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require

Who acts: cake, shirt, trip, plant, living things, game · What happens: require, be, do, wear, live · To what, where: eggs, something, Pupils, uniform, 3 buttons, many eggs · Speech: someone speaks here

«require» in the school dictionary: its 2 meanings for a pupil and its 9 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: require in the school dictionary.

Meaning 1

To require is to need. A cake requires eggs.

Sentence 1: To require is to need.

markcsubjcopmarkpunctrootToPARTrequireVERBisAUXtoPARTneedVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 requiremark
2requirerequireVERBVerbForm=Inf5 needcsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 needcop
4totoPART_5 needmark
5needneedVERBVerbForm=Infrootroot
6..PUNCT_5 needpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requireto-infinitivevn require-103-1 «NP V NP S_INF»: agent=Theme
2ispresentneed propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: A cake requires eggs.

detnsubjobjpunctrootADETcakeNOUNrequiresVERBeggsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 cakedet
2cakecakeNOUNNumber=Sing3 requiresnsubj
3requiresrequireVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4eggseggNOUNNumber=Plur3 requiresobj
5..PUNCT_3 requirespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requirepresenta cakeeggsvn require-103-1 «NP V NP»: agent=Theme egg=Precondition

Meaning 2

To require is to make someone do something because of a rule: «Pupils are required to wear a uniform».

The tree, 19 words
markcsubjcopmarkobjxcompobjcasefixeddetoblpunctpunctnsubj:passaux:passparataxismarkxcompdetobjpunctpunctrootToPARTrequireVERBisAUXtoPARTmakeVERBsomeonePRONdoVERBsomethingPRONbecauseADPofADPaDETruleNOUN:PUNCT«PUNCTPupilsNOUNareAUXrequiredVERBtoPARTwearVERBaDETuniformNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 requiremark
2requirerequireVERBVerbForm=Inf5 makecsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 makecop
4totoPART_5 makemark
5makemakeVERBVerbForm=Infrootroot
6someonesomeonePRONNumber=Sing PronType=Ind5 makeobj
7dodoVERBVerbForm=Inf5 makexcomp
8somethingsomethingPRONNumber=Sing PronType=Ind7 doobj
9becausebecauseADPExtPos=ADP12 rulecase
10ofofADP_9 becausefixed
11aaDETDefinite=Ind PronType=Art12 ruledet
12ruleruleNOUNNumber=Sing7 doobl
13::PUNCT_17 requiredpunct
14««PUNCT_17 requiredpunct
15PupilspupilNOUNNumber=Plur17 requirednsubj:pass
16arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin17 requiredaux:pass
17requiredrequireVERBTense=Past VerbForm=Part Voice=Pass5 makeparataxis
18totoPART_19 wearmark
19wearwearVERBVerbForm=Inf17 requiredxcomp
20aaDETDefinite=Ind PronType=Art21 uniformdet
21uniformuniformNOUNNumber=Sing19 wearobj
22»»PUNCT_17 requiredpunct
23..PUNCT_5 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requireto-infinitivevn require-103-1 «NP V NP S_INF»: agent=Theme
2ispresentmake propertytree rules
3doinfinitivesomethingbecause a rulevn act-114-1 «NP V NP»: agent=Agent something=Eventuality
4require in a quotepresent · passivePupilsvn order-58.3-1 «NP V NP S_ING»: subject=Recipient clause=Topic
5wear in a quoteto-infinitivea uniformvn wipe_manner-10.4.1-1 «NP V NP.theme»: agent=Agent uniform=Theme

Example 1

Each shirt requires 3 buttons.

detnsubjnummodobjpunctrootEachDETshirtNOUNrequiresVERB3NUMbuttonsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EacheachDETPronType=Tot2 shirtdet
2shirtshirtNOUNNumber=Sing3 requiresnsubj
3requiresrequireVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
433NUMNumForm=Digit NumType=Card5 buttonsnummod
5buttonsbuttonNOUNNumber=Plur3 requiresobj
6..PUNCT_3 requirespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requirepresenteach shirt3 buttonsvn require-103-1 «NP V NP»: agent=Theme button=Precondition

Example 2

The trip requires 4 hours of driving.

detnsubjnummodobjcasenmodpunctrootTheDETtripNOUNrequiresVERB4NUMhoursNOUNofADPdrivingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 tripdet
2triptripNOUNNumber=Sing3 requiresnsubj
3requiresrequireVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
444NUMNumForm=Digit NumType=Card5 hoursnummod
5hourshourNOUNNumber=Plur3 requiresobj
6ofofADP_7 drivingcase
7drivingdrivingNOUNNumber=Sing5 hoursnmod
8..PUNCT_3 requirespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requirepresentthe triphourvn require-103-1 «NP V NP S_INF»: agent=Theme

Example 3

How many eggs are required for 5 cakes?

