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Exam question 2 · Playing fair and cheating in games

Identify the recommended response when another player is suspected of having moved too many squares.

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: you · What happens: identify, recommend, suspect, have, move · To what, where: recommended response, player, moved many squares

This is exam question 2 of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detamodobjmarkdetnsubj:passaux:passadvclmarkadvclamodadvmodamodobjpunctrootIdentifyVERBtheDETrecommendedVERBresponseNOUNwhenSCONJanotherDETplayerNOUNisAUXsuspectedVERBofSCONJhavingVERBmovedVERBtooADVmanyADJsquaresNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IdentifyidentifyVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art4 responsedet
3recommendedrecommendVERBTense=Past VerbForm=Part Voice=Pass4 responseamod
4responseresponseNOUNNumber=Sing1 Identifyobj
5whenwhenSCONJ_9 suspectedmark
6anotheranotherDETPronType=Ind7 playerdet
7playerplayerNOUNNumber=Sing9 suspectednsubj:pass
8isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 suspectedaux:pass
9suspectedsuspectVERBTense=Past VerbForm=Part Voice=Pass1 Identifyadvcl
10ofofSCONJ_11 havingmark
11havinghaveVERBTense=Pres VerbForm=Part9 suspectedadvcl
12movedmoveVERBTense=Past VerbForm=Part Voice=Pass15 squaresamod
13tootooADV_14 manyadvmod
14manymanyADJDegree=Pos15 squaresamod
15squaressquareNOUNNumber=Plur11 havingobj
16..PUNCT_1 Identifypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1identifyimperativeyou not said herethe recommended responsevn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent response=Theme
2recommendparticiplevn say-37.7-1-1-1 «NP V that S»: agent=Agent
3suspectpresent · passiveanother playervn consider-29.9-2 «NP V NP ADJ»: subject=Attribute
4havegerundmoved many squaresvn birth-28.2-1 «NP V NP»: agent=Agent square=Patient
5moveparticiplevn roll-51.3.1 «NP.theme V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Shouting that the player is a cheat

csubjmarkdetobjcopdetrootShoutingVERBthatSCONJtheDETplayerNOUNisAUXaDETcheatNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ShoutingshoutVERBVerbForm=Ger7 cheatcsubj
2thatthatSCONJ_4 playermark
3thetheDETDefinite=Def PronType=Art4 playerdet
4playerplayerNOUNNumber=Sing1 Shoutingobj
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 cheatcop
6aaDETDefinite=Ind PronType=Art7 cheatdet
7cheatcheatNOUNNumber=Singrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shout speech: expressgerundthe playervn manner_speaking-37.3 «NP V NP»: agent=Agent player=Topic
2is apresentShoutinga cheattree rules

Option 2

Moving extra squares oneself in return

csubjobjobjcaseoblrootMovingVERBextraADJsquaresVERBoneselfPRONinADPreturnNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MovingmoveVERBVerbForm=Ger3 squarescsubj
2extraextraADJDegree=Pos1 Movingobj
3squaressquareVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4oneselfoneselfPRONCase=Acc Person=3 PronType=Prs Reflex=Yes3 squaresobj
5ininADP_6 returncase
6returnreturnNOUNNumber=Sing3 squaresobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movegerundextravn roll-51.3.1 «NP V NP.theme»: agent=Agent extra=Theme
2squarepresentMovingoneselfreturnvn harmonize-22.6 «NP V PP»: agent=Theme oneself=Co-Theme

Option 3 · ✓ the right answer

A calm remark such as "let's count again"

detamodamodfixedpunctapposobjxcompadvmodpunctrootADETcalmADJremarkNOUNsuchADJasADP"PUNCTletVERB'sPRONcountVERBagainADV"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 remarkdet
2calmcalmADJDegree=Pos3 remarkamod
3remarkremarkNOUNNumber=Singrootroot
4suchsuchADJDegree=Pos3 remarkamod
5asasADP_4 suchfixed
6""PUNCT_7 letpunct
7letletVERBMood=Imp VerbForm=Fin3 remarkappos
8'swePRONCase=Acc Number=Plur Person=1 PronType=Prs7 letobj
9countcountVERBVerbForm=Inf7 letxcomp
10againagainADV_9 countadvmod
11""PUNCT_7 letpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1let in a quoteinfinitive'stree rules
2count in a quoteinfinitive's not said hereagainvn matter-91 «NP V»: agent=Stimulus

Option 4

Quitting the game and leaving at once

detobjccconjcaseoblrootQuittingVERBtheDETgameNOUNandCCONJleavingVERBatADPonceADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1QuittingquitVERBTense=Pres VerbForm=Partrootroot
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing1 Quittingobj
4andandCCONJ_5 leavingcc
5leavingleaveVERBTense=Pres VerbForm=Part1 Quittingconj
6atatADP_7 oncecase
7onceonceADVNumForm=Word NumType=Mult5 leavingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1quitgerundthe gamevn resign-10.11-2 «NP V NP»: agent=Agent game=Source
2leavegerundvn keep-15.2 «NP V NP PP.location»: agent=Agent at once=Location

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/e2/