=Art 7 table det 7 table table NOUN Number=Sing 2 pulls obl 8 . . PUNCT _ 2 pulls punct
# verb tense, mood who what, whom to whom where when other roles by
1 pull present Gravity the pinball down the table vn push-12-1 «NP V NP»: agent=Agent pinball=Theme
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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