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Test 14 · ★ · Just So Stories, How the Alphabet Was Made, part 1: a carp…

Zoe from Cape Town: «lekker, so Daddy was annoyed by the game?» (lekker = great) Put it right.

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: Daddy, lekker · What happens: be, put · To what, where: game

This is test 14 · ★ of lesson 87 «Just So Stories, How the Alphabet Was Made, part 1: a carp-fish's mouth, a tail, an egg and a snake» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Zoe from Cape Town: «lekker, so Daddy was annoyed by the game?»

nsubjcasecompoundnmodpunctpunctpunctadvmodnsubjcopamodcasedetoblpunctpunctrootZoePROPNfromADPCapePROPNTownPROPN:PUNCT«PUNCTlekkerNOUN,PUNCTsoADVDaddyPROPNwasAUXannoyedADJbyADPtheDETgameNOUN?PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ZoeZoePROPNNumber=Sing7 lekkernsubj
2fromfromADP_4 Towncase
3CapeCapePROPNNumber=Sing4 Towncompound
4TownTownPROPNNumber=Sing1 Zoenmod
5::PUNCT_7 lekkerpunct
6««PUNCT_7 lekkerpunct
7lekkerlekkerNOUNNumber=Singrootroot
8,,PUNCT_12 annoyedpunct
9sosoADV_12 annoyedadvmod
10DaddyDaddyPROPNNumber=Sing12 annoyednsubj
11wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin12 annoyedcop
12annoyedannoyedADJDegree=Pos7 lekkeramod
13bybyADP_15 gamecase
14thetheDETDefinite=Def PronType=Art15 gamedet
15gamegameNOUNNumber=Sing12 annoyedobl
16??PUNCT_7 lekkerpunct
17»»PUNCT_7 lekkerpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is in a quotepastDaddyby the game; annoyed propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: (lekker = great) Put it right.

punctnsubjpunctamodpunctobjadvmodpunctroot(PUNCTlekkerNOUN=SYMgreatADJ)PUNCTPutVERBitPRONrightADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 lekkerpunct
2lekkerlekkerNOUNNumber=Sing6 Putnsubj
3==SYM_4 greatpunct
4greatgreatADJDegree=Pos2 lekkeramod
5))PUNCT_2 lekkerpunct
6PutputVERBVerbForm=Infrootroot
7ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs6 Putobj
8rightrightADV_6 Putadvmod
9..PUNCT_6 Putpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1putinfinitivelekkergameright propertyvn invest-13.5.4-1 «NP V PP»: agent=Agent it=Goal

The options

Option 1 · ← Mova's choice · ✓ the right answer

No: he was «quite incited too», his eyes shining with excitement

The tree, 11 words
detpunctnsubjauxpunctadvmodamodadvmodpunctpunctnmod:possaclcaseoblrootNoDET:PUNCThePRONwasAUX«PUNCTquiteADVincitedVERBtooADV»PUNCT,PUNCThisPRONeyesNOUNshiningVERBwithADPexcitementNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoDETPronType=Neg12 eyesdet
2::PUNCT_7 incitedpunct
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs7 incitednsubj
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin7 incitedaux
5««PUNCT_7 incitedpunct
6quitequiteADV_7 incitedadvmod
7incitedinciteVERBTense=Past VerbForm=Part Voice=Pass12 eyesamod
8tootooADV_7 incitedadvmod
9»»PUNCT_7 incitedpunct
10,,PUNCT_12 eyespunct
11hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs12 eyesnmod:poss
12eyeseyeNOUNNumber=Plurrootroot
13shiningshineVERBVerbForm=Ger12 eyesacl
14withwithADP_15 excitementcase
15excitementexcitementNOUNNumber=Sing13 shiningobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1incite in a quotepast · passivehevn engender-27.1-1 «NP V NP»: agent=Precondition
2shinegerundhis incited eyes not said herewith excitementvn light_emission-43.1 «NP.location V PP.theme»: agent=Location with excitement=Theme

