Exam question 2 · Sharing toys and playing board games fairly
Which of the following statements most accurately characterises the aim of chess?
Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: chess · What happens: follow, characteris, aim · To what, where: aim
This is exam question 2 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Which | which | PRON | PronType=Rel | 8 characterises | nsubj |
| 2 | of | of | ADP | _ | 5 statements | case |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 statements | det |
| 4 | following | follow | VERB | VerbForm=Ger | 5 statements | amod |
| 5 | statements | statement | NOUN | Number=Plur | 8 characterises | obl |
| 6 | most | most | ADV | Degree=Sup | 7 accurately | advmod |
| 7 | accurately | accurately | ADV | _ | 8 characterises | advmod |
| 8 | characterises | characteris | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 aim | det |
| 10 | aim | aim | NOUN | Number=Sing | 8 characterises | obj |
| 11 | of | of | ADP | _ | 12 chess | case |
| 12 | chess | chess | NOUN | Number=Sing | 10 aim | nmod |
| 13 | ? | ? | PUNCT | _ | 8 characterises | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | follow | gerund | vn occur-48.3-1 «NP V»: agent=Theme | ||||||
| 2 | characteris | present | the aim of chess | of the following statements; accurately property | tree rules | ||||
| 3 | aim | chess | nom aim «cognition intransitive»: of=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
To keep all one's pieces on the board
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 keep | mark |
| 2 | keep | keep | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | all | all | DET | PronType=Tot | 4 one | det |
| 4 | one | one | NOUN | Number=Sing | 6 pieces | nmod:poss |
| 5 | 's | 's | PART | _ | 4 one | case |
| 6 | pieces | piece | NOUN | Number=Plur | 2 keep | obj |
| 7 | on | on | ADP | _ | 9 board | case |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 board | det |
| 9 | board | board | NOUN | Number=Sing | 2 keep | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | keep | to-infinitive | all one's pieces | the board | vn keep-15.2 «NP V NP PP.location»: agent=Agent piece=Theme on board=Location |
Option 2 · ✓ the right answer
To checkmate the opponent's king
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 checkmate | mark |
| 2 | checkmate | checkmate | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 opponent | det |
| 4 | opponent | opponent | NOUN | Number=Sing | 6 king | nmod:poss |
| 5 | 's | 's | PART | _ | 4 opponent | case |
| 6 | king | king | NOUN | Number=Sing | 2 checkmate | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | checkmate | to-infinitive | the opponent's king | tree rules |
Option 3
To capture every one of the opponent's pieces
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 capture | mark |
| 2 | capture | capture | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | every | every | DET | PronType=Tot | 4 one | det |
| 4 | one | one | NOUN | Number=Sing | 2 capture | obj |
| 5 | of | of | ADP | _ | 9 pieces | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 opponent | det |
| 7 | opponent | opponent | NOUN | Number=Sing | 9 pieces | nmod:poss |
| 8 | 's | 's | PART | _ | 7 opponent | case |
| 9 | pieces | piece | NOUN | Number=Plur | 4 one | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | capture | to-infinitive | every one of the opponent's pieces | vn steal-10.5-1 «NP V NP»: agent=Agent one=Theme |
Option 4
To reach the far side of the board
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 reach | mark |
| 2 | reach | reach | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 side | det |
| 4 | far | far | ADJ | Degree=Pos | 5 side | amod |
| 5 | side | side | NOUN | Number=Sing | 2 reach | obj |
| 6 | of | of | ADP | _ | 8 board | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 board | det |
| 8 | board | board | NOUN | Number=Sing | 5 side | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | reach | to-infinitive | the far side of the board | vn body_motion-49.2-1-1 «NP V NP ADV»: agent=Agent side=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/e2/