Exam question 2 · Playing fair and cheating in games
Identify the recommended response when another player is suspected of having moved too many squares.
Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: you · What happens: identify, recommend, suspect, have, move · To what, where: recommended response, player, moved many squares
This is exam question 2 of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Identify | identify | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 4 response | det |
| 3 | recommended | recommend | VERB | Tense=Past VerbForm=Part Voice=Pass | 4 response | amod |
| 4 | response | response | NOUN | Number=Sing | 1 Identify | obj |
| 5 | when | when | SCONJ | _ | 9 suspected | mark |
| 6 | another | another | DET | PronType=Ind | 7 player | det |
| 7 | player | player | NOUN | Number=Sing | 9 suspected | nsubj:pass |
| 8 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 suspected | aux:pass |
| 9 | suspected | suspect | VERB | Tense=Past VerbForm=Part Voice=Pass | 1 Identify | advcl |
| 10 | of | of | SCONJ | _ | 11 having | mark |
| 11 | having | have | VERB | Tense=Pres VerbForm=Part | 9 suspected | advcl |
| 12 | moved | move | VERB | Tense=Past VerbForm=Part Voice=Pass | 15 squares | amod |
| 13 | too | too | ADV | _ | 14 many | advmod |
| 14 | many | many | ADJ | Degree=Pos | 15 squares | amod |
| 15 | squares | square | NOUN | Number=Plur | 11 having | obj |
| 16 | . | . | PUNCT | _ | 1 Identify | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | identify | imperative | you not said here | the recommended response | vn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent response=Theme | ||||
| 2 | recommend | participle | vn say-37.7-1-1-1 «NP V that S»: agent=Agent | ||||||
| 3 | suspect | present · passive | another player | vn consider-29.9-2 «NP V NP ADJ»: subject=Attribute | |||||
| 4 | have | gerund | moved many squares | vn birth-28.2-1 «NP V NP»: agent=Agent square=Patient | |||||
| 5 | move | participle | vn roll-51.3.1 «NP.theme V»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
Shouting that the player is a cheat
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Shouting | shout | VERB | VerbForm=Ger | 7 cheat | csubj |
| 2 | that | that | SCONJ | _ | 4 player | mark |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 player | det |
| 4 | player | player | NOUN | Number=Sing | 1 Shouting | obj |
| 5 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 cheat | cop |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 cheat | det |
| 7 | cheat | cheat | NOUN | Number=Sing | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | shout speech: express | gerund | the player | vn manner_speaking-37.3 «NP V NP»: agent=Agent player=Topic | |||||
| 2 | is a | present | Shouting | a cheat | tree rules |
Option 2
Moving extra squares oneself in return
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Moving | move | VERB | VerbForm=Ger | 3 squares | csubj |
| 2 | extra | extra | ADJ | Degree=Pos | 1 Moving | obj |
| 3 | squares | square | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | oneself | oneself | PRON | Case=Acc Person=3 PronType=Prs Reflex=Yes | 3 squares | obj |
| 5 | in | in | ADP | _ | 6 return | case |
| 6 | return | return | NOUN | Number=Sing | 3 squares | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | move | gerund | extra | vn roll-51.3.1 «NP V NP.theme»: agent=Agent extra=Theme | |||||
| 2 | square | present | Moving | oneself | return | vn harmonize-22.6 «NP V PP»: agent=Theme oneself=Co-Theme |
Option 3 · ✓ the right answer
A calm remark such as "let's count again"
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 3 remark | det |
| 2 | calm | calm | ADJ | Degree=Pos | 3 remark | amod |
| 3 | remark | remark | NOUN | Number=Sing | root | root |
| 4 | such | such | ADJ | Degree=Pos | 3 remark | amod |
| 5 | as | as | ADP | _ | 4 such | fixed |
| 6 | " | " | PUNCT | _ | 7 let | punct |
| 7 | let | let | VERB | Mood=Imp VerbForm=Fin | 3 remark | appos |
| 8 | 's | we | PRON | Case=Acc Number=Plur Person=1 PronType=Prs | 7 let | obj |
| 9 | count | count | VERB | VerbForm=Inf | 7 let | xcomp |
| 10 | again | again | ADV | _ | 9 count | advmod |
| 11 | " | " | PUNCT | _ | 7 let | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | let in a quote | infinitive | 's | tree rules | |||||
| 2 | count in a quote | infinitive | 's not said here | again | vn matter-91 «NP V»: agent=Stimulus |
Option 4
Quitting the game and leaving at once
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Quitting | quit | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 game | det |
| 3 | game | game | NOUN | Number=Sing | 1 Quitting | obj |
| 4 | and | and | CCONJ | _ | 5 leaving | cc |
| 5 | leaving | leave | VERB | Tense=Pres VerbForm=Part | 1 Quitting | conj |
| 6 | at | at | ADP | _ | 7 once | case |
| 7 | once | once | ADV | NumForm=Word NumType=Mult | 5 leaving | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | quit | gerund | the game | vn resign-10.11-2 «NP V NP»: agent=Agent game=Source | |||||
| 2 | leave | gerund | vn keep-15.2 «NP V NP PP.location»: agent=Agent at once=Location |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/e2/