Exam question 2 · Grimm, Lucky Luck, part 3: the prince seeks Lucky Luck to…
What was the purpose of the prince's journey after his servant was petrified?
Mova's choice: option 3 · The right answer: option 1 · wrong ✗ · Who acts: purpose, journey, prince · What happens: be, petrify, purpose, journey · To what, where: servant
This is exam question 2 of lesson 663 «Grimm, Lucky Luck, part 3: the prince seeks Lucky Luck to save his servant» of the books course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | root | root |
| 2 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 1 What | cop |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 purpose | det |
| 4 | purpose | purpose | NOUN | Number=Sing | 1 What | nsubj |
| 5 | of | of | ADP | _ | 9 journey | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 prince | det |
| 7 | prince | prince | NOUN | Number=Sing | 9 journey | nmod:poss |
| 8 | 's | 's | PART | _ | 7 prince | case |
| 9 | journey | journey | NOUN | Number=Sing | 4 purpose | nmod |
| 10 | after | after | SCONJ | _ | 14 petrified | mark |
| 11 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 12 servant | nmod:poss |
| 12 | servant | servant | NOUN | Number=Sing | 14 petrified | nsubj:pass |
| 13 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 14 petrified | aux:pass |
| 14 | petrified | petrify | VERB | Tense=Past VerbForm=Part Voice=Pass | 9 journey | acl |
| 15 | ? | ? | PUNCT | _ | 1 What | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | past | the purpose of the prince's journey | tree rules | |||||
| 2 | petrify | past · passive | the prince's journey not said here | his servant | vn other_cos-45.4 «NP V NP.patient»: subject=Patient | ||||
| 3 | purpose | the prince's journey | nom purpose «cognition intransitive»: of=agent | ||||||
| 4 | journey | the prince | nom journey «act transitive»: poss=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ✓ the right answer
To seek Lucky Luck and obtain a remedy for the servant
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 seek | mark |
| 2 | seek | seek | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | Lucky | Lucky | PROPN | Number=Sing | 4 Luck | compound |
| 4 | Luck | Luck | PROPN | Number=Sing | 2 seek | obj |
| 5 | and | and | CCONJ | _ | 6 obtain | cc |
| 6 | obtain | obtain | VERB | Mood=Imp VerbForm=Fin | 2 seek | conj |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 remedy | det |
| 8 | remedy | remedy | NOUN | Number=Sing | 6 obtain | obj |
| 9 | for | for | ADP | _ | 11 servant | case |
| 10 | the | the | DET | Definite=Def PronType=Art | 11 servant | det |
| 11 | servant | servant | NOUN | Number=Sing | 6 obtain | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | seek | to-infinitive | Lucky Luck | vn hunt-35.1 «NP V NP»: agent=Agent luck=Theme | |||||
| 2 | obtain | infinitive | a remedy | for the servant | vn obtain-13.5.2-1 «NP V NP PP.asset»: agent=Agent remedy=Theme for servant=Asset |
Option 2
To escape the king's gallows
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 escape | mark |
| 2 | escape | escape | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 king | det |
| 4 | king | king | NOUN | Number=Sing | 6 gallows | nmod:poss |
| 5 | 's | 's | PART | _ | 4 king | case |
| 6 | gallows | gallows | NOUN | Number=Plur | 2 escape | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | escape | to-infinitive | the king's gallows | vn escape-51.1-1-1 «NP V NP»: agent=Theme gallows=Initial_Location |
Option 3 · ← Mova's choice
To seek Lucky Luck and obtain a remedy for the servant's stone form
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 seek | mark |
| 2 | seek | seek | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | Lucky | Lucky | PROPN | Number=Sing | 4 Luck | compound |
| 4 | Luck | Luck | PROPN | Number=Sing | 2 seek | obj |
| 5 | and | and | CCONJ | _ | 6 obtain | cc |
| 6 | obtain | obtain | VERB | Mood=Imp VerbForm=Fin | 2 seek | conj |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 remedy | det |
| 8 | remedy | remedy | NOUN | Number=Sing | 6 obtain | obj |
| 9 | for | for | ADP | _ | 14 form | case |
| 10 | the | the | DET | Definite=Def PronType=Art | 11 servant | det |
| 11 | servant | servant | NOUN | Number=Sing | 14 form | nmod:poss |
| 12 | 's | 's | PART | _ | 11 servant | case |
| 13 | stone | stone | NOUN | Number=Sing | 14 form | compound |
| 14 | form | form | NOUN | Number=Sing | 6 obtain | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | seek | to-infinitive | Lucky Luck | vn hunt-35.1 «NP V NP»: agent=Agent luck=Theme | |||||
| 2 | obtain | infinitive | a remedy | for the servant's stone form | vn obtain-13.5.2-1 «NP V NP PP.asset»: agent=Agent remedy=Theme for form=Asset | ||||
| 3 | form | the servant | nom form «communication transitive»: poss=agent |
Option 4
To seek Lucky Luck, the wise man, and obtain a remedy for his loyal servant
The tree, 15 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 seek | mark |
| 2 | seek | seek | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | Lucky | Lucky | PROPN | Number=Sing | 2 seek | obj |
| 4 | Luck | Luck | PROPN | Number=Sing | 3 Lucky | flat |
| 5 | , | , | PUNCT | _ | 8 man | punct |
| 6 | the | the | DET | Definite=Def PronType=Art | 8 man | det |
| 7 | wise | wise | ADJ | Degree=Pos | 8 man | amod |
| 8 | man | man | NOUN | Number=Sing | 3 Lucky | conj |
| 9 | , | , | PUNCT | _ | 11 obtain | punct |
| 10 | and | and | CCONJ | _ | 11 obtain | cc |
| 11 | obtain | obtain | VERB | Mood=Imp VerbForm=Fin | 2 seek | conj |
| 12 | a | a | DET | Definite=Ind PronType=Art | 13 remedy | det |
| 13 | remedy | remedy | NOUN | Number=Sing | 11 obtain | obj |
| 14 | for | for | ADP | _ | 17 servant | case |
| 15 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 17 servant | nmod:poss |
| 16 | loyal | loyal | ADJ | Degree=Pos | 17 servant | amod |
| 17 | servant | servant | NOUN | Number=Sing | 11 obtain | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | seek | to-infinitive | Lucky and the wise man | vn hunt-35.1 «NP V NP»: agent=Agent lucky=Theme | |||||
| 2 | obtain | infinitive | a remedy | for man's loyal servant | vn obtain-13.5.2-1 «NP V NP PP.asset»: agent=Agent remedy=Theme for servant=Asset |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/books/663-pg2435-part3/e2/