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Test 4 · ★★★ · Games: rock-paper-scissors, hide and seek, cheat!

What would happen if a kid shouted «bù wánr le!» in a sulk?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: kid · What happens: happen, shout · To what, where: wánr le, sulk

This is test 4 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjauxmarkdetnsubjadvclpunctcaseamodobjpunctpunctcasedetoblpunctrootWhatPRONwouldAUXhappenVERBifSCONJaDETkidNOUNshoutedVERB«PUNCTbùADPwánrADJleNOUN!PUNCT»PUNCTinADPaDETsulkNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 happennsubj
2wouldwouldAUXVerbForm=Fin3 happenaux
3happenhappenVERBVerbForm=Infrootroot
4ififSCONJ_7 shoutedmark
5aaDETDefinite=Ind PronType=Art6 kiddet
6kidkidNOUNNumber=Sing7 shoutednsubj
7shoutedshoutVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 happenadvcl
8««PUNCT_11 lepunct
9bùbùADP_11 lecase
10wánrwánrADJDegree=Pos11 leamod
11leleNOUNNumber=Sing7 shoutedobj
12!!PUNCT_11 lepunct
13»»PUNCT_11 lepunct
14ininADP_16 sulkcase
15aaDETDefinite=Ind PronType=Art16 sulkdet
16sulksulkNOUNNumber=Sing7 shoutedobl
17??PUNCT_3 happenpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1happenwouldvn occur-48.3-1 «NP V»: agent=Theme
2shout speech: express a condition, not said to happenpasta kidwánr lea sulkvn manner_speaking-37.3 «NP V NP»: agent=Agent le=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Everyone must go home

nsubjauxadvmodrootEveryonePRONmustAUXgoVERBhomeADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EveryoneeveryonePRONNumber=Sing PronType=Tot3 gonsubj
2mustmustAUXVerbForm=Fin3 goaux
3gogoVERBVerbForm=Infrootroot
4homehomeADV_3 goadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1gomustEveryonehome propertyvn disappearance-48.2-1 «NP V»: agent=Theme

Option 2 · ✓ the right answer

Often, five minutes later, «wǒ yě yào wánr»

advmodpunctnummodobl:unmarkedadvmodpunctpunctccflat:foreignflat:foreignpunctrootOftenADV,PUNCTfiveNUMminutesNOUNlaterADV,PUNCT«PUNCTwǒXyěXyàoXwánrPROPN»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OftenoftenADV_5 lateradvmod
2,,PUNCT_1 Oftenpunct
3fivefiveNUMNumForm=Word NumType=Card4 minutesnummod
4minutesminuteNOUNNumber=Plur5 laterobl:unmarked
5laterlateADVDegree=Cmp11 wánradvmod
6,,PUNCT_5 laterpunct
7««PUNCT_8 wǒpunct
8wǒwǒXForeign=Yes11 wánrcc
9yěyěXForeign=Yes8 wǒflat:foreign
10yàoyàoXForeign=Yes8 wǒflat:foreign
11wánrwánrPROPNTypo=Yesrootroot
12»»PUNCT_11 wánrpunct

The frames reader finds no event or fact in this sentence.

Option 3

He wins the game, that's the rule

nsubjdetobjpunctnsubjcopdetconjrootHePRONwinsVERBtheDETgameNOUN,PUNCTthatPRON'sAUXtheDETruleNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 winsnsubj
2winswinVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 winsobj
5,,PUNCT_9 rulepunct
6thatthatPRONNumber=Sing PronType=Dem9 rulensubj
7'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 rulecop
8thetheDETDefinite=Def PronType=Art9 ruledet
9ruleruleNOUNNumber=Sing4 gameconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winpresentHethe game and the rulevn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality
2is apresentthatthe ruletree rules

Option 4

The game must end for ever and ever, those are the rules

detnsubjauxcaseoblccconjpunctnsubjcopdetoblrootTheDETgameNOUNmustAUXendVERBforADPeverADVandCCONJeverADV,PUNCTthosePRONareAUXtheDETrulesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing4 endnsubj
3mustmustAUXVerbForm=Fin4 endaux
4endendVERBVerbForm=Infrootroot
5forforADP_6 evercase
6evereverADVPronType=Ind4 endobl
7andandCCONJ_8 evercc
8evereverADVPronType=Ind6 everconj
9,,PUNCT_13 rulespunct
10thosethatPRONNumber=Plur PronType=Dem13 rulesnsubj
11arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin13 rulescop
12thetheDETDefinite=Def PronType=Art13 rulesdet
13rulesruleNOUNNumber=Plur4 endobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1endmustthe gamevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
2is apresentthosethe rulestree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t4/