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spawn

Who acts: fish, Spawn, spawn point, Frogs, We, Salmon · What happens: spawn, lay, be, mean, cause, appear · To what, where: lots, water, mass, eggs, something, many new things · Speech: someone speaks here

«spawn» in the school dictionary: its 4 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: spawn in the school dictionary.

Meaning 1

When fish or frogs spawn, they lay lots of eggs in water.

marknsubjccconjadvclpunctnsubjobjcasenmodcaseoblpunctrootWhenSCONJfishNOUNorCCONJfrogsNOUNspawnVERB,PUNCTtheyPRONlayVERBlotsNOUNofADPeggsNOUNinADPwaterNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenSCONJ_5 spawnmark
2fishfishNOUNNumber=Plur5 spawnnsubj
3ororCCONJ_4 frogscc
4frogsfrogNOUNNumber=Plur2 fishconj
5spawnspawnVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 layadvcl
6,,PUNCT_5 spawnpunct
7theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs8 laynsubj
8laylayVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
9lotslotNOUNNumber=Plur8 layobj
10ofofADP_11 eggscase
11eggseggNOUNNumber=Plur9 lotsnmod
12ininADP_13 watercase
13waterwaterNOUNNumber=Sing8 layobl
14..PUNCT_8 laypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spawnpresentfish or frogsvn calve-28.1-1 «NP V»: agent=Agent
2laypresentfishlots of eggswatervn put_spatial-9.2 «NP V NP PP.destination»: agent=Agent lot=Theme in water=Destination

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Spawn is the mass of eggs laid by fish, frogs or toads, like frogspawn.

The tree, 14 words
nsubjcopdetcasenmodaclcaseoblpunctconjccconjpunctcaseconjpunctrootSpawnNOUNisAUXtheDETmassNOUNofADPeggsNOUNlaidVERBbyADPfishNOUN,PUNCTfrogsNOUNorCCONJtoadsNOUN,PUNCTlikeADPfrogspawnNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SpawnspawnNOUNNumber=Sing4 massnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 masscop
3thetheDETDefinite=Def PronType=Art4 massdet
4massmassNOUNNumber=Singrootroot
5ofofADP_6 eggscase
6eggseggNOUNNumber=Plur4 massnmod
7laidlayVERBTense=Past VerbForm=Part Voice=Pass6 eggsacl
8bybyADP_9 fishcase
9fishfishNOUNNumber=Plur7 laidobl
10,,PUNCT_11 frogspunct
11frogsfrogNOUNNumber=Plur9 fishconj
12ororCCONJ_13 toadscc
13toadstoadNOUNNumber=Plur9 fishconj
14,,PUNCT_16 frogspawnpunct
15likelikeADP_16 frogspawncase
16frogspawnfrogspawnNOUNNumber=Sing4 massconj
17..PUNCT_4 masspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentSpawnthe mass and frogspawnof eggstree rules
2layparticipleeggs not said hereby fish and frogs or toadsvn put_spatial-9.2 «NP V NP PP.destination»: agent=Agent by fish=Destination

Meaning 3

To spawn something means to cause many new things to appear, as in the film spawned three sequels.

The tree, 18 words
markcsubjobjmarkxcompamodamodobjmarkaclpunctmarkcasedetoblconjnummodobjpunctrootToPARTspawnVERBsomethingPRONmeansVERBtoPARTcauseVERBmanyADJnewADJthingsNOUNtoPARTappearVERB,PUNCTasSCONJinADPtheDETfilmNOUNspawnedVERBthreeNUMsequelsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 spawnmark
2spawnspawnVERBVerbForm=Inf4 meanscsubj
3somethingsomethingPRONNumber=Sing PronType=Ind2 spawnobj
4meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5totoPART_6 causemark
6causecauseVERBVerbForm=Inf4 meansxcomp
7manymanyADJDegree=Pos9 thingsamod
8newnewADJDegree=Pos9 thingsamod
9thingsthingNOUNNumber=Plur6 causeobj
10totoPART_11 appearmark
11appearappearVERBVerbForm=Inf9 thingsacl
12,,PUNCT_17 spawnedpunct
13asasSCONJ_17 spawnedmark
14ininADP_16 filmcase
15thetheDETDefinite=Def PronType=Art16 filmdet
16filmfilmNOUNNumber=Sing17 spawnedobl
17spawnedspawnVERBMood=Ind Tense=Past VerbForm=Fin11 appearconj
18threethreeNUMNumForm=Word NumType=Card19 sequelsnummod
19sequelssequelNOUNNumber=Plur17 spawnedobj
20..PUNCT_4 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spawnto-infinitivesomethingvn birth-28.2-1 «NP V NP»: agent=Agent something=Patient
2meanpresentvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3cause not said to happento-infinitivemany new thingsvn engender-27.1-1 «NP V NP»: agent=Precondition thing=Patient
4appearto-infinitivemany new things not said herevn appear-48.1.1 «NP V»: agent=Theme
5spawnpastthree sequelsthe filmvn birth-28.2-1 «NP V NP»: agent=Agent sequel=Patient

