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Test 5 · ★★★ · The ape house: orangutans, gibbons, bonobos and how apes t…

«my ape got 10 out of 10 in a memory game, so it's smarter than me» Which is wiser?

Mova's choice: option 4 · The right answer: option 1 · wrong ✗ · Who acts: ape · What happens: get, be · To what, where: 10

This is test 5 · ★★★ of lesson 85 «The ape house: orangutans, gibbons, bonobos and how apes think» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

punctnmod:possnsubjobjcasecasenmodcasedetcompoundoblpunctadvmodnsubjcopparataxiscaseoblpunctnsubjcopconjpunctroot«PUNCTmyPRONapeNOUNgotVERB10NUMoutADPofADP10NUMinADPaDETmemoryNOUNgameNOUN,PUNCTsoADVitPRON'sAUXsmarterADJthanADPmePRON»PUNCTWhichPRONisAUXwiserADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_4 gotpunct
2mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs3 apenmod:poss
3apeapeNOUNNumber=Sing4 gotnsubj
4gotgetVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
51010NUMNumForm=Digit NumType=Card4 gotobj
6outoutADP_8 10case
7ofofADP_8 10case
81010NUMNumForm=Digit NumType=Card5 10nmod
9ininADP_12 gamecase
10aaDETDefinite=Ind PronType=Art12 gamedet
11memorymemoryNOUNNumber=Sing12 gamecompound
12gamegameNOUNNumber=Sing4 gotobl
13,,PUNCT_17 smarterpunct
14sosoADV_17 smarteradvmod
15ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs17 smarternsubj
16'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin17 smartercop
17smartersmartADJDegree=Cmp4 gotparataxis
18thanthanADP_19 mecase
19meIPRONCase=Acc Number=Sing Person=1 PronType=Prs17 smarterobl
20»»PUNCT_17 smarterpunct
21WhichwhichPRONPronType=Rel23 wisernsubj
22isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin23 wisercop
23wiserwiseADJDegree=Cmp17 smarterconj
24??PUNCT_4 gotpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1get in a quotepastmy ape1010in a memory gamevn comprehend-87.2-1 «NP V NP»: agent=Experiencer 10=Stimulus
2is in a quotepresentapethan me; smart propertytree rules
3ispresentwise propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ✓ the right answer

Being good at one game does not mean being clever at everything

copcsubjcasenummodoblauxadvmodcopxcompcaseoblrootBeingAUXgoodADJatADPoneNUMgameNOUNdoesAUXnotPARTmeanVERBbeingAUXcleverADJatADPeverythingPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BeingbeAUXTense=Pres VerbForm=Part2 goodcop
2goodgoodADJDegree=Pos8 meancsubj
3atatADP_5 gamecase
4oneoneNUMNumForm=Word NumType=Card5 gamenummod
5gamegameNOUNNumber=Sing2 goodobl
6doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 meanaux
7notnotPARTPolarity=Neg8 meanadvmod
8meanmeanVERBVerbForm=Infrootroot
9beingbeAUXTense=Pres VerbForm=Part10 clevercop
10clevercleverADJDegree=Pos8 meanxcomp
11atatADP_12 everythingcase
12everythingeverythingPRONNumber=Sing PronType=Tot10 cleverobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1isgerundone gamegood propertytree rules
2not meanpresent · do-supportvn intend-61.2-1 «NP V S»: agent=Agent
3is not said to happengerundeverythingclever propertytree rules

Option 2

No, apes cannot remember anything

discoursepunctnsubjauxadvmodobjrootNoINTJ,PUNCTapesNOUNcanAUXnotPARTrememberVERBanythingPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg6 rememberdiscourse
2,,PUNCT_1 Nopunct
3apesapeNOUNNumber=Plur6 remembernsubj
4cancanAUXVerbForm=Fin6 rememberaux
5notnotPARTPolarity=Neg6 rememberadvmod
6rememberrememberVERBVerbForm=Infrootroot
7anythinganythingPRONNumber=Sing PronType=Ind6 rememberobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not remembercanapesanythingvn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent anything=Theme

Option 3

Memory games only measure eyesight

compoundnsubjadvmodobjrootMemoryNOUNgamesNOUNonlyADVmeasureVERBeyesightNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MemorymemoryNOUNNumber=Sing2 gamescompound
2gamesgameNOUNNumber=Plur4 measurensubj
3onlyonlyADV_4 measureadvmod
4measuremeasureVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5eyesighteyesightNOUNNumber=Sing4 measureobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1measurepresentMemory gameseyesightvn register-54.1-2-1 «NP V NP.value»: agent=Theme eyesight=Value

Option 4 · ← Mova's choice

Yes, one game proves the ape is smarter than you in every single way there is

The tree, 16 words
discoursepunctnummodnsubjdetnsubjcopccompcaseoblcasedetamodobladvmodcoprootYesINTJ,PUNCToneNUMgameNOUNprovesVERBtheDETapeNOUNisAUXsmarterADJthanADPyouPRONinADPeveryDETsingleADJwayNOUNthereADVisAUX
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos5 provesdiscourse
2,,PUNCT_1 Yespunct
3oneoneNUMNumForm=Word NumType=Card4 gamenummod
4gamegameNOUNNumber=Sing5 provesnsubj
5provesproveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6thetheDETDefinite=Def PronType=Art7 apedet
7apeapeNOUNNumber=Sing9 smarternsubj
8isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 smartercop
9smartersmartADJDegree=Cmp5 provesccomp
10thanthanADP_11 youcase
11youyouPRONCase=Acc Person=2 PronType=Prs9 smarterobl
12ininADP_15 waycase
13everyeveryDETPronType=Tot15 waydet
14singlesingleADJDegree=Pos15 wayamod
15waywayNOUNNumber=Sing9 smarterobl
16therethereADVPronType=Dem15 wayadvmod
17isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 provescop
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentone gameprove propertytree rules
2ispresentthe apeevery single waythan you; smart propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/biology/85-ape-house-orangutans-gibbons-bonobos/t5/