Mova0.5 pre-release⌕
☰
home / corpora / questions / Everyday / Sharing toys and playing board games f… / e2

Exam question 2 · Sharing toys and playing board games fairly

Which of the following statements most accurately characterises the aim of chess?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: chess · What happens: follow, characteris, aim · To what, where: aim

This is exam question 2 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcasedetamodobladvmodadvmoddetobjcasenmodpunctrootWhichPRONofADPtheDETfollowingVERBstatementsNOUNmostADVaccuratelyADVcharacterisesVERBtheDETaimNOUNofADPchessNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel8 characterisesnsubj
2ofofADP_5 statementscase
3thetheDETDefinite=Def PronType=Art5 statementsdet
4followingfollowVERBVerbForm=Ger5 statementsamod
5statementsstatementNOUNNumber=Plur8 characterisesobl
6mostmostADVDegree=Sup7 accuratelyadvmod
7accuratelyaccuratelyADV_8 characterisesadvmod
8characterisescharacterisVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9thetheDETDefinite=Def PronType=Art10 aimdet
10aimaimNOUNNumber=Sing8 characterisesobj
11ofofADP_12 chesscase
12chesschessNOUNNumber=Sing10 aimnmod
13??PUNCT_8 characterisespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2characterispresentthe aim of chessof the following statements; accurately propertytree rules
3aimchessnom aim «cognition intransitive»: of=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

To keep all one's pieces on the board

markdetnmod:posscaseobjcasedetoblrootToPARTkeepVERBallDEToneNOUN'sPARTpiecesNOUNonADPtheDETboardNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 keepmark
2keepkeepVERBMood=Imp VerbForm=Finrootroot
3allallDETPronType=Tot4 onedet
4oneoneNOUNNumber=Sing6 piecesnmod:poss
5's'sPART_4 onecase
6piecespieceNOUNNumber=Plur2 keepobj
7ononADP_9 boardcase
8thetheDETDefinite=Def PronType=Art9 boarddet
9boardboardNOUNNumber=Sing2 keepobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keepto-infinitiveall one's piecesthe boardvn keep-15.2 «NP V NP PP.location»: agent=Agent piece=Theme on board=Location

Option 2 · ✓ the right answer

To checkmate the opponent's king

markdetnmod:posscaseobjrootToPARTcheckmateVERBtheDETopponentNOUN'sPARTkingNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 checkmatemark
2checkmatecheckmateVERBMood=Imp VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 opponentdet
4opponentopponentNOUNNumber=Sing6 kingnmod:poss
5's'sPART_4 opponentcase
6kingkingNOUNNumber=Sing2 checkmateobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1checkmateto-infinitivethe opponent's kingtree rules

Option 3

To capture every one of the opponent's pieces

markdetobjcasedetnmod:posscasenmodrootToPARTcaptureVERBeveryDEToneNOUNofADPtheDETopponentNOUN'sPARTpiecesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 capturemark
2capturecaptureVERBMood=Imp VerbForm=Finrootroot
3everyeveryDETPronType=Tot4 onedet
4oneoneNOUNNumber=Sing2 captureobj
5ofofADP_9 piecescase
6thetheDETDefinite=Def PronType=Art7 opponentdet
7opponentopponentNOUNNumber=Sing9 piecesnmod:poss
8's'sPART_7 opponentcase
9piecespieceNOUNNumber=Plur4 onenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1captureto-infinitiveevery one of the opponent's piecesvn steal-10.5-1 «NP V NP»: agent=Agent one=Theme

Option 4

To reach the far side of the board

markdetamodobjcasedetnmodrootToPARTreachVERBtheDETfarADJsideNOUNofADPtheDETboardNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 reachmark
2reachreachVERBMood=Imp VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 sidedet
4farfarADJDegree=Pos5 sideamod
5sidesideNOUNNumber=Sing2 reachobj
6ofofADP_8 boardcase
7thetheDETDefinite=Def PronType=Art8 boarddet
8boardboardNOUNNumber=Sing5 sidenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1reachto-infinitivethe far side of the boardvn body_motion-49.2-1-1 «NP V NP ADV»: agent=Agent side=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/e2/