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Puzzles, money and video games

Tests: 13 of 18 right · Exam: 4 of 4 right · Kind: ★ · Understood: 18 of 22 · Run: 2026-10-18, commit f3c23ea72

Lesson 243 of the everyday course of Mova's primary school, as Mova's small model took its tests: it had read this lesson and the ones before it and learned from their exercises. Each test shows the options in the order the student saw them, its choice, the right answer, the score of every option and why it chose. The lesson itself, sentence by sentence with trees and pragmatics: the lesson in the corpora.

Every question of this lesson and each of its options parsed by Mova, with trees and pragmatics: the lesson's questions in the corpora.

Test 1 · ★ · wrong ✗

A girl in Sydney is stuck on a puzzle with 1000 pieces of blue sky. What can help her most?

  • 1. Giving up, because big puzzles are impossible — no support
  • 2. Forcing pieces together until they fit — ← Mova's choice · score 1
  • 3. Doing the whole puzzle upside down — no support
  • 4. A method: edges first, then group by colour and shape — ✓ the right answer · no support

Why: It took the question to ask who or what does it. It chose option 2 with score 1, the only option with support. Its support: lesson 241, line 7: «Keep small parts, marbles, Lego bricks and balloons away from children under three, because small pieces can choke a baby or toddler.», reached through the remembered sentence the question matched. What matched: it fills the role the question asks for (+3); the same doer «small pieces» (+1). Against it: a different action (counts against) (-3). The right option, 4, found no support in what it remembers. · the question and its options parsed, with trees and pragmatics

Test 2 · ★ · right ✓

A boy aged 9 wants a game rated PEGI 18. What is wise?

  • 1. Choose a game rated for his age and ask a parent — ← Mova's choice · ✓ the right answer · score 3
  • 2. Play it, because ratings are only advice for adults — score 3
  • 3. Play it with the sound turned off so it is less scary — score 3
  • 4. Play it secretly at a friend's house — score 3

Why: It took the question to ask which statement is true. It chose option 1 with score 3, tied with another option at 3 (the first shown, or the one claiming less beyond what it knows, wins). Its support: lesson 243, line 10: «Video game age ratings, such as ESRB and PEGI, warn about violence, scary content and online contact, so play games rated for your age.», reached through the option's own match among the sentences about the question's things. What matched: the same thing acted on «play games» (+2); the same action «rate» (+1). · the question and its options parsed, with trees and pragmatics

Test 3 · ★ · right ✓

A child spent $200 of her parents' money on game coins without asking. What is the lesson?

  • 1. Coins are free if the game says so — no support
  • 2. In-game purchases cost real money and need permission — ← Mova's choice · ✓ the right answer · score 4
  • 3. Parents' cards are safe to use in games because games are not shops — no support
  • 4. Only the big purchases need a parent's permission — no support

Why: It took the question to ask what it is done to. It chose option 2 with score 4, the only option with support. Its support: lesson 243, line 20: «In-game purchases spend real money, and small amounts add up fast.», reached through the remembered sentence the question matched. What matched: the same doer «game purchases» (+2); it fills the role the question asks for (+2). · the question and its options parsed, with trees and pragmatics

Test 4 · ★ · right ✓

Someone in a game chat says, «I am from the game company, send your password to keep your account.» What should you do?

  • 1. Send it and then change it later — score 6
  • 2. Send it, because the company needs it — score 6
  • 3. Not send it, and tell a parent — ← Mova's choice · ✓ the right answer · score 7
  • 4. Send half of it to check it's really them — score 6

Why: It took the question to ask what is done. It chose option 3 with score 7, against 6 for the next best. Its support: lesson 58, line 4: «Many families choose a secret family password: if someone says «Your mum sent me to pick you up» and does not know the password, you do not go, you tell a trus…», reached through the same lesson line as the sentence the question matched. What matched: it fills the role the question asks for (+4); the same action «tell» (+3). · the question and its options parsed, with trees and pragmatics

Test 5 · ★ · right ✓

Why does taking a break help after losing again and again?

