Exam question 1 · Sharing toys and playing board games fairly
Identify the reason for which the rules of a new board game are read together before play.
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: you, new board game · What happens: identify, read, rule · To what, where: reason, rules
This is exam question 1 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Identify | identify | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 reason | det |
| 3 | reason | reason | NOUN | Number=Sing | 1 Identify | obj |
| 4 | for | for | ADP | _ | 5 which | case |
| 5 | which | which | PRON | PronType=Rel | 14 read | obl |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 rules | det |
| 7 | rules | rule | NOUN | Number=Plur | 14 read | nsubj:pass |
| 8 | of | of | ADP | _ | 12 game | case |
| 9 | a | a | DET | Definite=Ind PronType=Art | 12 game | det |
| 10 | new | new | ADJ | Degree=Pos | 12 game | amod |
| 11 | board | board | NOUN | Number=Sing | 12 game | compound |
| 12 | game | game | NOUN | Number=Sing | 7 rules | nmod |
| 13 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 14 read | aux:pass |
| 14 | read | read | VERB | Tense=Past VerbForm=Part Voice=Pass | 3 reason | acl:relcl |
| 15 | together | together | ADV | _ | 14 read | advmod |
| 16 | before | before | ADP | _ | 17 play | case |
| 17 | play | play | NOUN | Number=Sing | 14 read | obl |
| 18 | . | . | PUNCT | _ | 1 Identify | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | identify | imperative | you not said here | the reason | vn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent reason=Theme | ||||
| 2 | read | present · passive | the rules of a new board game | before play | for the reason; together property | vn transfer_mesg-37.1.1-1 «NP V NP»: subject=Topic | |||
| 3 | rule | a new board game | nom rule «cognition intransitive»: of=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice · ✓ the right answer
All players need the same rules for the game to be fair
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | All | all | DET | PronType=Tot | 2 players | det |
| 2 | players | player | NOUN | Number=Plur | 3 need | nsubj |
| 3 | need | need | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | the | the | DET | Definite=Def PronType=Art | 6 rules | det |
| 5 | same | same | ADJ | Degree=Pos | 6 rules | amod |
| 6 | rules | rule | NOUN | Number=Plur | 3 need | obj |
| 7 | for | for | ADP | _ | 9 game | case |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 game | det |
| 9 | game | game | NOUN | Number=Sing | 6 rules | nmod |
| 10 | to | to | PART | _ | 12 fair | mark |
| 11 | be | be | AUX | VerbForm=Inf | 12 fair | cop |
| 12 | fair | fair | ADJ | Degree=Pos | 3 need | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | need | present | all players | the same rules | for the game | vn want-32.1-1-1 «NP V NP ADJ»: agent=Pivot rule=Theme | |||
| 2 | is not said to happen | to-infinitive | the same rules not said here | fair property | tree rules |
Option 2
The oldest player alone requires knowledge of the rules
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 3 player | det |
| 2 | oldest | old | ADJ | Degree=Sup | 3 player | amod |
| 3 | player | player | NOUN | Number=Sing | 5 requires | nsubj |
| 4 | alone | alone | ADV | _ | 3 player | advmod |
| 5 | requires | require | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | knowledge | knowledge | NOUN | Number=Sing | 5 requires | obj |
| 7 | of | of | ADP | _ | 9 rules | case |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 rules | det |
| 9 | rules | rule | NOUN | Number=Plur | 6 knowledge | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | require | present | the oldest player | knowledge of the rules | vn require-103-1 «NP V NP»: agent=Theme knowledge=Precondition |
Option 3
The rules change once read
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 rules | det |
| 2 | rules | rule | NOUN | Number=Plur | 3 change | nsubj |
| 3 | change | change | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | once | once | ADV | NumForm=Word NumType=Mult | 5 read | advmod |
| 5 | read | read | VERB | Tense=Past VerbForm=Part Voice=Pass | 3 change | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | change | present | the rules | vn dress-41.1.1-1-1 «NP V»: agent=Agent | |||||
| 2 | read | participle | the rules not said here | once property | vn transfer_mesg-37.1.1-1 «NP V»: agent=Agent |
Option 4
Reading the rules makes the game considerably shorter
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Reading | read | VERB | VerbForm=Ger | 4 makes | csubj |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 rules | det |
| 3 | rules | rule | NOUN | Number=Plur | 1 Reading | obj |
| 4 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | the | the | DET | Definite=Def PronType=Art | 6 game | det |
| 6 | game | game | NOUN | Number=Sing | 4 makes | obj |
| 7 | considerably | considerably | ADV | _ | 4 makes | advmod |
| 8 | shorter | short | ADJ | Degree=Cmp | 4 makes | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | read | gerund | the rules | vn transfer_mesg-37.1.1-1 «NP V NP»: agent=Agent rule=Topic | |||||
| 2 | make | present | Reading | the game | considerably, short property | vn build-26.1-1 «NP.asset V NP»: agent=Asset game=Product |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/e1/