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home / corpora / questions / Biology / Cells, bones and muscles / t2

Test 2 · Cells, bones and muscles

In a cartoon a skeleton walks around with no muscles at all. Why could a real one never move?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: skeleton, real one · What happens: walk around, not move · To what, where: cartoon

This is test 2 of lesson 64 «Cells, bones and muscles» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a cartoon a skeleton walks around with no muscles at all.

casedetobldetnsubjadvmodcasedetoblcasenmodpunctrootInADPaDETcartoonNOUNaDETskeletonNOUNwalksVERBaroundADVwithADPnoDETmusclesNOUNatADPallDET.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 cartooncase
2aaDETDefinite=Ind PronType=Art3 cartoondet
3cartooncartoonNOUNNumber=Sing6 walksobl
4aaDETDefinite=Ind PronType=Art5 skeletondet
5skeletonskeletonNOUNNumber=Sing6 walksnsubj
6walkswalkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7aroundaroundADV_6 walksadvmod
8withwithADP_10 musclescase
9nonoDETPronType=Neg10 musclesdet
10musclesmuscleNOUNNumber=Plur6 walksobl
11atatADP_12 allcase
12allallDETPronType=Tot10 musclesnmod
13..PUNCT_6 walkspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1walk aroundpresenta skeletona cartoonwith no muscles at all; around propertyvn run-51.3.2-2-1 «NP V PP.location»: agent=Theme in cartoon=Trajectory

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Why could a real one never move?

advmodauxdetamodnsubjadvmodpunctrootWhyADVcouldAUXaDETrealADJoneNOUNneverADVmoveVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int7 moveadvmod
2couldcouldAUXVerbForm=Fin7 moveaux
3aaDETDefinite=Ind PronType=Art5 onedet
4realrealADJDegree=Pos5 oneamod
5oneoneNOUNNumber=Sing7 movensubj
6neverneverADVPronType=Neg7 moveadvmod
7movemoveVERBVerbForm=Infrootroot
8??PUNCT_7 movepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not movecoulda real onevn roll-51.3.1 «NP.theme V»: agent=Theme

The options

Option 1 · ← Mova's choice · ✓ the right answer

Bones can only move when muscles pull on them

nsubjauxadvmodadvmodnsubjadvclcaseoblrootBonesNOUNcanAUXonlyADVmoveVERBwhenADVmusclesNOUNpullVERBonADPthemPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BonesboneNOUNNumber=Plur4 movensubj
2cancanAUXVerbForm=Fin4 moveaux
3onlyonlyADV_4 moveadvmod
4movemoveVERBVerbForm=Infrootroot
5whenwhenADVPronType=Int7 pulladvmod
6musclesmuscleNOUNNumber=Plur7 pullnsubj
7pullpullVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 moveadvcl
8ononADP_9 themcase
9themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs7 pullobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movecanBonesvn roll-51.3.1 «NP.theme V»: agent=Theme
2pullpresentmuscleson Bones = bonevn push-12-1 «NP V PP-Conative»: agent=Agent on they=Theme

Option 2

Real skeletons are far too heavy to walk on their own

amodnsubjcopadvmodadvmodmarkadvclcasenmod:possoblrootRealADJskeletonsNOUNareAUXfarADVtooADVheavyADJtoPARTwalkVERBonADPtheirPRONownADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 skeletonsamod
2skeletonsskeletonNOUNNumber=Plur6 heavynsubj
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 heavycop
4farfarADVDegree=Pos6 heavyadvmod
5tootooADV_6 heavyadvmod
6heavyheavyADJDegree=Posrootroot
7totoPART_8 walkmark
8walkwalkVERBVerbForm=Inf6 heavyadvcl
9ononADP_11 owncase
10theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs11 ownnmod:poss
11ownownADJDegree=Pos8 walkobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentReal skeletonsfar, heavy propertytree rules
2walkto-infinitiveReal skeletons not said hereskeletons's ownvn run-51.3.2-2-1 «NP V PP.location»: agent=Theme on own=Trajectory

Option 3

Real skeletons have too few bones

amodnsubjadvmodamodobjrootRealADJskeletonsNOUNhaveVERBtooADVfewADJbonesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RealrealADJDegree=Pos2 skeletonsamod
2skeletonsskeletonNOUNNumber=Plur3 havensubj
3havehaveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4tootooADV_5 fewadvmod
5fewfewADJDegree=Pos6 bonesamod
6bonesboneNOUNNumber=Plur3 haveobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentReal skeletonsfew bonesvn birth-28.2-1 «NP V NP»: agent=Agent bone=Patient

Option 4

Skeletons need batteries to walk

nsubjobjmarkxcomprootSkeletonsNOUNneedVERBbatteriesNOUNtoPARTwalkVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SkeletonsskeletonNOUNNumber=Plur2 neednsubj
2needneedVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3batteriesbatteryNOUNNumber=Plur2 needobj
4totoPART_5 walkmark
5walkwalkVERBVerbForm=Inf2 needxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1needpresentSkeletonsbatteriestree rules
2walk not said to happento-infinitivebatteries not said herevn run-51.3.2-2-1 «NP V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/biology/64-cells-bones-and-muscles/t2/