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rummy

Who acts: Rummy, you, 's, Grandad, run, two people · What happens: be, try, collect, run, mean, let · To what, where: card game, sets, 's, rummy, three cards, order

«rummy» in the school dictionary: its 2 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: rummy in the school dictionary.

Meaning 1

Rummy is a card game where you try to collect sets (like three kings) and runs (like 4, 5, 6 of hearts).

The tree, 22 words
nsubjcopdetcompoundadvmodnsubjacl:relclmarkxcompobjpunctcasenummodappospunctccconjpunctdiscourseappospunctconjpunctapposcasenmodpunctpunctrootRummyPROPNisAUXaDETcardNOUNgameNOUNwhereADVyouPRONtryVERBtoPARTcollectVERBsetsNOUN(PUNCTlikeADPthreeNUMkingsNOUN)PUNCTandCCONJrunsVERB(PUNCTlikeINTJ4NUM,PUNCT5NUM,PUNCT6NUMofADPheartsNOUN)PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RummyRummyPROPNNumber=Sing5 gamensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 gamecop
3aaDETDefinite=Ind PronType=Art5 gamedet
4cardcardNOUNNumber=Sing5 gamecompound
5gamegameNOUNNumber=Singrootroot
6wherewhereADVPronType=Rel8 tryadvmod
7youyouPRONCase=Nom Person=2 PronType=Prs8 trynsubj
8trytryVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 gameacl:relcl
9totoPART_10 collectmark
10collectcollectVERBVerbForm=Inf8 tryxcomp
11setssetNOUNNumber=Plur10 collectobj
12((PUNCT_15 kingspunct
13likelikeADP_15 kingscase
14threethreeNUMNumForm=Word NumType=Card15 kingsnummod
15kingskingNOUNNumber=Plur11 setsappos
16))PUNCT_15 kingspunct
17andandCCONJ_18 runscc
18runsrunVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 tryconj
19((PUNCT_21 4punct
20likelikeINTJ_21 4discourse
2144NUMNumForm=Digit NumType=Card18 runsappos
22,,PUNCT_23 5punct
2355NUMNumForm=Digit NumType=Card21 4conj
24,,PUNCT_25 6punct
2566NUMNumForm=Digit NumType=Card21 4appos
26ofofADP_27 heartscase
27heartsheartNOUNNumber=Plur25 6nmod
28))PUNCT_25 6punct
29..PUNCT_5 gamepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentRummya card gametree rules
2trypresentyouvn try-61.1 «NP V S_INF»: agent=Agent clause=Eventuality
3collect not said to happento-infinitiveyou not said heresetsvn obtain-13.5.2 «NP V NP»: agent=Agent set=Theme
4runpresentyou not said herevn run-51.3.2-2-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Usage: old-fashioned, UK informal — kept apart, not parsed.

Rummy means strange or odd.

nsubjxcompccconjpunctrootRummyPROPNmeansVERBstrangeADJorCCONJoddADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RummyRummyPROPNNumber=Sing2 meansnsubj
2meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3strangestrangeADJDegree=Pos2 meansxcomp
4ororCCONJ_5 oddcc
5oddoddADJDegree=Pos3 strangeconj
6..PUNCT_2 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentRummystrange propertyvn intend-61.2-1 «NP V S»: agent=Agent

Example 1

Let's play rummy after dinner.

objxcompobjcaseoblpunctrootLetVERB'sPRONplayVERBrummyNOUNafterADPdinnerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LetletVERBMood=Imp VerbForm=Finrootroot
2'swePRONCase=Acc Number=Plur Person=1 PronType=Prs1 Letobj
3playplayVERBVerbForm=Inf1 Letxcomp
4rummyrummyNOUNNumber=Sing3 playobj
5afterafterADP_6 dinnercase
6dinnerdinnerNOUNNumber=Sing3 playobl
7..PUNCT_1 Letpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letimperativeyou not said here'stree rules
2playinfinitive's not said hererummyafter dinnervn use-105.1 «NP V NP»: agent=Agent rummy=Theme

Example 2

Grandad always wins at rummy.

