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Exam question 1 · Playing fair and cheating in games

Which of the following statements most accurately characterises the alteration of rules halfway through a game in order to win?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · What happens: follow, characteris, win, alter · To what, where: alteration, game, rules

This is exam question 1 of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcasedetamodnmodadvmodadvmoddetobjcasenmodadvmodcasedetoblmarkfixedmarkadvclpunctrootWhichPRONofADPtheDETfollowingVERBstatementsNOUNmostADVaccuratelyADVcharacterisesVERBtheDETalterationNOUNofADPrulesNOUNhalfwayADVthroughADPaDETgameNOUNinSCONJorderNOUNtoPARTwinVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel8 characterisesnsubj
2ofofADP_5 statementscase
3thetheDETDefinite=Def PronType=Art5 statementsdet
4followingfollowVERBVerbForm=Ger5 statementsamod
5statementsstatementNOUNNumber=Plur1 Whichnmod
6mostmostADVDegree=Sup7 accuratelyadvmod
7accuratelyaccuratelyADV_8 characterisesadvmod
8characterisescharacterisVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9thetheDETDefinite=Def PronType=Art10 alterationdet
10alterationalterationNOUNNumber=Sing8 characterisesobj
11ofofADP_12 rulescase
12rulesruleNOUNNumber=Plur10 alterationnmod
13halfwayhalfwayADV_8 characterisesadvmod
14throughthroughADP_16 gamecase
15aaDETDefinite=Ind PronType=Art16 gamedet
16gamegameNOUNNumber=Sing8 characterisesobl
17ininSCONJExtPos=SCONJ20 winmark
18orderorderNOUNNumber=Sing17 infixed
19totoPART_20 winmark
20winwinVERBVerbForm=Inf8 characterisesadvcl
21??PUNCT_8 characterisespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2characterispresentthe alteration of rulesa gameaccurately, halfway propertytree rules
3winto-infinitivevn succeed-74-2 «NP V»: agent=Agent
4alterrulesnom alteration «event transitive»: of=patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

It is cheating

nsubjauxrootItPRONisAUXcheatingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 cheatingnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 cheatingaux
3cheatingcheatVERBTense=Pres VerbForm=Partrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cheatpresent · progressiveItvn cheat-10.6.1 «NP V NP»: agent=Agent

Option 2

It is fair if one is losing

explcopmarknsubjauxadvclrootItPRONisAUXfairADJifSCONJoneNUMisAUXlosingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 fairexpl
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 faircop
3fairfairADJDegree=Posrootroot
4ififSCONJ_7 losingmark
5oneoneNUMNumForm=Word NumType=Card7 losingnsubj
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 losingaux
7losingloseVERBVerbForm=Ger3 fairadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentfair propertytree rules
2lose a condition, not said to happenpresent · progressiveonevn succeed-74-3-1 «NP V»: agent=Agent

Option 3

It is permitted once a game

nsubj:passaux:passcasedetoblrootItPRONisAUXpermittedVERBonceSCONJaDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 permittednsubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 permittedaux:pass
3permittedpermitVERBTense=Past VerbForm=Part Voice=Passrootroot
4onceonceSCONJ_6 gamecase
5aaDETDefinite=Ind PronType=Art6 gamedet
6gamegameNOUNNumber=Sing3 permittedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1permitpresent · passiveItonce a gamevn admit-64.3-1 «NP V NP»: subject=Theme

Option 4

It is a clever tactic

nsubjcopdetamodrootItPRONisAUXaDETcleverADJtacticNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs5 tacticnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 tacticcop
3aaDETDefinite=Ind PronType=Art5 tacticdet
4clevercleverADJDegree=Pos5 tacticamod
5tactictacticNOUNNumber=Singrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentIta clever tactictree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/e1/