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Test 3 · ★ · Screens, sleep, fairness and differences

Josh wins a board game by moving his piece when nobody is looking. What is the likely result?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: Josh, nobody, likely result · What happens: win, move, look, be · To what, where: board game, piece

This is test 3 · ★ of lesson 103 «Screens, sleep, fairness and differences» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Josh wins a board game by moving his piece when nobody is looking.

nsubjdetcompoundobjmarkadvclnmod:possobjmarknsubjauxadvclpunctrootJoshPROPNwinsVERBaDETboardNOUNgameNOUNbySCONJmovingVERBhisPRONpieceNOUNwhenSCONJnobodyPRONisAUXlookingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1JoshJoshPROPNNumber=Sing2 winsnsubj
2winswinVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art5 gamedet
4boardboardNOUNNumber=Sing5 gamecompound
5gamegameNOUNNumber=Sing2 winsobj
6bybySCONJ_7 movingmark
7movingmoveVERBTense=Pres VerbForm=Part2 winsadvcl
8hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs9 piecenmod:poss
9piecepieceNOUNNumber=Sing7 movingobj
10whenwhenSCONJ_13 lookingmark
11nobodynobodyPRONNumber=Sing PronType=Neg13 lookingnsubj
12isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 lookingaux
13lookinglookVERBTense=Pres VerbForm=Part7 movingadvcl
14..PUNCT_2 winspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winpresentJosha board gamevn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality
2movegerundJosh not said hereJosh's piecevn roll-51.3.1 «NP V NP.theme»: agent=Agent piece=Theme
3lookpresent · progressivenobodyvn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is the likely result?

copdetamodnsubjpunctrootWhatPRONisAUXtheDETlikelyADJresultNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 resultdet
4likelylikelyADJDegree=Pos5 resultamod
5resultresultNOUNNumber=Sing1 Whatnsubj
6??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe likely resulttree rules

The options

Option 1 · ← Mova's choice

Nobody ever minds about it

nsubjadvmodcaseoblrootNobodyPRONeverADVmindsVERBaboutADPitPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NobodynobodyPRONNumber=Sing PronType=Neg3 mindsnsubj
2evereverADVPronType=Ind3 mindsadvmod
3mindsmindVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4aboutaboutADP_5 itcase
5ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs3 mindsobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1mindpresentNobodyeverabout itvn care-88.1 «NP V»: agent=Experiencer

Option 2

He becomes the best player for real

nsubjdetamodxcompcasenmodrootHePRONbecomesVERBtheDETbestADJplayerNOUNforADPrealADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 becomesnsubj
2becomesbecomeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 playerdet
4bestgoodADJDegree=Sup5 playeramod
5playerplayerNOUNNumber=Sing2 becomesxcomp
6forforADP_7 realcase
7realrealADJDegree=Pos5 playernmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1becomepresentHethe best player for realvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

Option 3

His friends think he is very clever

nmod:possnsubjnsubjcopadvmodccomprootHisPRONfriendsNOUNthinkVERBhePRONisAUXveryADVcleverADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs2 friendsnmod:poss
2friendsfriendNOUNNumber=Plur3 thinknsubj
3thinkthinkVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs7 clevernsubj
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 clevercop
6veryveryADV_7 cleveradvmod
7clevercleverADJDegree=Pos3 thinkccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1think speech: otherpresentHis friendsvn focus-87.1-1 «NP V»: agent=Agent
2ispresentheclever propertytree rules

Option 4 · ✓ the right answer

His friends do not want to play with him again

nmod:possnsubjauxadvmodmarkxcompcaseobladvmodrootHisPRONfriendsNOUNdoAUXnotPARTwantVERBtoPARTplayVERBwithADPhimPRONagainADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs2 friendsnmod:poss
2friendsfriendNOUNNumber=Plur5 wantnsubj
3dodoAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 wantaux
4notnotPARTPolarity=Neg5 wantadvmod
5wantwantVERBVerbForm=Infrootroot
6totoPART_7 playmark
7playplayVERBVerbForm=Inf5 wantxcomp
8withwithADP_9 himcase
9himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs7 playobl
10againagainADV_7 playadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not wantpresent · do-supportHis friendsvn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
2play not said to happento-infinitiveHis friends not said hereagainwith him = hevn play-114.2-1 «NP V PP.co-agent»: agent=Agent with he=Co-Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/103-screens-fairness-and-differences/t3/