nsubjadvmodcaseoblpunctrootGrandadPROPNalwaysADVwinsVERBatADPrummyPROPN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GrandadGrandadPROPNNumber=Sing3 winsnsubj
2alwaysalwaysADVPronType=Tot3 winsadvmod
3winswinVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4atatADP_5 rummycase
5rummyRummyPROPNNumber=Sing3 winsobl
6..PUNCT_3 winspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winpresentGrandadrummyalways propertyvn succeed-74-2 «NP V PP.eventuality S_ING»: agent=Agent at rummy=Eventuality

Example 3

In rummy you collect runs and sets.

caseoblnsubjccompccconjpunctrootInADPrummyPROPNyouPRONcollectVERBrunsVERBandCCONJsetsVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 rummycase
2rummyRummyPROPNNumber=Sing4 collectobl
3youyouPRONCase=Nom Person=2 PronType=Prs4 collectnsubj
4collectcollectVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
5runsrunVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 collectccomp
6andandCCONJ_7 setscc
7setssetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 runsconj
8..PUNCT_4 collectpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1collectpresentyourummytree rules
2runpresentyou not said herevn run-51.3.2-2-1 «NP V»: agent=Theme
3setpresentyou not said herevn other_cos-45.4-1 «NP.patient V»: agent=Patient

Example 4

A run in rummy is three or more cards in order of the same suit.

The tree, 15 words
detnsubjcasenmodcopnummodccconjcasenmodcasedetamodnmodpunctrootADETrunNOUNinADPrummyPROPNisAUXthreeNUMorCCONJmoreADJcardsNOUNinADPorderNOUNofADPtheDETsameADJsuitNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 rundet
2runrunNOUNNumber=Sing9 cardsnsubj
3ininADP_4 rummycase
4rummyRummyPROPNNumber=Sing2 runnmod
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 cardscop
6threethreeNUMNumForm=Word NumType=Card9 cardsnummod
7ororCCONJ_8 morecc
8moremoreADJDegree=Cmp6 threeconj
9cardscardNOUNNumber=Plurrootroot
10ininADP_11 ordercase
11orderorderNOUNNumber=Sing9 cardsnmod
12ofofADP_15 suitcase
13thetheDETDefinite=Def PronType=Art15 suitdet
14samesameADJDegree=Pos15 suitamod
15suitsuitNOUNNumber=Sing11 ordernmod
16..PUNCT_9 cardspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta run in rummythree cardsorder of the same suittree rules
2orderthe same suitnom order «communication transitive»: of=patient

Example 5

Gin rummy is played by two people.

compoundnsubj:passaux:passcasenummodobl:agentpunctrootGinNOUNrummyNOUNisAUXplayedVERBbyADPtwoNUMpeopleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GinginNOUNNumber=Sing2 rummycompound
2rummyrummyNOUNNumber=Sing4 playednsubj:pass
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 playedaux:pass
4playedplayVERBTense=Past VerbForm=Part Voice=Passrootroot
5bybyADP_7 peoplecase
6twotwoNUMNumForm=Word NumType=Card7 peoplenummod
7peoplepeopleNOUNNumber=Plur4 playedobl:agent
8..PUNCT_4 playedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpresent · passivetwo peopleGin rummyvn use-105.1 «NP V NP»: agent=Agent subject=Theme

Example 6

That's a rummy business! (old-fashioned)

Sentence 1: That's a rummy business!

nsubjcopdetamodpunctrootThatPRON'sAUXaDETrummyADJbusinessNOUN!PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThatthatPRONNumber=Sing PronType=Dem5 businessnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 businesscop
3aaDETDefinite=Ind PronType=Art5 businessdet
4rummyrummyADJDegree=Pos5 businessamod
5businessbusinessNOUNNumber=Singrootroot
6!!PUNCT_5 businesspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentThata rummy businesstree rules

Sentence 2: (old-fashioned)

punctamodpunctpunctroot(PUNCToldADJ-PUNCTfashionedADJ)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_4 fashionedpunct
2oldoldADJDegree=Pos4 fashionedamod
3--PUNCT_2 oldpunct
4fashionedfashionedADJDegree=Posrootroot
5))PUNCT_4 fashionedpunct

The frames reader finds no event or fact in this sentence.

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/R/rummy/