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Test 18 · ★ · Greeting neighbours and new people

kids reckon old Mrs Grey's garden is "haunted" n dare each other to sneak in. should i go along with it

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: kids, i · What happens: reckon, haunt, dare, sneak in, go along · To what, where: garden, each · Speech: someone speaks here

This is test 18 · ★ of lesson 123 «Greeting neighbours and new people» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjadvclamodcompoundnmod:posscasensubj:passaux:passpunctparataxispunctmarkadvclobjfixedmarkxcompcompound:prtpunctauxnsubjadvmodcaseoblrootkidsNOUNreckonVERBoldADJMrsPROPNGreyPROPN'sPARTgardenNOUNisAUX"PUNCThauntedVERB"PUNCTnPARTdareVERBeachDETotherADJtoPARTsneakVERBinADP.PUNCTshouldAUXiPRONgoVERBalongADVwithADPitPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1kidskidNOUNNumber=Plur2 reckonnsubj
2reckonreckonVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin22 goadvcl
3oldoldADJDegree=Pos5 Greyamod
4MrsMrsPROPNNumber=Sing5 Greycompound
5GreyGreyPROPNNumber=Sing7 gardennmod:poss
6's'sPART_5 Greycase
7gardengardenNOUNNumber=Sing10 hauntednsubj:pass
8isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 hauntedaux:pass
9""PUNCT_10 hauntedpunct
10hauntedhauntVERBTense=Past VerbForm=Part Voice=Pass2 reckonparataxis
11""PUNCT_10 hauntedpunct
12nnPART_13 daremark
13daredareVERBVerbForm=Inf10 hauntedadvcl
14eacheachDETExtPos=PRON PronType=Rcp13 dareobj
15otherotherADJDegree=Pos14 eachfixed
16totoPART_17 sneakmark
17sneaksneakVERBVerbForm=Inf13 darexcomp
18ininADP_17 sneakcompound:prt
19..PUNCT_2 reckonpunct
20shouldshouldAUXVerbForm=Fin22 goaux
21iIPRONCase=Nom Number=Sing Person=1 PronType=Prs22 gonsubj
22gogoVERBVerbForm=Infrootroot
23alongalongADV_22 goadvmod
24withwithADP_25 itcase
25ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs22 goobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1reckonpresentkidsvn consider-29.9-1 «NP V that S»: agent=Agent clause=Theme
2haunt in a quotepresent · passiveold Mrs Grey's gardenvn amuse-31.1 «NP V NP»: subject=Experiencer
3dareinfinitiveeachvn urge-58.1-1 «NP V NP S_ING»: agent=Agent each=Recipient clause=Topic
4sneak into-infinitivevn run-51.3.2-2 «NP V»: agent=Theme
5go alongshouldiwith garden; along propertyvn help-72.1-2 «NP V PP.beneficiary»: agent=Agent with it=Beneficiary

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Yes, it is only a game, so it is fine

discoursepunctnsubjcopadvmoddetpunctadvmodexplcopparataxisrootYesINTJ,PUNCTitPRONisAUXonlyADVaDETgameNOUN,PUNCTsoADVitPRONisAUXfineADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos7 gamediscourse
2,,PUNCT_1 Yespunct
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs7 gamensubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 gamecop
5onlyonlyADV_7 gameadvmod
6aaDETDefinite=Ind PronType=Art7 gamedet
7gamegameNOUNNumber=Singrootroot
8,,PUNCT_12 finepunct
9sosoADV_12 fineadvmod
10ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs12 fineexpl
11isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 finecop
12finefineADJDegree=Pos7 gameparataxis
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentita gametree rules
2ispresentfine propertytree rules

Option 2

Yes, if you leave something in return

discoursepunctmarknsubjobjcaseoblrootYesINTJ,PUNCTifSCONJyouPRONleaveVERBsomethingPRONinADPreturnNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos5 leavediscourse
2,,PUNCT_5 leavepunct
3ififSCONJ_5 leavemark
4youyouPRONCase=Nom Person=2 PronType=Prs5 leavensubj
5leaveleaveVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
6somethingsomethingPRONNumber=Sing PronType=Ind5 leaveobj
7ininADP_8 returncase
8returnreturnNOUNNumber=Sing5 leaveobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1leavepresentyousomethingreturnvn keep-15.2 «NP V NP PP.location»: agent=Agent something=Theme in return=Location

Option 3 · ✓ the right answer

No, going in uninvited is trespassing and rude

discoursepunctcsubjcaseoblauxccconjrootNoINTJ,PUNCTgoingVERBinADPuninvitedADJisAUXtrespassingVERBandCCONJrudeADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg7 trespassingdiscourse
2,,PUNCT_3 goingpunct
3goinggoVERBVerbForm=Ger7 trespassingcsubj
4ininADP_5 uninvitedcase
5uninviteduninvitedADJDegree=Pos3 goingobl
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 trespassingaux
7trespassingtrespassVERBTense=Pres VerbForm=Partrootroot
8andandCCONJ_9 rudecc
9ruderudeADJDegree=Pos7 trespassingconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1gogerunduninvitedvn occur-48.3-2 «NP V PP»: agent=Theme in uninvited=Location
2trespasspresent · progressivegoingtree rules

Option 4

Yes, if you are really quick and make sure that nobody sees you

discoursepunctmarknsubjcopadvmodccconjxcompmarknsubjadvclobjrootYesINTJ,PUNCTifSCONJyouPRONareAUXreallyADVquickADJandCCONJmakeVERBsureADJthatSCONJnobodyPRONseesVERByouPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos7 quickdiscourse
2,,PUNCT_1 Yespunct
3ififSCONJ_7 quickmark
4youyouPRONCase=Nom Person=2 PronType=Prs7 quicknsubj
5arebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin7 quickcop
6reallyreallyADV_7 quickadvmod
7quickquickADJDegree=Posrootroot
8andandCCONJ_9 makecc
9makemakeVERBVerbForm=Inf7 quickconj
10suresureADJDegree=Pos9 makexcomp
11thatthatSCONJ_13 seesmark
12nobodynobodyPRONNumber=Sing PronType=Neg13 seesnsubj
13seesseeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 makeadvcl
14youyouPRONCase=Acc Person=2 PronType=Prs13 seesobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentyouquick propertytree rules
2makeinfinitiveyou not said heresure propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset
3seepresentnobodyyouvn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer you=Stimulus

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/123-neighbours-and-new-people/t18/