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Test 18 · ★★ · Alice in Wonderland, chapter VIII, part 2: The Queen's Cro…

★★★ Three players are sentenced «for having missed their turns». Why is that unfair in this game?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · What happens: sentence, have, miss, be · To what, where: ★ Three players, missed turns, game · Speech: someone speaks here

This is test 18 · ★★ of lesson 16 «Alice in Wonderland, chapter VIII, part 2: The Queen's Croquet-Ground (a head without a body)» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: ★★★ Three players are sentenced «for having missed their turns».

compoundcompoundcompoundnummodnsubjaux:passpunctmarkccompamodnmod:possobjpunctpunctroot★PROPN★NOUN★NOUNThreeNUMplayersNOUNareAUXsentencedVERB«PUNCTforSCONJhavingVERBmissedVERBtheirPRONturnsNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1★★PROPNNumber=Sing3 ★compound
2★★NOUNNumber=Sing3 ★compound
3★★NOUNNumber=Sing5 playerscompound
4ThreethreeNUMNumForm=Word NumType=Card5 playersnummod
5playersplayerNOUNNumber=Plur7 sentencednsubj
6arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 sentencedaux:pass
7sentencedsentenceVERBTense=Past VerbForm=Part Voice=Passrootroot
8««PUNCT_10 havingpunct
9forforSCONJ_10 havingmark
10havinghaveVERBVerbForm=Ger7 sentencedccomp
11missedmissVERBTense=Past VerbForm=Part Voice=Pass13 turnsamod
12theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs13 turnsnmod:poss
13turnsturnNOUNNumber=Plur10 havingobj
14»»PUNCT_10 havingpunct
15..PUNCT_7 sentencedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sentencepresent · passive★ Three playerstree rules
2have in a quotegerundplayers's missed turnsvn birth-28.2-1 «NP V NP»: agent=Agent turn=Patient
3miss in a quoteparticiplevn admire-31.2 «NP V that S»: agent=Experiencer

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Why is that unfair in this game?

advmodcopmarkcasedetoblpunctrootWhyADVisAUXthatSCONJunfairADJinADPthisDETgameNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int4 unfairadvmod
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 unfaircop
3thatthatSCONJ_4 unfairmark
4unfairunfairADJDegree=Posrootroot
5ininADP_7 gamecase
6thisthisDETNumber=Sing PronType=Dem7 gamedet
7gamegameNOUNNumber=Sing4 unfairobl
8??PUNCT_4 unfairpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthis gameunfair propertytree rules

The options

Option 1

Nobody waits for turns, so no one can know when it is their turn, which the Queen should have told them at the very start of the game

The tree, 28 words
nsubjcaseoblpunctadvmoddetnsubjauxadvcladvmodnsubjcopnmod:possccomppunctobjdetnsubjauxauxparataxisiobjcasedetadvmodoblcasedetnmodrootNobodyPRONwaitsVERBforADPturnsNOUN,PUNCTsoADVnoDEToneNOUNcanAUXknowVERBwhenADVitPRONisAUXtheirPRONturnNOUN,PUNCTwhichPRONtheDETQueenPROPNshouldAUXhaveAUXtoldVERBthemPRONatADPtheDETveryADVstartNOUNofADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NobodynobodyPRONNumber=Sing PronType=Neg2 waitsnsubj
2waitswaitVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3forforADP_4 turnscase
4turnsturnNOUNNumber=Plur2 waitsobl
5,,PUNCT_10 knowpunct
6sosoADV_10 knowadvmod
7nonoDETPronType=Neg8 onedet
8oneoneNOUNNumber=Sing10 knownsubj
9cancanAUXVerbForm=Fin10 knowaux
10knowknowVERBVerbForm=Inf2 waitsadvcl
11whenwhenADVPronType=Int15 turnadvmod
12ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs15 turnnsubj
13isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 turncop
14theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs15 turnnmod:poss
15turnturnNOUNNumber=Sing10 knowccomp
16,,PUNCT_22 toldpunct
17whichwhichPRONPronType=Rel22 toldobj
18thetheDETDefinite=Def PronType=Art19 Queendet
19QueenQueenPROPNNumber=Sing22 toldnsubj
20shouldshouldAUXVerbForm=Fin22 toldaux
21havehaveAUXVerbForm=Inf22 toldaux
22toldtellVERBTense=Past VerbForm=Part15 turnparataxis
23themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs22 toldiobj
24atatADP_27 startcase
25thetheDETDefinite=Def PronType=Art27 startdet
26veryveryADV_27 startadvmod
27startstartNOUNNumber=Sing22 toldobl
28ofofADP_30 gamecase
29thetheDETDefinite=Def PronType=Art30 gamedet
30gamegameNOUNNumber=Sing27 startnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1waitpresentNobodyfor turnsvn exist-47.1 «NP V»: agent=Theme
2knowcanno onevn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer
3is apresentitturns's turntree rules
4tell speech: assertshould · perfectthe Queenturns's turnturns = turnthe start of the gamevn transfer_mesg-37.1.1-1-1 «NP V NP-Dative NP»: agent=Agent they=Recipient which=Topic
5startthe gamenom start «event transitive»: of=patient

