Test 16 · ★ · Puzzles, money and video games
did u hear a kid spent like 2000 dollars on game skins with his mum's card and she cried? real lesson?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: u, she · What happens: hear, spend, cry · To what, where: kid, game skins, real lesson
This is test 16 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | did | do | AUX | Mood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin | 3 hear | aux |
| 2 | u | you | PRON | Abbr=Yes Case=Nom Person=2 PronType=Prs | 3 hear | nsubj |
| 3 | hear | hear | VERB | VerbForm=Inf | root | root |
| 4 | a | a | DET | Definite=Ind PronType=Art | 5 kid | det |
| 5 | kid | kid | NOUN | Number=Sing | 3 hear | obj |
| 6 | spent | spend | VERB | Tense=Past VerbForm=Part | 5 kid | acl |
| 7 | like | like | ADP | _ | 9 dollars | case |
| 8 | 2000 | 2000 | NUM | NumForm=Digit NumType=Card | 9 dollars | nummod |
| 9 | dollars | dollar | NOUN | Number=Plur | 6 spent | obl |
| 10 | on | on | ADP | _ | 12 skins | case |
| 11 | game | game | NOUN | Number=Sing | 12 skins | compound |
| 12 | skins | skin | NOUN | Number=Plur | 6 spent | obl |
| 13 | with | with | ADP | _ | 17 card | case |
| 14 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 15 mum | nmod:poss |
| 15 | mum | mum | NOUN | Number=Sing | 17 card | nmod:poss |
| 16 | 's | 's | PART | _ | 15 mum | case |
| 17 | card | card | NOUN | Number=Sing | 6 spent | obl |
| 18 | and | and | CCONJ | _ | 20 cried | cc |
| 19 | she | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 20 cried | nsubj |
| 20 | cried | cry | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 3 hear | conj |
| 21 | ? | ? | PUNCT | _ | 23 lesson | punct |
| 22 | real | real | ADJ | Degree=Pos | 23 lesson | amod |
| 23 | lesson | lesson | NOUN | Number=Sing | 20 cried | obl |
| 24 | ? | ? | PUNCT | _ | 3 hear | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | hear | past · do-support | u | a kid | vn see-30.1-1-1 «NP V S»: agent=Experiencer kid=Stimulus | ||||
| 2 | spend | participle | a kid not said here | on game skins goal; like 2000 dollars; with kid's mum's card | vn consume-66-1 «NP V NP S_ING»: agent=Agent on skin=Goal | ||||
| 3 | cry speech: express | past | she | real lesson | vn manner_speaking-37.3 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice · ✓ the right answer
Never buy in-game items without a parent's permission
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Never | never | ADV | PronType=Neg | 2 buy | advmod |
| 2 | buy | buy | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | in | in | ADP | _ | 6 items | case |
| 4 | - | - | PUNCT | _ | 3 in | punct |
| 5 | game | game | NOUN | Number=Sing | 6 items | compound |
| 6 | items | item | NOUN | Number=Plur | 2 buy | obl |
| 7 | without | without | ADP | _ | 11 permission | case |
| 8 | a | a | DET | Definite=Ind PronType=Art | 9 parent | det |
| 9 | parent | parent | NOUN | Number=Sing | 11 permission | nmod:poss |
| 10 | 's | 's | PART | _ | 9 parent | case |
| 11 | permission | permission | NOUN | Number=Sing | 2 buy | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not buy | imperative | you not said here | game items | without a parent's permission | vn accept-77.1 «NP V how S»: agent=Agent | |||
| 2 | permit | a parent | nom permission «communication transitive»: poss=agent |
Option 2
It's fine as long as the skins are really cool ones
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 fine | expl |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 fine | cop |
| 3 | fine | fine | ADJ | Degree=Pos | root | root |
| 4 | as | as | ADV | _ | 5 long | advmod |
| 5 | long | long | ADV | Degree=Pos | 3 fine | advmod |
| 6 | as | as | SCONJ | _ | 12 ones | mark |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 skins | det |
| 8 | skins | skin | NOUN | Number=Plur | 12 ones | nsubj |
| 9 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 12 ones | cop |
| 10 | really | really | ADV | _ | 11 cool | advmod |
| 11 | cool | cool | ADJ | Degree=Pos | 12 ones | amod |
| 12 | ones | one | NOUN | Number=Plur | 5 long | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | fine, long property | tree rules | |||||
| 2 | is a | present | the skins | cool ones | tree rules |
Option 3
In-game money isn't real money
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 3 game | case |
| 2 | - | - | PUNCT | _ | 1 In | punct |
| 3 | game | game | NOUN | Number=Sing | 4 money | compound |
| 4 | money | money | NOUN | Number=Sing | 8 money | nsubj |
| 5 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 8 money | cop |
| 6 | n't | not | PART | Polarity=Neg | 8 money | advmod |
| 7 | real | real | ADJ | Degree=Pos | 8 money | amod |
| 8 | money | money | NOUN | Number=Sing | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not is a | present | game money | real money | tree rules |
Option 4
Only buy when your mum's not looking so she doesn't get upset
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Only | only | ADV | _ | 2 buy | advmod |
| 2 | buy | buy | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | when | when | SCONJ | _ | 8 looking | mark |
| 4 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 5 mum | nmod:poss |
| 5 | mum | mum | NOUN | Number=Sing | 8 looking | nsubj |
| 6 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 8 looking | aux |
| 7 | not | not | PART | Polarity=Neg | 8 looking | advmod |
| 8 | looking | look | VERB | VerbForm=Ger | 2 buy | advcl |
| 9 | so | so | ADV | _ | 13 get | advmod |
| 10 | she | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 13 get | nsubj |
| 11 | does | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 13 get | aux |
| 12 | n't | not | PART | Polarity=Neg | 13 get | advmod |
| 13 | get | get | VERB | VerbForm=Inf | 2 buy | parataxis |
| 14 | upset | upset | ADJ | Degree=Pos | 13 get | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | buy | imperative | you not said here | vn accept-77.1 «NP V how S»: agent=Agent | |||||
| 2 | not look | present · progressive | your mum | vn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus | |||||
| 3 | not get | present · do-support | mum | upset property | vn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t16/