Test 15 · ★ · Sharing toys and playing board games fairly
Jo flips the board whenever she loses. What will likely happen?
Mova's choice: option 3 · The right answer: option 4 · wrong ✗ · Who acts: Jo · What happens: flip, lose, happen · To what, where: board
This is test 15 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: Jo flips the board whenever she loses.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Jo | Jo | PROPN | Number=Sing | 2 flips | nsubj |
| 2 | flips | flip | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 board | det |
| 4 | board | board | NOUN | Number=Sing | 2 flips | obj |
| 5 | whenever | whenever | ADV | PronType=Rel | 7 loses | advmod |
| 6 | she | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 7 loses | nsubj |
| 7 | loses | lose | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 2 flips | advcl |
| 8 | . | . | PUNCT | _ | 2 flips | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | flip | present | Jo | the board | vn throw-17.1-1 «NP V NP»: agent=Agent board=Theme | ||||
| 2 | lose | present | Jo | whenever property | vn succeed-74-3-1 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What will likely happen?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 4 happen | nsubj |
| 2 | will | will | AUX | VerbForm=Fin | 4 happen | aux |
| 3 | likely | likely | ADV | _ | 4 happen | advmod |
| 4 | happen | happen | VERB | VerbForm=Inf | root | root |
| 5 | ? | ? | PUNCT | _ | 4 happen | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | happen | future | likely property | vn occur-48.3-1 «NP V»: agent=Theme |
The options
Option 1
Everyone lets her win forever after that
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Everyone | everyone | PRON | Number=Sing PronType=Tot | 2 lets | nsubj |
| 2 | lets | let | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | her | she | PRON | Case=Acc Gender=Fem Number=Sing Person=3 PronType=Prs | 2 lets | obj |
| 4 | win | win | VERB | VerbForm=Inf | 2 lets | xcomp |
| 5 | forever | forever | ADV | _ | 4 win | advmod |
| 6 | after | after | ADP | _ | 7 that | case |
| 7 | that | that | PRON | Number=Sing PronType=Dem | 4 win | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | let | present | Everyone | her = she | tree rules | ||||
| 2 | win | infinitive | her = she not said here | after that | forever property | vn succeed-74-2 «NP V»: agent=Agent |
Option 2
She becomes the best player in the class
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | She | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 2 becomes | nsubj |
| 2 | becomes | become | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 player | det |
| 4 | best | good | ADJ | Degree=Sup | 5 player | amod |
| 5 | player | player | NOUN | Number=Sing | 2 becomes | xcomp |
| 6 | in | in | ADP | _ | 8 class | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 class | det |
| 8 | class | class | NOUN | Number=Sing | 5 player | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | become | present | She | the best player in the class | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |
Option 3 · ← Mova's choice
Nothing, because flipping the board is part of games
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Nothing | nothing | PRON | Number=Sing PronType=Neg | 8 part | nsubj |
| 2 | , | , | PUNCT | _ | 4 flipping | punct |
| 3 | because | because | SCONJ | _ | 4 flipping | mark |
| 4 | flipping | flip | VERB | VerbForm=Ger | 1 Nothing | conj |
| 5 | the | the | DET | Definite=Def PronType=Art | 6 board | det |
| 6 | board | board | NOUN | Number=Sing | 4 flipping | obj |
| 7 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 8 part | cop |
| 8 | part | part | NOUN | Number=Sing | root | root |
| 9 | of | of | ADP | _ | 10 games | case |
| 10 | games | game | NOUN | Number=Plur | 8 part | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | flip | gerund | Nothing not said here | the board | vn throw-17.1-1 «NP V NP»: agent=Agent board=Theme | ||||
| 2 | is a | present | Nothing | part | of games | tree rules |
Option 4 · ✓ the right answer
Others stop wanting to play with her
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Others | other | NOUN | Number=Plur | 2 stop | nsubj |
| 2 | stop | stop | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | wanting | want | VERB | VerbForm=Ger | 2 stop | xcomp |
| 4 | to | to | PART | _ | 5 play | mark |
| 5 | play | play | VERB | VerbForm=Inf | 3 wanting | xcomp |
| 6 | with | with | ADP | _ | 7 her | case |
| 7 | her | she | PRON | Case=Acc Gender=Fem Number=Sing Person=3 PronType=Prs | 5 play | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | stop | present | Others | vn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality | |||||
| 2 | want | gerund | Others not said here | vn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme | |||||
| 3 | play not said to happen | to-infinitive | Others not said here | with her = she | vn play-114.2-1 «NP V PP.co-agent»: agent=Agent with she=Co-Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t15/