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Exam question 1 · Games: rock-paper-scissors, hide and seek, cheat!

Identify the outcome when cloth (bù) is opposed to stone (shítou) in the game shítou jiǎndāo bù.

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: you · What happens: identify, oppose · To what, where: outcome, game, cloth

This is exam question 1 of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detobjmarknsubj:passpunctappospunctaux:passadvclcaseoblpunctappospunctcasedetoblobjflat:foreignflat:foreignpunctrootIdentifyVERBtheDEToutcomeNOUNwhenSCONJclothNOUN(PUNCTbùNOUN)PUNCTisAUXopposedVERBtoADPstoneNOUN(PUNCTshítouNOUN)PUNCTinADPtheDETgameNOUNshítouXjiǎndāoXbùX.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IdentifyidentifyVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 outcomedet
3outcomeoutcomeNOUNNumber=Sing1 Identifyobj
4whenwhenSCONJ_10 opposedmark
5clothclothNOUNNumber=Sing10 opposednsubj:pass
6((PUNCT_7 bùpunct
7bùbùNOUNNumber=Sing5 clothappos
8))PUNCT_7 bùpunct
9isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 opposedaux:pass
10opposedopposeVERBTense=Past VerbForm=Part Voice=Pass1 Identifyadvcl
11totoADP_12 stonecase
12stonestoneNOUNNumber=Sing10 opposedobl
13((PUNCT_14 shítoupunct
14shítoushítouNOUNNumber=Sing12 stoneappos
15))PUNCT_14 shítoupunct
16ininADP_18 gamecase
17thetheDETDefinite=Def PronType=Art18 gamedet
18gamegameNOUNNumber=Sing1 Identifyobl
19shítoushítouXForeign=Yes1 Identifyobj
20jiǎndāojiǎndāoXForeign=Yes19 shítouflat:foreign
21bùbùXForeign=Yes19 shítouflat:foreign
22..PUNCT_1 Identifypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1identifyimperativeyou not said herethe outcomethe gametree rules
2opposepresent · passiveclothto stonevn amalgamate-22.2-3 «NP V NP»: subject=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Stone prevails

nsubjrootStoneNOUNprevailsVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StonestoneNOUNNumber=Sing2 prevailsnsubj
2prevailsprevailVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1prevailpresentStonevn exist-47.1 «NP V»: agent=Theme

Option 2 · ✓ the right answer

Cloth prevails

nsubjrootClothNOUNprevailsVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ClothclothNOUNNumber=Sing2 prevailsnsubj
2prevailsprevailVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1prevailpresentClothvn exist-47.1 «NP V»: agent=Theme

Option 3

The game is declared void

detnsubj:passaux:passxcomprootTheDETgameNOUNisAUXdeclaredVERBvoidNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing4 declarednsubj:pass
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 declaredaux:pass
4declareddeclareVERBTense=Past VerbForm=Part Voice=Passrootroot
5voidvoidNOUNNumber=Sing4 declaredxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1declare speech: otherpresent · passivethe gamevn declare-29.4-1-1-1 «NP V NP»: subject=Attribute

Option 4

The result is invariably a draw

detnsubjcopadvmoddetrootTheDETresultNOUNisAUXinvariablyADVaDETdrawNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 resultdet
2resultresultNOUNNumber=Sing6 drawnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 drawcop
4invariablyinvariablyADV_6 drawadvmod
5aaDETDefinite=Ind PronType=Art6 drawdet
6drawdrawNOUNNumber=Singrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe resulta drawinvariably propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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