Exam question 2 · Screens, sleep, fairness and differences
Which of the following statements most accurately characterises a link offering free coins, skins or prizes within a game?
Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: link · What happens: follow, characteris, offer · To what, where: link, free coins
This is exam question 2 of lesson 103 «Screens, sleep, fairness and differences» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Which | which | PRON | PronType=Rel | 8 characterises | nsubj |
| 2 | of | of | ADP | _ | 5 statements | case |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 statements | det |
| 4 | following | follow | VERB | VerbForm=Ger | 5 statements | amod |
| 5 | statements | statement | NOUN | Number=Plur | 8 characterises | obl |
| 6 | most | most | ADV | Degree=Sup | 7 accurately | advmod |
| 7 | accurately | accurately | ADV | _ | 8 characterises | advmod |
| 8 | characterises | characteris | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 9 | a | a | DET | Definite=Ind PronType=Art | 10 link | det |
| 10 | link | link | NOUN | Number=Sing | 8 characterises | obj |
| 11 | offering | offer | VERB | VerbForm=Ger | 10 link | acl |
| 12 | free | free | ADJ | Degree=Pos | 13 coins | amod |
| 13 | coins | coin | NOUN | Number=Plur | 11 offering | obj |
| 14 | , | , | PUNCT | _ | 15 skins | punct |
| 15 | skins | skin | NOUN | Number=Plur | 13 coins | conj |
| 16 | or | or | CCONJ | _ | 17 prizes | cc |
| 17 | prizes | prize | NOUN | Number=Plur | 13 coins | conj |
| 18 | within | within | ADP | _ | 20 game | case |
| 19 | a | a | DET | Definite=Ind PronType=Art | 20 game | det |
| 20 | game | game | NOUN | Number=Sing | 11 offering | obl |
| 21 | ? | ? | PUNCT | _ | 8 characterises | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | follow | gerund | vn occur-48.3-1 «NP V»: agent=Theme | ||||||
| 2 | characteris | present | a link | of the following statements; accurately property | tree rules | ||||
| 3 | offer | gerund | a link not said here | free coins and skins or prizes | within a game | vn future_having-13.3 «NP V NP.theme (PP)»: agent=Agent coin=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
It is safe provided that a parent's password is entered into it
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 4 provided | nsubj:pass |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 provided | aux:pass |
| 3 | safe | safe | ADJ | Degree=Pos | 4 provided | amod |
| 4 | provided | provide | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 5 | that | that | SCONJ | _ | 11 entered | mark |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 parent | det |
| 7 | parent | parent | NOUN | Number=Sing | 9 password | nmod:poss |
| 8 | 's | 's | PART | _ | 7 parent | case |
| 9 | password | password | NOUN | Number=Sing | 11 entered | nsubj:pass |
| 10 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 11 entered | aux:pass |
| 11 | entered | enter | VERB | Tense=Past VerbForm=Part Voice=Pass | 4 provided | advcl |
| 12 | into | into | ADP | _ | 13 it | case |
| 13 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 11 entered | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | provide | present · passive | It | vn ensure-99 «NP V NP»: subject=Theme | |||||
| 2 | enter | present · passive | a parent's password | into parent | vn escape-51.1-1-2 «NP V NP»: subject=Destination |
Option 2 · ← Mova's choice · ✓ the right answer
It is frequently a fraud designed to steal accounts or money
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 5 fraud | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 fraud | cop |
| 3 | frequently | frequently | ADV | _ | 5 fraud | advmod |
| 4 | a | a | DET | Definite=Ind PronType=Art | 5 fraud | det |
| 5 | fraud | fraud | NOUN | Number=Sing | root | root |
| 6 | designed | design | VERB | Tense=Past VerbForm=Part Voice=Pass | 5 fraud | acl |
| 7 | to | to | PART | _ | 8 steal | mark |
| 8 | steal | steal | VERB | VerbForm=Inf | 6 designed | advcl |
| 9 | accounts | account | NOUN | Number=Plur | 8 steal | obj |
| 10 | or | or | CCONJ | _ | 11 money | cc |
| 11 | money | money | NOUN | Number=Sing | 9 accounts | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | It | a fraud | frequently property | tree rules | |||
| 2 | design | participle | a fraud not said here | vn create-26.4-1-1 «NP V»: agent=Agent | |||||
| 3 | steal | to-infinitive | accounts or money | vn appear-48.1.1 «PP.location V NP»: agent=Location account=Theme |
Option 3
It is dangerous solely upon a mobile telephone
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 dangerous | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 dangerous | cop |
| 3 | dangerous | dangerous | ADJ | Degree=Pos | root | root |
| 4 | solely | solely | ADV | _ | 3 dangerous | advmod |
| 5 | upon | upon | ADP | _ | 8 telephone | case |
| 6 | a | a | DET | Definite=Ind PronType=Art | 8 telephone | det |
| 7 | mobile | mobile | ADJ | Degree=Pos | 8 telephone | amod |
| 8 | telephone | telephone | NOUN | Number=Sing | 3 dangerous | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | It | upon a mobile telephone; dangerous, solely property | tree rules |
Option 4
It is invariably a genuine gift from the makers of the game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 6 gift | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 6 gift | cop |
| 3 | invariably | invariably | ADV | _ | 6 gift | advmod |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 gift | det |
| 5 | genuine | genuine | ADJ | Degree=Pos | 6 gift | amod |
| 6 | gift | gift | NOUN | Number=Sing | root | root |
| 7 | from | from | ADP | _ | 9 makers | case |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 makers | det |
| 9 | makers | maker | NOUN | Number=Plur | 6 gift | nmod |
| 10 | of | of | ADP | _ | 12 game | case |
| 11 | the | the | DET | Definite=Def PronType=Art | 12 game | det |
| 12 | game | game | NOUN | Number=Sing | 9 makers | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | It | a genuine gift | the makers of the game | invariably property | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/103-screens-fairness-and-differences/e2/