sprite Who acts: small picture, red light, Sprite, you, water sprite, costume · What happens: move around, flash, be, make, move, live · To what, where: computer game, fizzy drink brand, sprite, Scratch, ten steps, river · Speech: someone speaks here
«sprite» in the school dictionary: its 4 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: sprite in the school dictionary .
Meaning 1 A small magical creature like a fairy or elf in stories, often playful or mischievous.
The tree, 15 words det amod amod case det nmod cc conj case nmod punct advmod parataxis cc conj punct root A DET small ADJ magical ADJ creature NOUN like ADP a DET fairy NOUN or CCONJ elf NOUN in ADP stories NOUN , PUNCT often ADV playful ADJ or CCONJ mischievous ADJ . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 A a DET Definite=Ind PronType=Art 4 creature det 2 small small ADJ Degree=Pos 4 creature amod 3 magical magical ADJ Degree=Pos 4 creature amod 4 creature creature NOUN Number=Sing root root 5 like like ADP _ 7 fairy case 6 a a DET Definite=Ind PronType=Art 7 fairy det 7 fairy fairy NOUN Number=Sing 4 creature nmod 8 or or CCONJ _ 9 elf cc 9 elf elf NOUN Number=Sing 7 fairy conj 10 in in ADP _ 11 stories case 11 stories story NOUN Number=Plur 9 elf nmod 12 , , PUNCT _ 14 playful punct 13 often often ADV _ 14 playful advmod 14 playful playful ADJ Degree=Pos 4 creature parataxis 15 or or CCONJ _ 16 mischievous cc 16 mischievous mischievous ADJ Degree=Pos 14 playful conj 17 . . PUNCT _ 4 creature punct
The frames reader finds no event or fact in this sentence.
Meaning 2 Usage: computing — kept apart, not parsed.
A small picture or character that moves around in a computer game, such as in Scratch.
The tree, 16 words det amod cc conj nsubj acl:relcl advmod case det compound obl punct case fixed fixed nmod:unmarked punct root A DET small ADJ picture NOUN or CCONJ character NOUN that PRON moves VERB around ADV in ADP a DET computer NOUN game NOUN , PUNCT such ADJ as ADP in ADP Scratch PROPN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 A a DET Definite=Ind PronType=Art 3 picture det 2 small small ADJ Degree=Pos 3 picture amod 3 picture picture NOUN Number=Sing root root 4 or or CCONJ _ 5 character cc 5 character character NOUN Number=Sing 3 picture conj 6 that that PRON PronType=Rel 7 moves nsubj 7 moves move VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 3 picture acl:relcl 8 around around ADV _ 7 moves advmod 9 in in ADP _ 12 game case 10 a a DET Definite=Ind PronType=Art 12 game det 11 computer computer NOUN Number=Sing 12 game compound 12 game game NOUN Number=Sing 7 moves obl 13 , , PUNCT _ 17 Scratch punct 14 such such ADJ Degree=Pos ExtPos=ADP 17 Scratch case 15 as as ADP _ 14 such fixed 16 in in ADP _ 14 such fixed 17 Scratch Scratch PROPN Number=Sing 12 game nmod:unmarked 18 . . PUNCT _ 3 picture punct
# verb tense, mood who what, whom to whom where when other roles by
1 move around present a small picture or character a computer game such Scratch around property vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in game=Trajectory
Meaning 3 Usage: science — kept apart, not parsed.
A rare flash of red light high above a thunderstorm.
det amod case amod nmod advmod case det nmod punct root A DET rare ADJ flash NOUN of ADP red ADJ light NOUN high ADV above ADP a DET thunderstorm NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 A a DET Definite=Ind PronType=Art 3 flash det 2 rare rare ADJ Degree=Pos 3 flash amod 3 flash flash NOUN Number=Sing root root 4 of of ADP _ 6 light case 5 red red ADJ Degree=Pos 6 light amod 6 light light NOUN Number=Sing 3 flash nmod 7 high high ADV Degree=Pos 10 thunderstorm advmod 8 above above ADP _ 10 thunderstorm case 9 a a DET Definite=Ind PronType=Art 10 thunderstorm det 10 thunderstorm thunderstorm NOUN Number=Sing 6 light nmod 11 . . PUNCT _ 3 flash punct
# verb tense, mood who what, whom to whom where when other roles by
1 flash red light above a thunderstorm nom flash «event intransitive»: of=agent
Meaning 4 Sprite (with a capital S) is a lemon-lime fizzy drink brand.
