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Test 1 · ★ · Evolution simply: why living things change over many gener…

In a game, a creature glows and «evolves» into a new form in one battle. What is wrong?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: creature · What happens: glow, evolve, be · To what, where: game, new form

This is test 1 · ★ of lesson 73 «Evolution simply: why living things change over many generations» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a game, a creature glows and «evolves» into a new form in one battle.

casedetoblpunctdetnsubjccpunctconjpunctcasedetamodoblcasenummodoblpunctrootInADPaDETgameNOUN,PUNCTaDETcreatureNOUNglowsVERBandCCONJ«PUNCTevolvesVERB»PUNCTintoADPaDETnewADJformNOUNinADPoneNUMbattleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing7 glowsobl
4,,PUNCT_3 gamepunct
5aaDETDefinite=Ind PronType=Art6 creaturedet
6creaturecreatureNOUNNumber=Sing7 glowsnsubj
7glowsglowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8andandCCONJ_10 evolvescc
9««PUNCT_10 evolvespunct
10evolvesevolveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 glowsconj
11»»PUNCT_10 evolvespunct
12intointoADP_15 formcase
13aaDETDefinite=Ind PronType=Art15 formdet
14newnewADJDegree=Pos15 formamod
15formformNOUNNumber=Sing10 evolvesobl
16ininADP_18 battlecase
17oneoneNUMNumForm=Word NumType=Card18 battlenummod
18battlebattleNOUNNumber=Sing10 evolvesobl
19..PUNCT_7 glowspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1glowpresenta creaturea gamevn light_emission-43.1 «NP V PP.location»: agent=Theme in game=Location
2evolve in a quotepresenta creature not said herea new formin one battlevn appear-48.1.1 «NP V PP.location»: agent=Theme in battle=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is wrong?

nsubjcoppunctrootWhatPRONisAUXwrongADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 wrongnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 wrongcop
3wrongwrongADJDegree=Posrootroot
4??PUNCT_3 wrongpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentwrong propertytree rules

The options

Option 1

Only plants evolve, never animals

advmodnsubjpunctadvmodoblrootOnlyADVplantsNOUNevolveVERB,PUNCTneverADVanimalsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OnlyonlyADV_2 plantsadvmod
2plantsplantNOUNNumber=Plur3 evolvensubj
3evolveevolveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4,,PUNCT_6 animalspunct
5neverneverADVPronType=Neg6 animalsadvmod
6animalsanimalNOUNNumber=Plur3 evolveobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1evolvepresentplantsanimalsvn appear-48.1.1 «NP V»: agent=Theme

Option 2

It should take a whole week, not one battle

nsubjauxdetamodobjpunctadvmodnummodoblrootItPRONshouldAUXtakeVERBaDETwholeADJweekNOUN,PUNCTnotPARToneNUMbattleNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 takensubj
2shouldshouldAUXVerbForm=Fin3 takeaux
3taketakeVERBVerbForm=Infrootroot
4aaDETDefinite=Ind PronType=Art6 weekdet
5wholewholeADJDegree=Pos6 weekamod
6weekweekNOUNNumber=Sing3 takeobj
7,,PUNCT_10 battlepunct
8notnotPARTPolarity=Neg10 battleadvmod
9oneoneNUMNumForm=Word NumType=Card10 battlenummod
10battlebattleNOUNNumber=Sing3 takeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takeshouldItone battleweekvn bring-11.3 «NP V NP»: agent=Agent

Option 3

Nothing, real animals can change into a new form when they win a fight

The tree, 14 words
nsubjpunctamodnsubjauxcasedetamodobladvmodnsubjadvcldetobjrootNothingPRON,PUNCTrealADJanimalsNOUNcanAUXchangeVERBintoADPaDETnewADJformNOUNwhenADVtheyPRONwinVERBaDETfightNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Neg6 changensubj
2,,PUNCT_1 Nothingpunct
3realrealADJDegree=Pos4 animalsamod
4animalsanimalNOUNNumber=Plur6 changensubj
5cancanAUXVerbForm=Fin6 changeaux
6changechangeVERBVerbForm=Infrootroot
7intointoADP_10 formcase
8aaDETDefinite=Ind PronType=Art10 formdet
9newnewADJDegree=Pos10 formamod
10formformNOUNNumber=Sing6 changeobl
11whenwhenADVPronType=Int13 winadvmod
12theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs13 winnsubj
13winwinVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 changeadvcl
14aaDETDefinite=Ind PronType=Art15 fightdet
15fightfightNOUNNumber=Sing13 winobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1changecanNothinginto a new form resultvn turn-26.6.1-1 «NP.patient V PP.result»: agent=Patient into form=Result
2winpresentanimals = animala fightvn succeed-74-2 «NP V NP»: agent=Agent fight=Eventuality

Option 4 · ← Mova's choice · ✓ the right answer

Evolution happens to whole populations over many generations

nsubjcaseamodoblcaseamodoblrootEvolutionNOUNhappensVERBtoADPwholeADJpopulationsNOUNoverADPmanyADJgenerationsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EvolutionevolutionNOUNNumber=Sing2 happensnsubj
2happenshappenVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3totoADP_5 populationscase
4wholewholeADJDegree=Pos5 populationsamod
5populationspopulationNOUNNumber=Plur2 happensobl
6overoverADP_8 generationscase
7manymanyADJDegree=Pos8 generationsamod
8generationsgenerationNOUNNumber=Plur2 happensobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1happenpresentEvolutionover many generationsto whole populationsvn occur-48.3-1 «NP V PP»: agent=Theme over generation=Location

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/biology/73-evolution-simply/t1/