spawn Who acts: fish, Spawn, spawn point, Frogs, We, Salmon · What happens: spawn, lay, be, mean, cause, appear · To what, where: lots, water, mass, eggs, something, many new things · Speech: someone speaks here
«spawn» in the school dictionary: its 4 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: spawn in the school dictionary .
Meaning 1 When fish or frogs spawn, they lay lots of eggs in water.
mark nsubj cc conj advcl punct nsubj obj case nmod case obl punct root When SCONJ fish NOUN or CCONJ frogs NOUN spawn VERB , PUNCT they PRON lay VERB lots NOUN of ADP eggs NOUN in ADP water NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 When when SCONJ _ 5 spawn mark 2 fish fish NOUN Number=Plur 5 spawn nsubj 3 or or CCONJ _ 4 frogs cc 4 frogs frog NOUN Number=Plur 2 fish conj 5 spawn spawn VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin 8 lay advcl 6 , , PUNCT _ 5 spawn punct 7 they they PRON Case=Nom Number=Plur Person=3 PronType=Prs 8 lay nsubj 8 lay lay VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 9 lots lot NOUN Number=Plur 8 lay obj 10 of of ADP _ 11 eggs case 11 eggs egg NOUN Number=Plur 9 lots nmod 12 in in ADP _ 13 water case 13 water water NOUN Number=Sing 8 lay obl 14 . . PUNCT _ 8 lay punct
# verb tense, mood who what, whom to whom where when other roles by
1 spawn present fish or frogs vn calve-28.1-1 «NP V»: agent=Agent
2 lay present fish lots of eggs water vn put_spatial-9.2 «NP V NP PP.destination»: agent=Agent lot=Theme in water=Destination
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Meaning 2 Spawn is the mass of eggs laid by fish, frogs or toads, like frogspawn.
The tree, 14 words nsubj cop det case nmod acl case obl punct conj cc conj punct case conj punct root Spawn NOUN is AUX the DET mass NOUN of ADP eggs NOUN laid VERB by ADP fish NOUN , PUNCT frogs NOUN or CCONJ toads NOUN , PUNCT like ADP frogspawn NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Spawn spawn NOUN Number=Sing 4 mass nsubj 2 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 4 mass cop 3 the the DET Definite=Def PronType=Art 4 mass det 4 mass mass NOUN Number=Sing root root 5 of of ADP _ 6 eggs case 6 eggs egg NOUN Number=Plur 4 mass nmod 7 laid lay VERB Tense=Past VerbForm=Part Voice=Pass 6 eggs acl 8 by by ADP _ 9 fish case 9 fish fish NOUN Number=Plur 7 laid obl 10 , , PUNCT _ 11 frogs punct 11 frogs frog NOUN Number=Plur 9 fish conj 12 or or CCONJ _ 13 toads cc 13 toads toad NOUN Number=Plur 9 fish conj 14 , , PUNCT _ 16 frogspawn punct 15 like like ADP _ 16 frogspawn case 16 frogspawn frogspawn NOUN Number=Sing 4 mass conj 17 . . PUNCT _ 4 mass punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present Spawn the mass and frogspawn of eggs tree rules
2 lay participle eggs not said here by fish and frogs or toads vn put_spatial-9.2 «NP V NP PP.destination»: agent=Agent by fish=Destination
Meaning 3 To spawn something means to cause many new things to appear, as in the film spawned three sequels.
The tree, 18 words mark csubj obj mark xcomp amod amod obj mark acl punct mark case det obl conj nummod obj punct root To PART spawn VERB something PRON means VERB to PART cause VERB many ADJ new ADJ things NOUN to PART appear VERB , PUNCT as SCONJ in ADP the DET film NOUN spawned VERB three NUM sequels NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 To to PART _ 2 spawn mark 2 spawn spawn VERB VerbForm=Inf 4 means csubj 3 something something PRON Number=Sing PronType=Ind 2 spawn obj 4 means mean VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 5 to to PART _ 6 cause mark 6 cause cause VERB VerbForm=Inf 4 means xcomp 7 many many ADJ Degree=Pos 9 things amod 8 new new ADJ Degree=Pos 9 things amod 9 things thing NOUN Number=Plur 6 cause obj 10 to to PART _ 11 appear mark 11 appear appear VERB VerbForm=Inf 9 things acl 12 , , PUNCT _ 17 spawned punct 13 as as SCONJ _ 17 spawned mark 14 in in ADP _ 16 film case 15 the the DET Definite=Def PronType=Art 16 film det 16 film film NOUN Number=Sing 17 spawned obl 17 spawned spawn VERB Mood=Ind Tense=Past VerbForm=Fin 11 appear conj 18 three three NUM NumForm=Word NumType=Card 19 sequels nummod 19 sequels sequel NOUN Number=Plur 17 spawned obj 20 . . PUNCT _ 4 means punct
# verb tense, mood who what, whom to whom where when other roles by
1 spawn to-infinitive something vn birth-28.2-1 «NP V NP»: agent=Agent something=Patient
2 mean present vn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3 cause not said to happen to-infinitive many new things vn engender-27.1-1 «NP V NP»: agent=Precondition thing=Patient
4 appear to-infinitive many new things not said here vn appear-48.1.1 «NP V»: agent=Theme
5 spawn past three sequels the film vn birth-28.2-1 «NP V NP»: agent=Agent sequel=Patient
Meaning 4 Usage: games — kept apart, not parsed.