Option 2

No: he was quite bored, and his face looked grumpy all afternoon

detpunctnsubjcopadvmodnsubjpunctccnmod:possnsubjxcompdetobl:unmarkedrootNoDET:PUNCThePRONwasAUXquiteADVboredADJ,PUNCTandCCONJhisPRONfaceNOUNlookedVERBgrumpyADJallDETafternoonNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoDETPronType=Neg6 boreddet
2::PUNCT_6 boredpunct
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs6 borednsubj
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 boredcop
5quitequiteADV_6 boredadvmod
6boredboredADJDegree=Pos11 lookednsubj
7,,PUNCT_11 lookedpunct
8andandCCONJ_11 lookedcc
9hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs10 facenmod:poss
10facefaceNOUNNumber=Sing11 lookednsubj
11lookedlookVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
12grumpygrumpyADJDegree=Pos11 lookedxcomp
13allallDETPronType=Tot14 afternoondet
14afternoonafternoonNOUNNumber=Sing11 lookedobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispasthebored propertytree rules
2lookpastno boredafternoongrumpy propertyvn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus

Option 3

Yes: he was quite annoyed by the game and his eyes were dark with anger at Taffy's loud drawing and noise

The tree, 22 words
discoursepunctnsubjcopadvmodcasedetoblccnmod:possnsubjcopconjcaseoblcasenmod:posscaseamodoblccconjrootYesINTJ:PUNCThePRONwasAUXquiteADVannoyedADJbyADPtheDETgameNOUNandCCONJhisPRONeyesNOUNwereAUXdarkADJwithADPangerNOUNatADPTaffyPROPN'sPARTloudADJdrawingNOUNandCCONJnoiseNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos6 annoyeddiscourse
2::PUNCT_6 annoyedpunct
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs6 annoyednsubj
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 annoyedcop
5quitequiteADV_6 annoyedadvmod
6annoyedannoyedADJDegree=Posrootroot
7bybyADP_9 gamecase
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing6 annoyedobl
10andandCCONJ_14 darkcc
11hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs12 eyesnmod:poss
12eyeseyeNOUNNumber=Plur14 darknsubj
13werebeAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin14 darkcop
14darkdarkADJDegree=Pos6 annoyedconj
15withwithADP_16 angercase
16angerangerNOUNNumber=Sing14 darkobl
17atatADP_21 drawingcase
18TaffyTaffyPROPNNumber=Sing21 drawingnmod:poss
19's'sPART_18 Taffycase
20loudloudADJDegree=Pos21 drawingamod
21drawingdrawingNOUNNumber=Sing6 annoyedobl
22andandCCONJ_23 noisecc
23noisenoiseNOUNNumber=Sing21 drawingconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastheTaffy's loud drawing and noiseby the game; annoyed propertytree rules
2ispasthis eyeswith anger; dark propertytree rules
3drawTaffynom drawing «communication intransitive»: poss=agent

Option 4

Yes: he was quite annoyed, his face red and his voice loud

discoursepunctnsubjcopadvmodpunctnmod:possnsubjconjccnmod:possconjadvmodrootYesINTJ:PUNCThePRONwasAUXquiteADVannoyedADJ,PUNCThisPRONfaceNOUNredADJandCCONJhisPRONvoiceNOUNloudADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos6 annoyeddiscourse
2::PUNCT_6 annoyedpunct
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs6 annoyednsubj
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 annoyedcop
5quitequiteADV_6 annoyedadvmod
6annoyedannoyedADJDegree=Posrootroot
7,,PUNCT_10 redpunct
8hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs9 facenmod:poss
9facefaceNOUNNumber=Sing10 rednsubj
10redredADJDegree=Pos6 annoyedconj
11andandCCONJ_13 voicecc
12hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs13 voicenmod:poss
13voicevoiceNOUNNumber=Sing6 annoyedconj
14loudloudADV_13 voiceadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastheannoyed propertytree rules
2behis facetree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/books/87-justso-alphabet-1-a-carp-fishs-mouth/t14/