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Test 15 · ★ · Sharing toys and playing board games fairly

Jo flips the board whenever she loses. What will likely happen?

Mova's choice: option 3 · The right answer: option 4 · wrong ✗ · Who acts: Jo · What happens: flip, lose, happen · To what, where: board

This is test 15 · ★ of lesson 242 «Sharing toys and playing board games fairly» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Jo flips the board whenever she loses.

nsubjdetobjadvmodnsubjadvclpunctrootJoPROPNflipsVERBtheDETboardNOUNwheneverADVshePRONlosesVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1JoJoPROPNNumber=Sing2 flipsnsubj
2flipsflipVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 boarddet
4boardboardNOUNNumber=Sing2 flipsobj
5wheneverwheneverADVPronType=Rel7 losesadvmod
6sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs7 losesnsubj
7losesloseVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 flipsadvcl
8..PUNCT_2 flipspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1flippresentJothe boardvn throw-17.1-1 «NP V NP»: agent=Agent board=Theme
2losepresentJowhenever propertyvn succeed-74-3-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What will likely happen?

nsubjauxadvmodpunctrootWhatPRONwillAUXlikelyADVhappenVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 happennsubj
2willwillAUXVerbForm=Fin4 happenaux
3likelylikelyADV_4 happenadvmod
4happenhappenVERBVerbForm=Infrootroot
5??PUNCT_4 happenpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1happenfuturelikely propertyvn occur-48.3-1 «NP V»: agent=Theme

The options

Option 1

Everyone lets her win forever after that

nsubjobjxcompadvmodcaseoblrootEveryonePRONletsVERBherPRONwinVERBforeverADVafterADPthatPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EveryoneeveryonePRONNumber=Sing PronType=Tot2 letsnsubj
2letsletVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs2 letsobj
4winwinVERBVerbForm=Inf2 letsxcomp
5foreverforeverADV_4 winadvmod
6afterafterADP_7 thatcase
7thatthatPRONNumber=Sing PronType=Dem4 winobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letpresentEveryoneher = shetree rules
2wininfinitiveher = she not said hereafter thatforever propertyvn succeed-74-2 «NP V»: agent=Agent

Option 2

She becomes the best player in the class

nsubjdetamodxcompcasedetnmodrootShePRONbecomesVERBtheDETbestADJplayerNOUNinADPtheDETclassNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 becomesnsubj
2becomesbecomeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 playerdet
4bestgoodADJDegree=Sup5 playeramod
5playerplayerNOUNNumber=Sing2 becomesxcomp
6ininADP_8 classcase
7thetheDETDefinite=Def PronType=Art8 classdet
8classclassNOUNNumber=Sing5 playernmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1becomepresentShethe best player in the classvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

Option 3 · ← Mova's choice

Nothing, because flipping the board is part of games

nsubjpunctmarkconjdetobjcopcasenmodrootNothingPRON,PUNCTbecauseSCONJflippingVERBtheDETboardNOUNisAUXpartNOUNofADPgamesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Neg8 partnsubj
2,,PUNCT_4 flippingpunct
3becausebecauseSCONJ_4 flippingmark
4flippingflipVERBVerbForm=Ger1 Nothingconj
5thetheDETDefinite=Def PronType=Art6 boarddet
6boardboardNOUNNumber=Sing4 flippingobj
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 partcop
8partpartNOUNNumber=Singrootroot
9ofofADP_10 gamescase
10gamesgameNOUNNumber=Plur8 partnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1flipgerundNothing not said herethe boardvn throw-17.1-1 «NP V NP»: agent=Agent board=Theme
2is apresentNothingpartof gamestree rules

Option 4 · ✓ the right answer

Others stop wanting to play with her

nsubjxcompmarkxcompcaseoblrootOthersNOUNstopVERBwantingVERBtoPARTplayVERBwithADPherPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OthersotherNOUNNumber=Plur2 stopnsubj
2stopstopVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3wantingwantVERBVerbForm=Ger2 stopxcomp
4totoPART_5 playmark
5playplayVERBVerbForm=Inf3 wantingxcomp
6withwithADP_7 hercase
7hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs5 playobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stoppresentOthersvn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality
2wantgerundOthers not said herevn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
3play not said to happento-infinitiveOthers not said herewith her = shevn play-114.2-1 «NP V PP.co-agent»: agent=Agent with she=Co-Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/242-sharing-toys-and-board-games/t15/