The tree, 12 words nsubj punct case det appos case punct cop det compound punct nsubj amod compound punct root Sprite NOUN ( PUNCT with ADP a DET capital NOUN S PART ) PUNCT is AUX a DET lemon NOUN - PUNCT lime NOUN fizzy ADJ drink NOUN brand NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Sprite sprite NOUN Number=Sing 15 brand nsubj 2 ( ( PUNCT _ 5 capital punct 3 with with ADP _ 5 capital case 4 a a DET Definite=Ind PronType=Art 5 capital det 5 capital capital NOUN Number=Sing 1 Sprite appos 6 S 's PART Typo=Yes 5 capital case 7 ) ) PUNCT _ 5 capital punct 8 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 15 brand cop 9 a a DET Definite=Ind PronType=Art 15 brand det 10 lemon lemon NOUN Number=Sing 12 lime compound 11 - - PUNCT _ 10 lemon punct 12 lime lime NOUN Number=Sing 15 brand nsubj 13 fizzy fizzy ADJ Degree=Pos 15 brand amod 14 drink drink NOUN Number=Sing 15 brand compound 15 brand brand NOUN Number=Sing root root 16 . . PUNCT _ 15 brand punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present Sprite a fizzy drink brand tree rules
Example 1 In Scratch, make the sprite move ten steps.
case obl punct det obj xcomp nummod obj punct root In ADP Scratch NOUN , PUNCT make VERB the DET sprite NOUN move VERB ten NUM steps NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 In in ADP _ 2 Scratch case 2 Scratch scratch NOUN Number=Sing 4 make obl 3 , , PUNCT _ 2 Scratch punct 4 make make VERB Mood=Imp VerbForm=Fin root root 5 the the DET Definite=Def PronType=Art 6 sprite det 6 sprite sprite NOUN Number=Sing 4 make obj 7 move move VERB VerbForm=Inf 4 make xcomp 8 ten ten NUM NumForm=Word NumType=Card 9 steps nummod 9 steps step NOUN Number=Plur 7 move obj 10 . . PUNCT _ 4 make punct
# verb tense, mood who what, whom to whom where when other roles by
1 make imperative you not said here the sprite Scratch tree rules
2 move infinitive the sprite not said here ten steps vn roll-51.3.1 «NP V NP.theme»: agent=Agent step=Theme
Example 2 A water sprite lived in the river in the fairy tale.
det compound nsubj case det obl case det amod obl punct root A DET water NOUN sprite NOUN lived VERB in ADP the DET river NOUN in ADP the DET fairy ADJ tale NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 A a DET Definite=Ind PronType=Art 3 sprite det 2 water water NOUN Number=Sing 3 sprite compound 3 sprite sprite NOUN Number=Sing 4 lived nsubj 4 lived live VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 5 in in ADP _ 7 river case 6 the the DET Definite=Def PronType=Art 7 river det 7 river river NOUN Number=Sing 4 lived obl 8 in in ADP _ 11 tale case 9 the the DET Definite=Def PronType=Art 11 tale det 10 fairy fairy ADJ Degree=Pos 11 tale amod 11 tale tale NOUN Number=Sing 4 lived obl 12 . . PUNCT _ 4 lived punct
# verb tense, mood who what, whom to whom where when other roles by
1 live past a water sprite the river in the fairy tale vn lodge-46 «NP V PP.location»: agent=Theme in river=Location
Example 3 Change your sprite's costume to make it look like it's walking.