Meaning 4

Usage: games — kept apart, not parsed.

In video games, to spawn means for a player or character to appear in the game world; the spawn point is where they appear.

The tree, 24 words
casecompoundoblpunctmarknsubjcasedetoblccconjmarkaclcasedetcompoundoblpunctdetcompoundnsubj:outercopadvmodnsubjconjpunctrootInADPvideoNOUNgamesNOUN,PUNCTtoPARTspawnVERBmeansVERBforADPaDETplayerNOUNorCCONJcharacterNOUNtoPARTappearVERBinADPtheDETgameNOUNworldNOUN;PUNCTtheDETspawnNOUNpointNOUNisAUXwhereADVtheyPRONappearVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamescase
2videovideoNOUNNumber=Sing3 gamescompound
3gamesgameNOUNNumber=Plur7 meansobl
4,,PUNCT_6 spawnpunct
5totoPART_6 spawnmark
6spawnspawnVERBMood=Imp VerbForm=Fin7 meansnsubj
7meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8forforADP_10 playercase
9aaDETDefinite=Ind PronType=Art10 playerdet
10playerplayerNOUNNumber=Sing7 meansobl
11ororCCONJ_12 charactercc
12charactercharacterNOUNNumber=Sing10 playerconj
13totoPART_14 appearmark
14appearappearVERBVerbForm=Inf12 characteracl
15ininADP_18 worldcase
16thetheDETDefinite=Def PronType=Art18 worlddet
17gamegameNOUNNumber=Sing18 worldcompound
18worldworldNOUNNumber=Sing14 appearobl
19;;PUNCT_26 appearpunct
20thetheDETDefinite=Def PronType=Art22 pointdet
21spawnspawnNOUNNumber=Sing22 pointcompound
22pointpointNOUNNumber=Sing26 appearnsubj:outer
23isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin26 appearcop
24wherewhereADVPronType=Rel26 appearadvmod
25theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs26 appearnsubj
26appearappearVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 meansconj
27..PUNCT_7 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spawnto-infinitivevn calve-28.1-1 «NP V»: agent=Agent
2meanpresentfor a player or character; in video gamesvn representation-110.1 «NP V NP PP.attribute»: agent=Pivot in game=Attribute
3appearto-infinitivethe game worldvn appear-48.1.1 «NP V PP.location»: agent=Theme in world=Location
4ispresentthe spawn pointappear propertytree rules

Example 1

Frogs spawn in ponds in early spring.

nsubjcaseoblcaseamodoblpunctrootFrogsNOUNspawnVERBinADPpondsNOUNinADPearlyADJspringNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FrogsfrogNOUNNumber=Plur2 spawnnsubj
2spawnspawnVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3ininADP_4 pondscase
4pondspondNOUNNumber=Plur2 spawnobl
5ininADP_7 springcase
6earlyearlyADJDegree=Pos7 springamod
7springspringNOUNNumber=Sing2 spawnobl
8..PUNCT_2 spawnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spawnpresentFrogspondsspringvn calve-28.1-1 «NP V»: agent=Agent

Example 2

We saw a clump of frogspawn in the school pond.

nsubjdetobjcasenmodcasedetcompoundoblpunctrootWePRONsawVERBaDETclumpNOUNofADPfrogspawnNOUNinADPtheDETschoolNOUNpondNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 sawnsubj
2sawseeVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 clumpdet
4clumpclumpNOUNNumber=Sing2 sawobj
5ofofADP_6 frogspawncase
6frogspawnfrogspawnNOUNNumber=Sing4 clumpnmod
7ininADP_10 pondcase
8thetheDETDefinite=Def PronType=Art10 ponddet
9schoolschoolNOUNNumber=Sing10 pondcompound
10pondpondNOUNNumber=Sing2 sawobl
11..PUNCT_2 sawpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seepastWea clump of frogspawnthe school pondvn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer clump=Stimulus

