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Test 9 · ★ · Street chatter: wow, really?, cool!

Ming loses a game and mutters «suàn le» with a hurt face. What's going on?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: Ming · What happens: lose, mutter, go on · To what, where: game, suàn le

This is test 9 · ★ of lesson 30 «Street chatter: wow, really?, cool!» of the Chinese street course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Ming loses a game and mutters «suàn le» with a hurt face.

nsubjdetobjccconjpunctamodobjpunctcasedetamodoblpunctrootMingPROPNlosesVERBaDETgameNOUNandCCONJmuttersVERB«PUNCTsuànADJleNOUN»PUNCTwithADPaDEThurtADJfaceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MingMingPROPNNumber=Sing2 losesnsubj
2losesloseVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 losesobj
5andandCCONJ_6 mutterscc
6muttersmutterVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 losesconj
7««PUNCT_9 lepunct
8suànsuànADJDegree=Pos9 leamod
9leleNOUNNumber=Sing6 muttersobj
10»»PUNCT_9 lepunct
11withwithADP_14 facecase
12aaDETDefinite=Ind PronType=Art14 facedet
13hurthurtADJDegree=Pos14 faceamod
14facefaceNOUNNumber=Sing6 muttersobl
15..PUNCT_2 losespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepresentMinga gamevn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality
2mutter speech: assertpresentMing not said heresuàn lewith a hurt facevn manner_speaking-37.3 «NP V NP»: agent=Agent le=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's going on?

nsubjauxcompound:prtpunctrootWhatPRON'sAUXgoingVERBonADP?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 goingnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 goingaux
3goinggoVERBTense=Pres VerbForm=Partrootroot
4ononADP_3 goingcompound:prt
5??PUNCT_3 goingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1go onpresent · progressivevn function-105.2.1 «NP V»: agent=Theme

The options

Option 1 · ← Mova's choice

He's happy

nsubjcoprootHePRON'sAUXhappyADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs3 happynsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 happycop
3happyhappyADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentHehappy propertytree rules

Option 2

He's saying thank you

nsubjauxccompobjrootHePRON'sAUXsayingVERBthankVERByouPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs3 sayingnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 sayingaux
3sayingsayVERBTense=Pres VerbForm=Partrootroot
4thankthankVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin3 sayingccomp
5youyouPRONCase=Acc Person=2 PronType=Prs4 thankobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresent · progressiveHevn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2thank speech: thankpresentyouvn judgment-33.1-1 «NP V NP»: agent=Agent you=Theme

Option 3

He wants to play again at once, straight away

nsubjmarkxcompadvmodcaseoblpunctadvmodadvmodrootHePRONwantsVERBtoPARTplayVERBagainADVatADPonceADV,PUNCTstraightADVawayADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 wantsnsubj
2wantswantVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3totoPART_4 playmark
4playplayVERBVerbForm=Inf2 wantsxcomp
5againagainADV_4 playadvmod
6atatADP_7 oncecase
7onceonceADVNumForm=Word NumType=Mult4 playobl
8,,PUNCT_9 straightpunct
9straightstraightADV_10 awayadvmod
10awayawayADV_4 playadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wantpresentHevn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
2play not said to happento-infinitiveHe not said hereagainaway propertyvn performance-26.7-1 «NP V»: agent=Agent

Option 4 · ✓ the right answer

He's upset: «whatever, forget it»

nsubjcoppunctpunctadvclpunctconjobjpunctrootHePRON'sAUXupsetADJ:PUNCT«PUNCTwhateverPRON,PUNCTforgetVERBitPRON»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs3 upsetnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 upsetcop
3upsetupsetADJDegree=Posrootroot
4::PUNCT_8 forgetpunct
5««PUNCT_8 forgetpunct
6whateverwhateverPRONPronType=Rel8 forgetadvcl
7,,PUNCT_6 whateverpunct
8forgetforgetVERBVerbForm=Inf3 upsetconj
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 forgetobj
10»»PUNCT_8 forgetpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentHeupset propertytree rules
2forget in a quoteinfinitiveHe not said hereittree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/30-street-chatter-wow-really-cool/t9/