Mova0.5 pre-release⌕
☰
home / corpora / questions / Biology / Snakes and lizards / t10

Test 10 · ★★★ · Snakes and lizards

You're walking on a British heath and see an adder. What's the sensible thing to do?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: You, sensible thing · What happens: walk, see, be, do · To what, where: British heath, adder

This is test 10 · ★★★ of lesson 30 «Snakes and lizards» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: You're walking on a British heath and see an adder.

nsubjauxcasedetamodoblccconjdetobjpunctrootYouPRON'reAUXwalkingVERBonADPaDETBritishADJheathNOUNandCCONJseeVERBanDETadderNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YouyouPRONCase=Nom Person=2 PronType=Prs3 walkingnsubj
2'rebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin3 walkingaux
3walkingwalkVERBTense=Pres VerbForm=Partrootroot
4ononADP_7 heathcase
5aaDETDefinite=Ind PronType=Art7 heathdet
6BritishBritishADJDegree=Pos7 heathamod
7heathheathNOUNNumber=Sing3 walkingobl
8andandCCONJ_9 seecc
9seeseeVERBVerbForm=Inf3 walkingconj
10anaDETDefinite=Ind PronType=Art11 adderdet
11adderadderNOUNNumber=Sing9 seeobj
12..PUNCT_3 walkingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1walkpresent · progressiveYoua British heathvn run-51.3.2-2-1 «NP V PP.location»: agent=Theme on heath=Trajectory
2seeinfinitiveYou not said herea addervn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer adder=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's the sensible thing to do?

copdetamodnsubjmarkaclpunctrootWhatPRON'sAUXtheDETsensibleADJthingNOUNtoPARTdoVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 thingdet
4sensiblesensibleADJDegree=Pos5 thingamod
5thingthingNOUNNumber=Sing1 Whatnsubj
6totoPART_7 domark
7dodoVERBVerbForm=Inf5 thingacl
8??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe sensible thingtree rules
2doto-infinitivethe sensible thing not said herevn act-114-1 «NP V»: agent=Agent

The options

Option 1 · ← Mova's choice

Poke it with a long stick to see it move and hiss

objcasedetamodoblmarkadvclobjxcompccconjrootPokeVERBitPRONwithADPaDETlongADJstickNOUNtoPARTseeVERBitPRONmoveVERBandCCONJhissVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PokepokeVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Pokeobj
3withwithADP_6 stickcase
4aaDETDefinite=Ind PronType=Art6 stickdet
5longlongADJDegree=Pos6 stickamod
6stickstickNOUNNumber=Sing1 Pokeobl
7totoPART_8 seemark
8seeseeVERBVerbForm=Inf1 Pokeadvcl
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 seeobj
10movemoveVERBVerbForm=Inf8 seexcomp
11andandCCONJ_12 hisscc
12hisshissVERBVerbForm=Inf8 seeconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pokeimperativeyou not said hereitwith a long stickvn poke-19-1-1-1 «NP V NP.theme PP.instsrument»: agent=Agent it=Theme with stick=Instrument
2seeto-infinitiveyou not said heresticktree rules
3moveinfinitivestick not said herevn roll-51.3.1 «NP.theme V»: agent=Theme
4hissinfinitiveyou not said herevn manner_speaking-37.3 «NP V»: agent=Agent

Option 2 · ✓ the right answer

Leave it alone and walk round it; it bites only if disturbed

objadvmodccconjcaseoblpunctnsubjadvcladvmodmarkxcomprootLeaveVERBitPRONaloneADVandCCONJwalkVERBroundADPitPRON;PUNCTitPRONbitesVERBonlyADVifSCONJdisturbedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LeaveleaveVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Leaveobj
3alonealoneADV_1 Leaveadvmod
4andandCCONJ_5 walkcc
5walkwalkVERBMood=Imp VerbForm=Fin1 Leaveconj
6roundroundADP_7 itcase
7ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs5 walkobl
8;;PUNCT_10 bitespunct
9ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs10 bitesnsubj
10bitesbiteVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Leaveadvcl
11onlyonlyADV_13 disturbedadvmod
12ififSCONJ_13 disturbedmark
13disturbeddisturbVERBTense=Past VerbForm=Part Voice=Pass10 bitesxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1leaveimperativeyou not said hereitalone propertyvn keep-15.2 «NP V NP»: agent=Agent it=Theme
2walkinfinitiveyou not said hereitvn run-51.3.2-2-1 «NP V PP.location»: agent=Theme round it=Trajectory
3bitepresentittree rules
4disturb a condition, not said to happenparticiplevn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer

Option 3

Pick it up, adders are harmless

objcompound:prtpunctnsubjcopconjrootPickVERBitPRONupADP,PUNCTaddersNOUNareAUXharmlessADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PickpickVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Pickobj
3upupADP_1 Pickcompound:prt
4,,PUNCT_7 harmlesspunct
5addersadderNOUNNumber=Plur7 harmlessnsubj
6arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 harmlesscop
7harmlessharmlessADJDegree=Pos1 Pickconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pick upimperativeyou not said hereitvn discover-84-1 «NP V NP»: agent=Agent it=Topic
2ispresentaddersharmless propertytree rules

Option 4

Stamp near it to scare it off

casenmodmarkaclobjcompound:prtrootStampNOUNnearADPitPRONtoPARTscareVERBitPRONoffADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StampstampNOUNNumber=Singrootroot
2nearnearADP_3 itcase
3ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Stampnmod
4totoPART_5 scaremark
5scarescareVERBVerbForm=Inf1 Stampacl
6ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs5 scareobj
7offoffADP_5 scarecompound:prt
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1scare offto-infinitiveStampvn amuse-31.1 «NP V NP»: agent=Stimulus it=Experiencer

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/biology/30-snakes-and-lizards/t10/