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Test 10 · ★ · Training and enrichment: keeping zoo animals busy and heal…

Why do rewards usually work better than punishments for teaching animals?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: rewards · What happens: work

This is test 10 · ★ of lesson 112 «Training and enrichment: keeping zoo animals busy and healthy» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

advmodauxnsubjadvmodadvmodcaseoblcasecompoundnmodpunctrootWhyADVdoAUXrewardsNOUNusuallyADVworkVERBbetterADVthanADPpunishmentsNOUNforADPteachingNOUNanimalsNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int5 workadvmod
2dodoAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 workaux
3rewardsrewardNOUNNumber=Plur5 worknsubj
4usuallyusuallyADV_5 workadvmod
5workworkVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Finrootroot
6betterwellADVDegree=Cmp5 workadvmod
7thanthanADP_8 punishmentscase
8punishmentspunishmentNOUNNumber=Plur5 workobl
9forforADP_11 animalscase
10teachingteachingNOUNNumber=Sing11 animalscompound
11animalsanimalNOUNNumber=Plur8 punishmentsnmod
12??PUNCT_5 workpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1workpresent · do-supportrewardsthan punishments for teaching animals; usually, well propertyvn employment-95.3 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Rewards make animals forget the lesson

nsubjobjxcompdetobjrootRewardsNOUNmakeVERBanimalsNOUNforgetVERBtheDETlessonNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RewardsrewardNOUNNumber=Plur2 makensubj
2makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3animalsanimalNOUNNumber=Plur2 makeobj
4forgetforgetVERBVerbForm=Inf2 makexcomp
5thetheDETDefinite=Def PronType=Art6 lessondet
6lessonlessonNOUNNumber=Sing4 forgetobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentRewardsanimalstree rules
2forgetinfinitiveanimals not said herethe lessontree rules

Option 2

Animals cannot feel fear at all

nsubjauxadvmodobjcaseoblrootAnimalsNOUNcanAUXnotPARTfeelVERBfearNOUNatADPallDET
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AnimalsanimalNOUNNumber=Plur4 feelnsubj
2cancanAUXVerbForm=Fin4 feelaux
3notnotPARTPolarity=Neg4 feeladvmod
4feelfeelVERBVerbForm=Infrootroot
5fearfearNOUNNumber=Sing4 feelobj
6atatADP_7 allcase
7allallDETPronType=Tot4 feelobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not feelcanAnimalsfearallvn hunt-35.1 «NP V NP PP.location»: agent=Agent fear=Theme at all=Location

Option 3

Punished animals always learn ten times faster than the rewarded ones

amodnsubjadvmodnummodobl:unmarkedxcompcasedetamodoblrootPunishedVERBanimalsNOUNalwaysADVlearnVERBtenNUMtimesNOUNfasterADJthanADPtheDETrewardedVERBonesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PunishedpunishVERBTense=Past VerbForm=Part Voice=Pass2 animalsamod
2animalsanimalNOUNNumber=Plur4 learnnsubj
3alwaysalwaysADVPronType=Tot4 learnadvmod
4learnlearnVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5tentenNUMNumForm=Word NumType=Card6 timesnummod
6timestimeNOUNNumber=Plur7 fasterobl:unmarked
7fasterfastADJDegree=Cmp4 learnxcomp
8thanthanADP_11 onescase
9thetheDETDefinite=Def PronType=Art11 onesdet
10rewardedrewardVERBTense=Past VerbForm=Part Voice=Pass11 onesamod
11onesoneNOUNNumber=Plur7 fasterobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1punishparticiplevn prosecute-33.2-1 «NP V NP»: agent=Agent
2learnpresentPunished animalsalways, fast propertyvn learn-14-1 «NP V»: agent=Agent
3rewardparticiplevn equip-13.4.2-1 «NP V NP.recipient»: agent=Agent

Option 4 · ✓ the right answer

The animal wants to repeat what brought a reward and is not afraid

detnsubjmarkxcompnsubjccompdetobjcccopadvmodconjrootTheDETanimalNOUNwantsVERBtoPARTrepeatVERBwhatPRONbroughtVERBaDETrewardNOUNandCCONJisAUXnotPARTafraidADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 animaldet
2animalanimalNOUNNumber=Sing3 wantsnsubj
3wantswantVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4totoPART_5 repeatmark
5repeatrepeatVERBVerbForm=Inf3 wantsxcomp
6whatwhatPRONPronType=Int7 broughtnsubj
7broughtbringVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 repeatccomp
8aaDETDefinite=Ind PronType=Art9 rewarddet
9rewardrewardNOUNNumber=Sing7 broughtobj
10andandCCONJ_13 afraidcc
11isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 afraidcop
12notnotPARTPolarity=Neg13 afraidadvmod
13afraidafraidADJDegree=Pos3 wantsconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wantpresentthe animalvn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
2repeat not said to happento-infinitivethe animal not said herevn say-37.7-1-1 «NP V how S»: agent=Agent clause=Topic
3bringpasta rewardvn bring-11.3-1 «NP V NP together»: agent=Agent reward=Theme
4not ispresentthe animal not said hereafraid propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/biology/112-training-and-enrichment/t10/