Exam question 1 · Playing fair and cheating in games
Which of the following statements most accurately characterises the alteration of rules halfway through a game in order to win?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · What happens: follow, characteris, win, alter · To what, where: alteration, game, rules
This is exam question 1 of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Which | which | PRON | PronType=Rel | 8 characterises | nsubj |
| 2 | of | of | ADP | _ | 5 statements | case |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 statements | det |
| 4 | following | follow | VERB | VerbForm=Ger | 5 statements | amod |
| 5 | statements | statement | NOUN | Number=Plur | 1 Which | nmod |
| 6 | most | most | ADV | Degree=Sup | 7 accurately | advmod |
| 7 | accurately | accurately | ADV | _ | 8 characterises | advmod |
| 8 | characterises | characteris | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 alteration | det |
| 10 | alteration | alteration | NOUN | Number=Sing | 8 characterises | obj |
| 11 | of | of | ADP | _ | 12 rules | case |
| 12 | rules | rule | NOUN | Number=Plur | 10 alteration | nmod |
| 13 | halfway | halfway | ADV | _ | 8 characterises | advmod |
| 14 | through | through | ADP | _ | 16 game | case |
| 15 | a | a | DET | Definite=Ind PronType=Art | 16 game | det |
| 16 | game | game | NOUN | Number=Sing | 8 characterises | obl |
| 17 | in | in | SCONJ | ExtPos=SCONJ | 20 win | mark |
| 18 | order | order | NOUN | Number=Sing | 17 in | fixed |
| 19 | to | to | PART | _ | 20 win | mark |
| 20 | win | win | VERB | VerbForm=Inf | 8 characterises | advcl |
| 21 | ? | ? | PUNCT | _ | 8 characterises | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | follow | gerund | vn occur-48.3-1 «NP V»: agent=Theme | ||||||
| 2 | characteris | present | the alteration of rules | a game | accurately, halfway property | tree rules | |||
| 3 | win | to-infinitive | vn succeed-74-2 «NP V»: agent=Agent | ||||||
| 4 | alter | rules | nom alteration «event transitive»: of=patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice · ✓ the right answer
It is cheating
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 cheating | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 cheating | aux |
| 3 | cheating | cheat | VERB | Tense=Pres VerbForm=Part | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cheat | present · progressive | It | vn cheat-10.6.1 «NP V NP»: agent=Agent |
Option 2
It is fair if one is losing
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 fair | expl |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 fair | cop |
| 3 | fair | fair | ADJ | Degree=Pos | root | root |
| 4 | if | if | SCONJ | _ | 7 losing | mark |
| 5 | one | one | NUM | NumForm=Word NumType=Card | 7 losing | nsubj |
| 6 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 losing | aux |
| 7 | losing | lose | VERB | VerbForm=Ger | 3 fair | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | fair property | tree rules | |||||
| 2 | lose a condition, not said to happen | present · progressive | one | vn succeed-74-3-1 «NP V»: agent=Agent |
Option 3
It is permitted once a game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 permitted | nsubj:pass |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 permitted | aux:pass |
| 3 | permitted | permit | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 4 | once | once | SCONJ | _ | 6 game | case |
| 5 | a | a | DET | Definite=Ind PronType=Art | 6 game | det |
| 6 | game | game | NOUN | Number=Sing | 3 permitted | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | permit | present · passive | It | once a game | vn admit-64.3-1 «NP V NP»: subject=Theme |
Option 4
It is a clever tactic
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 5 tactic | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 tactic | cop |
| 3 | a | a | DET | Definite=Ind PronType=Art | 5 tactic | det |
| 4 | clever | clever | ADJ | Degree=Pos | 5 tactic | amod |
| 5 | tactic | tactic | NOUN | Number=Sing | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | It | a clever tactic | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/e1/