In video games, to spawn means for a player or character to appear in the game world; the spawn point is where they appear.
The tree, 24 words case compound obl punct mark nsubj case det obl cc conj mark acl case det compound obl punct det compound nsubj:outer cop advmod nsubj conj punct root In ADP video NOUN games NOUN , PUNCT to PART spawn VERB means VERB for ADP a DET player NOUN or CCONJ character NOUN to PART appear VERB in ADP the DET game NOUN world NOUN ; PUNCT the DET spawn NOUN point NOUN is AUX where ADV they PRON appear VERB . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 In in ADP _ 3 games case 2 video video NOUN Number=Sing 3 games compound 3 games game NOUN Number=Plur 7 means obl 4 , , PUNCT _ 6 spawn punct 5 to to PART _ 6 spawn mark 6 spawn spawn VERB Mood=Imp VerbForm=Fin 7 means nsubj 7 means mean VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 8 for for ADP _ 10 player case 9 a a DET Definite=Ind PronType=Art 10 player det 10 player player NOUN Number=Sing 7 means obl 11 or or CCONJ _ 12 character cc 12 character character NOUN Number=Sing 10 player conj 13 to to PART _ 14 appear mark 14 appear appear VERB VerbForm=Inf 12 character acl 15 in in ADP _ 18 world case 16 the the DET Definite=Def PronType=Art 18 world det 17 game game NOUN Number=Sing 18 world compound 18 world world NOUN Number=Sing 14 appear obl 19 ; ; PUNCT _ 26 appear punct 20 the the DET Definite=Def PronType=Art 22 point det 21 spawn spawn NOUN Number=Sing 22 point compound 22 point point NOUN Number=Sing 26 appear nsubj:outer 23 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 26 appear cop 24 where where ADV PronType=Rel 26 appear advmod 25 they they PRON Case=Nom Number=Plur Person=3 PronType=Prs 26 appear nsubj 26 appear appear VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin 7 means conj 27 . . PUNCT _ 7 means punct
# verb tense, mood who what, whom to whom where when other roles by
1 spawn to-infinitive vn calve-28.1-1 «NP V»: agent=Agent
2 mean present for a player or character; in video games vn representation-110.1 «NP V NP PP.attribute»: agent=Pivot in game=Attribute
3 appear to-infinitive the game world vn appear-48.1.1 «NP V PP.location»: agent=Theme in world=Location
4 is present the spawn point appear property tree rules
Example 1 Frogs spawn in ponds in early spring.
nsubj case obl case amod obl punct root Frogs NOUN spawn VERB in ADP ponds NOUN in ADP early ADJ spring NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Frogs frog NOUN Number=Plur 2 spawn nsubj 2 spawn spawn VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 3 in in ADP _ 4 ponds case 4 ponds pond NOUN Number=Plur 2 spawn obl 5 in in ADP _ 7 spring case 6 early early ADJ Degree=Pos 7 spring amod 7 spring spring NOUN Number=Sing 2 spawn obl 8 . . PUNCT _ 2 spawn punct
# verb tense, mood who what, whom to whom where when other roles by
1 spawn present Frogs ponds spring vn calve-28.1-1 «NP V»: agent=Agent
Example 2 We saw a clump of frogspawn in the school pond.
nsubj det obj case nmod case det compound obl punct root We PRON saw VERB a DET clump NOUN of ADP frogspawn NOUN in ADP the DET school NOUN pond NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 We we PRON Case=Nom Number=Plur Person=1 PronType=Prs 2 saw nsubj 2 saw see VERB Mood=Ind Number=Plur Person=1 Tense=Past VerbForm=Fin root root 3 a a DET Definite=Ind PronType=Art 4 clump det 4 clump clump NOUN Number=Sing 2 saw obj 5 of of ADP _ 6 frogspawn case 6 frogspawn frogspawn NOUN Number=Sing 4 clump nmod 7 in in ADP _ 10 pond case 8 the the DET Definite=Def PronType=Art 10 pond det 9 school school NOUN Number=Sing 10 pond compound 10 pond pond NOUN Number=Sing 2 saw obl 11 . . PUNCT _ 2 saw punct
# verb tense, mood who what, whom to whom where when other roles by
1 see past We a clump of frogspawn the school pond vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer clump=Stimulus
Example 3 Salmon swim up the river to spawn.
