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Exam question 1 · Sharing toys and playing board games fairly

Identify the reason for which the rules of a new board game are read together before play.

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: you, new board game · What happens: identify, read, rule · To what, where: reason, rules

This is exam question 1 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detobjcaseobldetnsubj:passcasedetamodcompoundnmodaux:passacl:relcladvmodcaseoblpunctrootIdentifyVERBtheDETreasonNOUNforADPwhichPRONtheDETrulesNOUNofADPaDETnewADJboardNOUNgameNOUNareAUXreadVERBtogetherADVbeforeADPplayNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IdentifyidentifyVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 reasondet
3reasonreasonNOUNNumber=Sing1 Identifyobj
4forforADP_5 whichcase
5whichwhichPRONPronType=Rel14 readobl
6thetheDETDefinite=Def PronType=Art7 rulesdet
7rulesruleNOUNNumber=Plur14 readnsubj:pass
8ofofADP_12 gamecase
9aaDETDefinite=Ind PronType=Art12 gamedet
10newnewADJDegree=Pos12 gameamod
11boardboardNOUNNumber=Sing12 gamecompound
12gamegameNOUNNumber=Sing7 rulesnmod
13arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin14 readaux:pass
14readreadVERBTense=Past VerbForm=Part Voice=Pass3 reasonacl:relcl
15togethertogetherADV_14 readadvmod
16beforebeforeADP_17 playcase
17playplayNOUNNumber=Sing14 readobl
18..PUNCT_1 Identifypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1identifyimperativeyou not said herethe reasonvn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent reason=Theme
2readpresent · passivethe rules of a new board gamebefore playfor the reason; together propertyvn transfer_mesg-37.1.1-1 «NP V NP»: subject=Topic
3rulea new board gamenom rule «cognition intransitive»: of=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

All players need the same rules for the game to be fair

detnsubjdetamodobjcasedetnmodmarkcopxcomprootAllDETplayersNOUNneedVERBtheDETsameADJrulesNOUNforADPtheDETgameNOUNtoPARTbeAUXfairADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AllallDETPronType=Tot2 playersdet
2playersplayerNOUNNumber=Plur3 neednsubj
3needneedVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art6 rulesdet
5samesameADJDegree=Pos6 rulesamod
6rulesruleNOUNNumber=Plur3 needobj
7forforADP_9 gamecase
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing6 rulesnmod
10totoPART_12 fairmark
11bebeAUXVerbForm=Inf12 faircop
12fairfairADJDegree=Pos3 needxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1needpresentall playersthe same rulesfor the gamevn want-32.1-1-1 «NP V NP ADJ»: agent=Pivot rule=Theme
2is not said to happento-infinitivethe same rules not said herefair propertytree rules

Option 2

The oldest player alone requires knowledge of the rules

detamodnsubjadvmodobjcasedetnmodrootTheDEToldestADJplayerNOUNaloneADVrequiresVERBknowledgeNOUNofADPtheDETrulesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 playerdet
2oldestoldADJDegree=Sup3 playeramod
3playerplayerNOUNNumber=Sing5 requiresnsubj
4alonealoneADV_3 playeradvmod
5requiresrequireVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6knowledgeknowledgeNOUNNumber=Sing5 requiresobj
7ofofADP_9 rulescase
8thetheDETDefinite=Def PronType=Art9 rulesdet
9rulesruleNOUNNumber=Plur6 knowledgenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1requirepresentthe oldest playerknowledge of the rulesvn require-103-1 «NP V NP»: agent=Theme knowledge=Precondition

Option 3

The rules change once read

detnsubjadvmodadvclrootTheDETrulesNOUNchangeVERBonceADVreadVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 rulesdet
2rulesruleNOUNNumber=Plur3 changensubj
3changechangeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4onceonceADVNumForm=Word NumType=Mult5 readadvmod
5readreadVERBTense=Past VerbForm=Part Voice=Pass3 changeadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1changepresentthe rulesvn dress-41.1.1-1-1 «NP V»: agent=Agent
2readparticiplethe rules not said hereonce propertyvn transfer_mesg-37.1.1-1 «NP V»: agent=Agent

Option 4

Reading the rules makes the game considerably shorter

csubjdetobjdetobjadvmodxcomprootReadingVERBtheDETrulesNOUNmakesVERBtheDETgameNOUNconsiderablyADVshorterADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ReadingreadVERBVerbForm=Ger4 makescsubj
2thetheDETDefinite=Def PronType=Art3 rulesdet
3rulesruleNOUNNumber=Plur1 Readingobj
4makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5thetheDETDefinite=Def PronType=Art6 gamedet
6gamegameNOUNNumber=Sing4 makesobj
7considerablyconsiderablyADV_4 makesadvmod
8shortershortADJDegree=Cmp4 makesxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1readgerundthe rulesvn transfer_mesg-37.1.1-1 «NP V NP»: agent=Agent rule=Topic
2makepresentReadingthe gameconsiderably, short propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset game=Product

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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