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Exam question 4 · Sharing toys and playing board games fairly

Ascertain the correct attitude towards the outcome of a game of chance.

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: you · What happens: ascertain · To what, where: correct attitude

This is exam question 4 of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detamodobjcasedetoblcasedetnmodcasenmodpunctrootAscertainVERBtheDETcorrectADJattitudeNOUNtowardsADPtheDEToutcomeNOUNofADPaDETgameNOUNofADPchanceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AscertainascertainVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art4 attitudedet
3correctcorrectADJDegree=Pos4 attitudeamod
4attitudeattitudeNOUNNumber=Sing1 Ascertainobj
5towardstowardsADP_7 outcomecase
6thetheDETDefinite=Def PronType=Art7 outcomedet
7outcomeoutcomeNOUNNumber=Sing1 Ascertainobl
8ofofADP_10 gamecase
9aaDETDefinite=Ind PronType=Art10 gamedet
10gamegameNOUNNumber=Sing7 outcomenmod
11ofofADP_12 chancecase
12chancechanceNOUNNumber=Sing10 gamenmod
13..PUNCT_1 Ascertainpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ascertainimperativeyou not said herethe correct attitudetowards the outcome of a game of chancevn discover-84 «NP V NP»: agent=Agent attitude=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

The dice are to be blamed and replaced

detnsubj:passaux:passmarkaux:passccconjrootTheDETdiceNOUNareAUXtoPARTbeAUXblamedVERBandCCONJreplacedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 dicedet
2dicedieNOUNNumber=Plur6 blamednsubj:pass
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 blamedaux:pass
4totoPART_6 blamedmark
5bebeAUXVerbForm=Inf6 blamedaux:pass
6blamedblameVERBTense=Past VerbForm=Part Voice=Passrootroot
7andandCCONJ_8 replacedcc
8replacedreplaceVERBTense=Past VerbForm=Part Voice=Pass6 blamedconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1blamepresent · passivethe dicevn judgment-33.1 «NP V NP»: subject=Theme
2replaceparticiplevn substitute-13.6.2-1 «NP V PP.co-theme»: agent=Theme

Option 2

The loser was careless and is to blame

detnsubjcopcccopmarkconjrootTheDETloserNOUNwasAUXcarelessADJandCCONJisAUXtoPARTblameVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 loserdet
2loserloserNOUNNumber=Sing4 carelessnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 carelesscop
4carelesscarelessADJDegree=Posrootroot
5andandCCONJ_8 blamecc
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 blamecop
7totoPART_8 blamemark
8blameblameVERBVerbForm=Inf4 carelessconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastthe losercareless propertytree rules
2ispresentthe loser not said hereblame propertytree rules

Option 3 · ← Mova's choice · ✓ the right answer

Luck decides, so no person is to be blamed

nsubjpunctadvmoddetnsubj:passaux:passmarkaux:passccomprootLuckNOUNdecidesVERB,PUNCTsoADVnoDETpersonNOUNisAUXtoPARTbeAUXblamedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LuckluckNOUNNumber=Sing2 decidesnsubj
2decidesdecideVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3,,PUNCT_10 blamedpunct
4sosoADV_10 blamedadvmod
5nonoDETPronType=Neg6 persondet
6personpersonNOUNNumber=Sing10 blamednsubj:pass
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 blamedaux:pass
8totoPART_10 blamedmark
9bebeAUXVerbForm=Inf10 blamedaux:pass
10blamedblameVERBTense=Past VerbForm=Part Voice=Pass2 decidesccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1decidepresentLuckvn correspond-36.1-1 «NP V what S_INF»: agent=Agent clause=Topic
2blame not said to happenpresent · passiveno personvn judgment-33.1 «NP V NP»: subject=Theme

Option 4

The winner was the cleverest player

detnsubjcopdetamodrootTheDETwinnerNOUNwasAUXtheDETcleverestADJplayerNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 winnerdet
2winnerwinnerNOUNNumber=Sing6 playernsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 playercop
4thetheDETDefinite=Def PronType=Art6 playerdet
5cleverestcleverADJDegree=Sup6 playeramod
6playerplayerNOUNNumber=Singrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastthe winnerthe cleverest playertree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/e4/