advmodamodnsubj:passaux:passcasenummodoblpunctrootHowADVmanyADJeggsNOUNareAUXrequiredVERBforADP5NUMcakesNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HowhowADVPronType=Int2 manyadvmod
2manymanyADJDegree=Pos3 eggsamod
3eggseggNOUNNumber=Plur5 requirednsubj:pass
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 requiredaux:pass
5requiredrequireVERBTense=Past VerbForm=Part Voice=Passrootroot
6forforADP_8 cakescase
755NUMNumForm=Digit NumType=Card8 cakesnummod
8cakescakeNOUNNumber=Plur5 requiredobl
9??PUNCT_5 requiredpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requirepresent · passivemany eggsfor 5 cakesvn require-103-1 «NP V NP»: subject=Precondition

Example 4

A plant requires 2 liters of water a week.

detnsubjnummodobjcasenmoddetobl:unmarkedpunctrootADETplantNOUNrequiresVERB2NUMlitersNOUNofADPwaterNOUNaDETweekNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 plantdet
2plantplantNOUNNumber=Sing3 requiresnsubj
3requiresrequireVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
422NUMNumForm=Digit NumType=Card5 litersnummod
5litersliterNOUNNumber=Plur3 requiresobj
6ofofADP_7 watercase
7waterwaterNOUNNumber=Sing5 litersnmod
8aaDETDefinite=Ind PronType=Art9 weekdet
9weekweekNOUNNumber=Sing3 requiresobl:unmarked
10..PUNCT_3 requirespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requirepresenta plant2 liters of waterweekvn require-103-1 «NP V NP»: agent=Theme liter=Precondition

Example 5

Helmets are required at the skate park.

nsubj:passaux:passcasedetcompoundoblpunctrootHelmetsNOUNareAUXrequiredVERBatADPtheDETskateNOUNparkNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HelmetshelmetNOUNNumber=Plur3 requirednsubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 requiredaux:pass
3requiredrequireVERBTense=Past VerbForm=Part Voice=Passrootroot
4atatADP_7 parkcase
5thetheDETDefinite=Def PronType=Art7 parkdet
6skateskateNOUNNumber=Sing7 parkcompound
7parkparkNOUNNumber=Sing3 requiredobl
8..PUNCT_3 requiredpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requirepresent · passiveHelmetsthe skate parkvn require-103-1 «NP V NP»: subject=Precondition

Example 6

All living things require water.

detamodnsubjobjpunctrootAllDETlivingVERBthingsNOUNrequireVERBwaterNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AllallDETPronType=Tot3 thingsdet
2livingliveVERBVerbForm=Ger3 thingsamod
3thingsthingNOUNNumber=Plur4 requirensubj
4requirerequireVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5waterwaterNOUNNumber=Sing4 requireobj
6..PUNCT_4 requirepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1livegerundvn exist-47.1-1 «NP V»: agent=Theme
2requirepresentall living thingswatervn require-103-1 «NP V NP»: agent=Theme water=Precondition

Example 7

The game requires two players.

detnsubjnummodobjpunctrootTheDETgameNOUNrequiresVERBtwoNUMplayersNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 requiresnsubj
3requiresrequireVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4twotwoNUMNumForm=Word NumType=Card5 playersnummod
5playersplayerNOUNNumber=Plur3 requiresobj
6..PUNCT_3 requirespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requirepresentthe gametwo playersvn require-103-1 «NP V NP»: agent=Theme player=Precondition

Example 8

Pupils are required to be on time.

nsubj:passaux:passmarkcopcasexcomppunctrootPupilsNOUNareAUXrequiredVERBtoPARTbeAUXonADPtimeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PupilspupilNOUNNumber=Plur3 requirednsubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 requiredaux:pass
3requiredrequireVERBTense=Past VerbForm=Part Voice=Passrootroot
4totoPART_7 timemark
5bebeAUXVerbForm=Inf7 timecop
6ononADP_7 timecase
7timetimeNOUNNumber=Sing3 requiredxcomp
8..PUNCT_3 requiredpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requirepresent · passivePupilsvn require-103-1 «NP V NP»: subject=Precondition
2isto-infinitiveon timetree rules

Example 9

What do you require from me?”

objauxnsubjcaseoblpunctpunctrootWhatPRONdoAUXyouPRONrequireVERBfromADPmePRON?PUNCT”PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 requireobj
2dodoAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin4 requireaux
3youyouPRONCase=Nom Person=2 PronType=Prs4 requirensubj
4requirerequireVERBVerbForm=Infrootroot
5fromfromADP_6 mecase
6meIPRONCase=Acc Number=Sing Person=1 PronType=Prs4 requireobl
7??PUNCT_4 requirepunct
8”"PUNCT_4 requirepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requirepresent · do-supportyoufrom mevn require-103-1 «NP V NP PP.source»: agent=Theme what=Precondition from i=Source

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/R/require/