Test 3 · ★ · Playing fair and cheating in games
Why would agreeing on rules before a game prevent arguments?
Mova's choice: option 4 · The right answer: option 4 · right ✓ · What happens: agree, prevent · To what, where: arguments
This is test 3 · ★ of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Why | why | ADV | PronType=Int | 3 agreeing | advmod |
| 2 | would | would | AUX | VerbForm=Fin | 3 agreeing | aux |
| 3 | agreeing | agree | VERB | Tense=Pres VerbForm=Part | root | root |
| 4 | on | on | ADP | _ | 5 rules | case |
| 5 | rules | rule | NOUN | Number=Plur | 3 agreeing | obl |
| 6 | before | before | ADP | _ | 8 game | case |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 game | det |
| 8 | game | game | NOUN | Number=Sing | 3 agreeing | obl |
| 9 | prevent | prevent | VERB | VerbForm=Inf | 3 agreeing | conj |
| 10 | arguments | argument | NOUN | Number=Plur | 9 prevent | obj |
| 11 | ? | ? | PUNCT | _ | 3 agreeing | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | agree speech: agree | would | before a game | on rules | vn correspond-36.1-1 «NP V PP.theme S»: agent=Agent on rule=Topic | ||||
| 2 | prevent | infinitive | arguments | vn forbid-64.4-1 «NP V NP»: agent=Causer argument=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
Because the loser gets to choose new rules
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Because | because | SCONJ | _ | 4 gets | mark |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 loser | det |
| 3 | loser | loser | NOUN | Number=Sing | 4 gets | nsubj |
| 4 | gets | get | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | to | to | PART | _ | 6 choose | mark |
| 6 | choose | choose | VERB | VerbForm=Inf | 4 gets | xcomp |
| 7 | new | new | ADJ | Degree=Pos | 8 rules | amod |
| 8 | rules | rule | NOUN | Number=Plur | 6 choose | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | get | present | the loser | vn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus | |||||
| 2 | choose | to-infinitive | the loser not said here | new rules | vn get-13.5.1 «NP V NP»: agent=Agent rule=Theme |
Option 2
Because games with rules are always boring
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Because | because | SCONJ | _ | 7 boring | mark |
| 2 | games | game | NOUN | Number=Plur | 7 boring | nsubj |
| 3 | with | with | ADP | _ | 4 rules | case |
| 4 | rules | rule | NOUN | Number=Plur | 2 games | nmod |
| 5 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 7 boring | cop |
| 6 | always | always | ADV | PronType=Tot | 7 boring | advmod |
| 7 | boring | boring | ADJ | Degree=Pos | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | games with rules | always, boring property | tree rules |
Option 3
Because rules are only for the winners
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Because | because | ADP | ExtPos=ADP | 2 rules | case |
| 2 | rules | rule | NOUN | Number=Plur | 7 winners | obl |
| 3 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 7 winners | cop |
| 4 | only | only | ADV | _ | 7 winners | advmod |
| 5 | for | for | ADP | _ | 7 winners | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 winners | det |
| 7 | winners | winner | NOUN | Number=Plur | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | for the winners; because rules | tree rules |
Option 4 · ← Mova's choice · ✓ the right answer
Nobody can change them halfway to win
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Nobody | nobody | PRON | Number=Sing PronType=Neg | 3 change | nsubj |
| 2 | can | can | AUX | VerbForm=Fin | 3 change | aux |
| 3 | change | change | VERB | VerbForm=Inf | root | root |
| 4 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 3 change | obj |
| 5 | halfway | halfway | ADV | _ | 3 change | advmod |
| 6 | to | to | PART | _ | 7 win | mark |
| 7 | win | win | VERB | VerbForm=Inf | 3 change | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | change | can | Nobody | them = they | halfway property | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent they=Patient | |||
| 2 | win | to-infinitive | Nobody not said here | vn succeed-74-2 «NP V»: agent=Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/t3/