Option 2

Nobody waits for turns, so no one can know when it is their turn, and the Queen never explains the rules to anybody

The tree, 23 words
nsubjcaseoblpunctadvmoddetnsubjauxconjadvmodnsubjcopnmod:possoblpunctccdetnsubjadvmodconjdetobjcasenmodrootNobodyPRONwaitsVERBforADPturnsNOUN,PUNCTsoADVnoDEToneNOUNcanAUXknowVERBwhenADVitPRONisAUXtheirPRONturnNOUN,PUNCTandCCONJtheDETQueenPROPNneverADVexplainsVERBtheDETrulesNOUNtoADPanybodyPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NobodynobodyPRONNumber=Sing PronType=Neg2 waitsnsubj
2waitswaitVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3forforADP_4 turnscase
4turnsturnNOUNNumber=Plur2 waitsobl
5,,PUNCT_10 knowpunct
6sosoADV_10 knowadvmod
7nonoDETPronType=Neg8 onedet
8oneoneNOUNNumber=Sing10 knownsubj
9cancanAUXVerbForm=Fin10 knowaux
10knowknowVERBVerbForm=Inf2 waitsconj
11whenwhenADVPronType=Int15 turnadvmod
12ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs15 turnnsubj
13isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 turncop
14theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs15 turnnmod:poss
15turnturnNOUNNumber=Sing10 knowobl
16,,PUNCT_21 explainspunct
17andandCCONJ_21 explainscc
18thetheDETDefinite=Def PronType=Art19 Queendet
19QueenQueenPROPNNumber=Sing21 explainsnsubj
20neverneverADVPronType=Neg21 explainsadvmod
21explainsexplainVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 waitsconj
22thetheDETDefinite=Def PronType=Art23 rulesdet
23rulesruleNOUNNumber=Plur21 explainsobj
24totoADP_25 anybodycase
25anybodyanybodyPRONNumber=Sing PronType=Ind23 rulesnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1waitpresentNobodyfor turnsvn exist-47.1 «NP V»: agent=Theme
2knowcanno onevn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer
3is apresentitturns's turntree rules
4not explain speech: assertpresentthe Queenthe rulesanybodyvn transfer_mesg-37.1.1 «NP V NP PP.recipient»: agent=Agent rule=Topic to anybody=Recipient

Option 3 · ← Mova's choice · ✓ the right answer

Nobody waits for turns, so no one can know when it is their turn

The tree, 14 words
nsubjcaseoblpunctadvmoddetnsubjauxconjadvmodnsubjcopnmod:possoblrootNobodyPRONwaitsVERBforADPturnsNOUN,PUNCTsoADVnoDEToneNOUNcanAUXknowVERBwhenADVitPRONisAUXtheirPRONturnNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NobodynobodyPRONNumber=Sing PronType=Neg2 waitsnsubj
2waitswaitVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3forforADP_4 turnscase
4turnsturnNOUNNumber=Plur2 waitsobl
5,,PUNCT_10 knowpunct
6sosoADV_10 knowadvmod
7nonoDETPronType=Neg8 onedet
8oneoneNOUNNumber=Sing10 knownsubj
9cancanAUXVerbForm=Fin10 knowaux
10knowknowVERBVerbForm=Inf2 waitsconj
11whenwhenADVPronType=Int15 turnadvmod
12ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs15 turnnsubj
13isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 turncop
14theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs15 turnnmod:poss
15turnturnNOUNNumber=Sing10 knowobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1waitpresentNobodyfor turnsvn exist-47.1 «NP V»: agent=Theme
2knowcanno onevn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer
3is apresentitturns's turntree rules

Option 4

Because everyone was already cheating during the whole game

marknsubjauxadvmodcasedetamodoblrootBecauseSCONJeveryonePRONwasAUXalreadyADVcheatingVERBduringADPtheDETwholeADJgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BecausebecauseSCONJ_5 cheatingmark
2everyoneeveryonePRONNumber=Sing PronType=Tot5 cheatingnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 cheatingaux
4alreadyalreadyADV_5 cheatingadvmod
5cheatingcheatVERBTense=Pres VerbForm=Partrootroot
6duringduringADP_9 gamecase
7thetheDETDefinite=Def PronType=Art9 gamedet
8wholewholeADJDegree=Pos9 gameamod
9gamegameNOUNNumber=Sing5 cheatingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cheatpast · progressiveeveryoneduring the whole gamevn cheat-10.6.1 «NP V NP»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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