Test 4 · ★★★ · Games: rock-paper-scissors, hide and seek, cheat!
What would happen if a kid shouted «bù wánr le!» in a sulk?
Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: kid · What happens: happen, shout · To what, where: wánr le, sulk
This is test 4 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 3 happen | nsubj |
| 2 | would | would | AUX | VerbForm=Fin | 3 happen | aux |
| 3 | happen | happen | VERB | VerbForm=Inf | root | root |
| 4 | if | if | SCONJ | _ | 7 shouted | mark |
| 5 | a | a | DET | Definite=Ind PronType=Art | 6 kid | det |
| 6 | kid | kid | NOUN | Number=Sing | 7 shouted | nsubj |
| 7 | shouted | shout | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 3 happen | advcl |
| 8 | « | « | PUNCT | _ | 11 le | punct |
| 9 | bù | bù | ADP | _ | 11 le | case |
| 10 | wánr | wánr | ADJ | Degree=Pos | 11 le | amod |
| 11 | le | le | NOUN | Number=Sing | 7 shouted | obj |
| 12 | ! | ! | PUNCT | _ | 11 le | punct |
| 13 | » | » | PUNCT | _ | 11 le | punct |
| 14 | in | in | ADP | _ | 16 sulk | case |
| 15 | a | a | DET | Definite=Ind PronType=Art | 16 sulk | det |
| 16 | sulk | sulk | NOUN | Number=Sing | 7 shouted | obl |
| 17 | ? | ? | PUNCT | _ | 3 happen | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | happen | would | vn occur-48.3-1 «NP V»: agent=Theme | ||||||
| 2 | shout speech: express a condition, not said to happen | past | a kid | wánr le | a sulk | vn manner_speaking-37.3 «NP V NP»: agent=Agent le=Topic |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
Everyone must go home
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Everyone | everyone | PRON | Number=Sing PronType=Tot | 3 go | nsubj |
| 2 | must | must | AUX | VerbForm=Fin | 3 go | aux |
| 3 | go | go | VERB | VerbForm=Inf | root | root |
| 4 | home | home | ADV | _ | 3 go | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | go | must | Everyone | home property | vn disappearance-48.2-1 «NP V»: agent=Theme |
Option 2 · ✓ the right answer
Often, five minutes later, «wǒ yě yào wánr»
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Often | often | ADV | _ | 5 later | advmod |
| 2 | , | , | PUNCT | _ | 1 Often | punct |
| 3 | five | five | NUM | NumForm=Word NumType=Card | 4 minutes | nummod |
| 4 | minutes | minute | NOUN | Number=Plur | 5 later | obl:unmarked |
| 5 | later | late | ADV | Degree=Cmp | 11 wánr | advmod |
| 6 | , | , | PUNCT | _ | 5 later | punct |
| 7 | « | « | PUNCT | _ | 8 wǒ | punct |
| 8 | wǒ | wǒ | X | Foreign=Yes | 11 wánr | cc |
| 9 | yě | yě | X | Foreign=Yes | 8 wǒ | flat:foreign |
| 10 | yào | yào | X | Foreign=Yes | 8 wǒ | flat:foreign |
| 11 | wánr | wánr | PROPN | Typo=Yes | root | root |
| 12 | » | » | PUNCT | _ | 11 wánr | punct |
The frames reader finds no event or fact in this sentence.
Option 3
He wins the game, that's the rule
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | He | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 2 wins | nsubj |
| 2 | wins | win | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 game | det |
| 4 | game | game | NOUN | Number=Sing | 2 wins | obj |
| 5 | , | , | PUNCT | _ | 9 rule | punct |
| 6 | that | that | PRON | Number=Sing PronType=Dem | 9 rule | nsubj |
| 7 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 rule | cop |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 rule | det |
| 9 | rule | rule | NOUN | Number=Sing | 4 game | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | win | present | He | the game and the rule | vn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality | ||||
| 2 | is a | present | that | the rule | tree rules |
Option 4
The game must end for ever and ever, those are the rules
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 game | det |
| 2 | game | game | NOUN | Number=Sing | 4 end | nsubj |
| 3 | must | must | AUX | VerbForm=Fin | 4 end | aux |
| 4 | end | end | VERB | VerbForm=Inf | root | root |
| 5 | for | for | ADP | _ | 6 ever | case |
| 6 | ever | ever | ADV | PronType=Ind | 4 end | obl |
| 7 | and | and | CCONJ | _ | 8 ever | cc |
| 8 | ever | ever | ADV | PronType=Ind | 6 ever | conj |
| 9 | , | , | PUNCT | _ | 13 rules | punct |
| 10 | those | that | PRON | Number=Plur PronType=Dem | 13 rules | nsubj |
| 11 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 13 rules | cop |
| 12 | the | the | DET | Definite=Def PronType=Art | 13 rules | det |
| 13 | rules | rule | NOUN | Number=Plur | 4 end | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | end | must | the game | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality | |||||
| 2 | is a | present | those | the rules | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t4/