Example 3

Salmon swim up the river to spawn.

nsubjcasedetoblmarkadvclpunctrootSalmonNOUNswimVERBupADPtheDETriverNOUNtoPARTspawnVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SalmonsalmonNOUNNumber=Plur2 swimnsubj
2swimswimVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3upupADP_5 rivercase
4thetheDETDefinite=Def PronType=Art5 riverdet
5riverriverNOUNNumber=Sing2 swimobl
6totoPART_7 spawnmark
7spawnspawnVERBVerbForm=Inf2 swimadvcl
8..PUNCT_2 swimpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1swimpresentSalmonthe rivervn run-51.3.2-1 «NP V PP.location»: agent=Theme up river=Trajectory
2spawnto-infinitiveSalmon not said herevn calve-28.1-1 «NP V»: agent=Agent

Example 4

The film spawned a whole series of toys.

detnsubjdetamodobjcasenmodpunctrootTheDETfilmNOUNspawnedVERBaDETwholeADJseriesNOUNofADPtoysNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 filmdet
2filmfilmNOUNNumber=Sing3 spawnednsubj
3spawnedspawnVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art6 seriesdet
5wholewholeADJDegree=Pos6 seriesamod
6seriesseriesNOUNNumber=Sing3 spawnedobj
7ofofADP_8 toyscase
8toystoyNOUNNumber=Plur6 seriesnmod
9..PUNCT_3 spawnedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spawnpastthe filma whole series of toysvn birth-28.2-1 «NP V NP»: agent=Agent series=Patient

Example 5

In the game you spawn next to a castle.

casedetoblnsubjadvmodcasedetoblpunctrootInADPtheDETgameNOUNyouPRONspawnVERBnextADVtoADPaDETcastleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing5 spawnobl
4youyouPRONCase=Nom Person=2 PronType=Prs5 spawnnsubj
5spawnspawnVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
6nextnextADV_5 spawnadvmod
7totoADP_9 castlecase
8aaDETDefinite=Ind PronType=Art9 castledet
9castlecastleNOUNNumber=Sing5 spawnobl
10..PUNCT_5 spawnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spawnpresentyouthe gameto a castle; next propertyvn calve-28.1-1 «NP V»: agent=Agent

Example 6

After you lose a life, you respawn at the last checkpoint.

marknsubjadvcldetobjpunctnsubjcasedetamodoblpunctrootAfterSCONJyouPRONloseVERBaDETlifeNOUN,PUNCTyouPRONrespawnVERBatADPtheDETlastADJcheckpointNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AfterafterSCONJ_3 losemark
2youyouPRONCase=Nom Person=2 PronType=Prs3 losensubj
3loseloseVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin8 respawnadvcl
4aaDETDefinite=Ind PronType=Art5 lifedet
5lifelifeNOUNNumber=Sing3 loseobj
6,,PUNCT_3 losepunct
7youyouPRONCase=Nom Person=2 PronType=Prs8 respawnnsubj
8respawnrespawnVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
9atatADP_12 checkpointcase
10thetheDETDefinite=Def PronType=Art12 checkpointdet
11lastlastADJDegree=Pos12 checkpointamod
12checkpointcheckpointNOUNNumber=Sing8 respawnobl
13..PUNCT_8 respawnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepresentyoua lifevn succeed-74-3-1 «NP V NP»: agent=Agent life=Eventuality
2respawnpresentyouthe last checkpointtree rules

Example 7

Zombies spawn at night in that game.

nsubjcaseoblcasedetoblpunctrootZombiesNOUNspawnVERBatADPnightNOUNinADPthatDETgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ZombieszombieNOUNNumber=Plur2 spawnnsubj
2spawnspawnVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3atatADP_4 nightcase
4nightnightNOUNNumber=Sing2 spawnobl
5ininADP_7 gamecase
6thatthatDETNumber=Sing PronType=Dem7 gamedet
7gamegameNOUNNumber=Sing2 spawnobl
8..PUNCT_2 spawnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spawnpresentZombiesthat gamenightvn calve-28.1-1 «NP V»: agent=Agent

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/S/spawn/