nmod:poss nmod:poss case obj mark advcl obj xcomp mark nsubj aux advcl punct root Change VERB your PRON sprite NOUN 's PART costume NOUN to PART make VERB it PRON look VERB like SCONJ it PRON 's AUX walking VERB . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Change change VERB Mood=Imp VerbForm=Fin root root 2 your your PRON Case=Gen Person=2 Poss=Yes PronType=Prs 3 sprite nmod:poss 3 sprite sprite NOUN Number=Sing 5 costume nmod:poss 4 's 's PART _ 3 sprite case 5 costume costume NOUN Number=Sing 1 Change obj 6 to to PART _ 7 make mark 7 make make VERB VerbForm=Inf 1 Change advcl 8 it it PRON Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs 7 make obj 9 look look VERB VerbForm=Inf 7 make xcomp 10 like like SCONJ _ 13 walking mark 11 it it PRON Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs 13 walking nsubj 12 's be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 13 walking aux 13 walking walk VERB Tense=Pres VerbForm=Part 9 look advcl 14 . . PUNCT _ 1 Change punct
# verb tense, mood who what, whom to whom where when other roles by
1 change imperative you not said here your sprite's costume vn dress-41.1.1-1-1 «NP V NP»: agent=Agent costume=Patient
2 make to-infinitive you not said here costume tree rules
3 look infinitive costume not said here vn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus
4 walk present · progressive costume vn run-51.3.2-2-1 «NP V»: agent=Theme
Example 4 The mischievous sprite hid the farmer's boots.
det amod nsubj det nmod:poss case obj punct root The DET mischievous ADJ sprite NOUN hid VERB the DET farmer NOUN 's PART boots NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 3 sprite det 2 mischievous mischievous ADJ Degree=Pos 3 sprite amod 3 sprite sprite NOUN Number=Sing 4 hid nsubj 4 hid hide VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 5 the the DET Definite=Def PronType=Art 6 farmer det 6 farmer farmer NOUN Number=Sing 8 boots nmod:poss 7 's 's PART _ 6 farmer case 8 boots boot NOUN Number=Plur 4 hid obj 9 . . PUNCT _ 4 hid punct
# verb tense, mood who what, whom to whom where when other roles by
1 hide past the mischievous sprite the farmer's boots vn concealment-16-1 «NP V NP»: agent=Agent boot=Patient
Example 5 Red sprites flash high above thunderclouds.
amod nsubj advmod case obl punct root Red ADJ sprites NOUN flash VERB high ADV above ADP thunderclouds NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Red red ADJ Degree=Pos 2 sprites amod 2 sprites sprite NOUN Number=Plur 3 flash nsubj 3 flash flash VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 4 high high ADV Degree=Pos 3 flash advmod 5 above above ADP _ 6 thunderclouds case 6 thunderclouds thundercloud NOUN Number=Plur 3 flash obl 7 . . PUNCT _ 3 flash punct
# verb tense, mood who what, whom to whom where when other roles by
1 flash present Red sprites thunderclouds high property vn light_emission-43.1 «NP V PP.location»: agent=Theme above thundercloud=Location
Example 6 Can I have a Sprite with my lunch?
aux nsubj det obj case nmod:poss obl punct root Can AUX I PRON have VERB a DET Sprite NOUN with ADP my PRON lunch NOUN ? PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Can can AUX VerbForm=Fin 3 have aux 2 I I PRON Case=Nom Number=Sing Person=1 PronType=Prs 3 have nsubj 3 have have VERB VerbForm=Inf root root 4 a a DET Definite=Ind PronType=Art 5 Sprite det 5 Sprite sprite NOUN Number=Sing 3 have obj 6 with with ADP _ 8 lunch case 7 my my PRON Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs 8 lunch nmod:poss 8 lunch lunch NOUN Number=Sing 3 have obl 9 ? ? PUNCT _ 3 have punct
# verb tense, mood who what, whom to whom where when other roles by
1 have can I a Sprite with my lunch vn birth-28.2-1 «NP V NP»: agent=Agent sprite=Patient
Example 7 “That's glorious fun!” said the sprite.
punct nsubj cop amod ccomp punct punct det obj punct root “ PUNCT That PRON 's AUX glorious ADJ fun NOUN ! PUNCT ” PUNCT said VERB the DET sprite NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 “ " PUNCT _ 5 fun punct 2 That that PRON Number=Sing PronType=Dem 5 fun nsubj 3 's be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 5 fun cop 4 glorious glorious ADJ Degree=Pos 5 fun amod 5 fun fun NOUN Number=Sing 8 said ccomp 6 ! ! PUNCT _ 5 fun punct 7 ” " PUNCT _ 5 fun punct 8 said say VERB Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin root root 9 the the DET Definite=Def PronType=Art 10 sprite det 10 sprite sprite NOUN Number=Sing 8 said obj 11 . . PUNCT _ 8 said punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a in a quote present That glorious fun tree rules
2 say speech: express past the sprite vn say-37.7-1-1 «NP V that S»: agent=Agent
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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