nsubj case det obl mark advcl punct root Salmon NOUN swim VERB up ADP the DET river NOUN to PART spawn VERB . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Salmon salmon NOUN Number=Plur 2 swim nsubj 2 swim swim VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 3 up up ADP _ 5 river case 4 the the DET Definite=Def PronType=Art 5 river det 5 river river NOUN Number=Sing 2 swim obl 6 to to PART _ 7 spawn mark 7 spawn spawn VERB VerbForm=Inf 2 swim advcl 8 . . PUNCT _ 2 swim punct
# verb tense, mood who what, whom to whom where when other roles by
1 swim present Salmon the river vn run-51.3.2-1 «NP V PP.location»: agent=Theme up river=Trajectory
2 spawn to-infinitive Salmon not said here vn calve-28.1-1 «NP V»: agent=Agent
Example 4 The film spawned a whole series of toys.
det nsubj det amod obj case nmod punct root The DET film NOUN spawned VERB a DET whole ADJ series NOUN of ADP toys NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 film det 2 film film NOUN Number=Sing 3 spawned nsubj 3 spawned spawn VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 a a DET Definite=Ind PronType=Art 6 series det 5 whole whole ADJ Degree=Pos 6 series amod 6 series series NOUN Number=Sing 3 spawned obj 7 of of ADP _ 8 toys case 8 toys toy NOUN Number=Plur 6 series nmod 9 . . PUNCT _ 3 spawned punct
# verb tense, mood who what, whom to whom where when other roles by
1 spawn past the film a whole series of toys vn birth-28.2-1 «NP V NP»: agent=Agent series=Patient
Example 5 In the game you spawn next to a castle.
case det obl nsubj advmod case det obl punct root In ADP the DET game NOUN you PRON spawn VERB next ADV to ADP a DET castle NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 In in ADP _ 3 game case 2 the the DET Definite=Def PronType=Art 3 game det 3 game game NOUN Number=Sing 5 spawn obl 4 you you PRON Case=Nom Person=2 PronType=Prs 5 spawn nsubj 5 spawn spawn VERB Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin root root 6 next next ADV _ 5 spawn advmod 7 to to ADP _ 9 castle case 8 a a DET Definite=Ind PronType=Art 9 castle det 9 castle castle NOUN Number=Sing 5 spawn obl 10 . . PUNCT _ 5 spawn punct
# verb tense, mood who what, whom to whom where when other roles by
1 spawn present you the game to a castle; next property vn calve-28.1-1 «NP V»: agent=Agent
Example 6 After you lose a life, you respawn at the last checkpoint.
mark nsubj advcl det obj punct nsubj case det amod obl punct root After SCONJ you PRON lose VERB a DET life NOUN , PUNCT you PRON respawn VERB at ADP the DET last ADJ checkpoint NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 After after SCONJ _ 3 lose mark 2 you you PRON Case=Nom Person=2 PronType=Prs 3 lose nsubj 3 lose lose VERB Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin 8 respawn advcl 4 a a DET Definite=Ind PronType=Art 5 life det 5 life life NOUN Number=Sing 3 lose obj 6 , , PUNCT _ 3 lose punct 7 you you PRON Case=Nom Person=2 PronType=Prs 8 respawn nsubj 8 respawn respawn VERB Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin root root 9 at at ADP _ 12 checkpoint case 10 the the DET Definite=Def PronType=Art 12 checkpoint det 11 last last ADJ Degree=Pos 12 checkpoint amod 12 checkpoint checkpoint NOUN Number=Sing 8 respawn obl 13 . . PUNCT _ 8 respawn punct
# verb tense, mood who what, whom to whom where when other roles by
1 lose present you a life vn succeed-74-3-1 «NP V NP»: agent=Agent life=Eventuality
2 respawn present you the last checkpoint tree rules
Example 7 Zombies spawn at night in that game.
nsubj case obl case det obl punct root Zombies NOUN spawn VERB at ADP night NOUN in ADP that DET game NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Zombies zombie NOUN Number=Plur 2 spawn nsubj 2 spawn spawn VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 3 at at ADP _ 4 night case 4 night night NOUN Number=Sing 2 spawn obl 5 in in ADP _ 7 game case 6 that that DET Number=Sing PronType=Dem 7 game det 7 game game NOUN Number=Sing 2 spawn obl 8 . . PUNCT _ 2 spawn punct
# verb tense, mood who what, whom to whom where when other roles by
1 spawn present Zombies that game night vn calve-28.1-1 «NP V»: agent=Agent
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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