  • 1. Breaks make the game forget all your mistakes — no support
  • 2. Anger makes you play worse, and rest calms you — ← Mova's choice · ✓ the right answer · score 6
  • 3. It does not help at all — score 5
  • 4. Games give you easier levels if you stop for a while — no support

Why: It took the question to ask why something happens (its cause). It chose option 2 with score 6, against 5 for the next best. Its support: lesson 243, line 4: «Games can stir up strong feelings. When you lose a level again and again and feel angry, put the controller down, breathe and take a break; anger makes you pla…», reached through the same lesson line as the sentence the question matched. What matched: the same property (+4); the same action «play» (+2). · the question and its options parsed, with trees and pragmatics

Test 6 · ★ · wrong ✗

Which is true about motion games?

  • 1. You need space and a wrist strap so nothing gets hit — ✓ the right answer · no support
  • 2. Wrist straps are only for small children — no support
  • 3. They are perfectly safe in a crowded room full of people — no support
  • 4. You should play them standing close to the TV — ← Mova's choice · score 3

Why: It took the question to ask which statement is true. It chose option 4 with score 3, the only option with support. Its support: lesson 243, line 2: «Video games have age ratings (ESRB in North America, PEGI in the UK, Ireland and Europe) that warn about violence, scary content and online contact. Play games…», reached through the option's own match among the sentences about the question's things. What matched: the same thing acted on «games» (+2); the same action «play» (+1). The right option, 1, found no support in what it remembers. · the question and its options parsed, with trees and pragmatics

Test 7 · ★ · right ✓

Why should a child not bet money on games, even small amounts?

  • 1. Small bets always win in the end — no support
  • 2. It is not allowed for children and can become a harmful habit — ← Mova's choice · ✓ the right answer · score 6
  • 3. Betting is only wrong on board games — no support
  • 4. Money always makes the game more fun for everyone who plays — score 6

Why: It took the question to ask why something happens (its cause). It chose option 2 with score 6, tied with another option at 6 (the first shown, or the one claiming less beyond what it knows, wins). Its support: lesson 226, line 22: «Children who are mocked for being different can stop eating, stop learning and become afraid to go to school.», reached through the option's own match among the sentences about the question's things. What matched: the same action «become» (+4); the same doer «children» (+2). · the question and its options parsed, with trees and pragmatics

Test 8 · ★ · right ✓

A website offers a free mod that «unlocks everything». What is the danger?

  • 1. There is no danger at all if the mod is free to download — no support
  • 2. It may carry a virus that harms the computer — ← Mova's choice · ✓ the right answer · score 9
  • 3. It will make the game far too easy to enjoy — score 2
  • 4. It will cost the game company money — score 9

Why: It took the question to ask what it is done to. It chose option 2 with score 9, tied with another option at 9 (the first shown, or the one claiming less beyond what it knows, wins). Its support: lesson 243, line 3: «Games can cost real money. Coins, skins (new looks for a character) and loot boxes (mystery prize boxes) are paid for with real money, so never buy anything wi…», reached through the same lesson line as the sentence the question matched. What matched: the same action «carry» (+4); it fills the role the question asks for (+3); the same thing acted on «viruses» (+2). · the question and its options parsed, with trees and pragmatics

Test 9 · ★ · right ✓

guy online says free coins if i send my password. legit?

  • 1. Yes, if he seems nice — no support
  • 2. Yes, free coins are real, loads of people get them — no support
  • 3. Only send him half the password to be safe — no support
  • 4. No, it's a scam, never give your password — ← Mova's choice · ✓ the right answer · score 3

Why: It took the question to ask which statement is true. It chose option 4 with score 3, the only option with support. Its support: lesson 243, line 12: «Never give your password to anyone except your parents; offers of free game currency for a password are scams.», reached through the option's own match among the sentences about the question's things. What matched: the same thing acted on «password» (+2); the same action «give» (+1). · the question and its options parsed, with trees and pragmatics

Test 10 · ★ · right ✓

can i buy the dragon skin, it's only 5 quid, mum's card's right here

  • 1. No, ask a parent first, it's real money — ← Mova's choice · ✓ the right answer · no support
  • 2. Yes, game money isn't real — no support
  • 3. Yes, if it's under 10 pounds it doesn't count — no support
  • 4. Only if you pay her back later out of your pocket money — no support

Why: No option found support in what it remembers, so it guessed: it took the first option shown. · the question and its options parsed, with trees and pragmatics

Test 11 · ★ · right ✓

died on this level like 20 times i'm SO mad, wanna smash the controller

  • 1. Shout at the screen and carry on — no support
  • 2. Put it down, take a break and come back later — ← Mova's choice · ✓ the right answer · score 9
  • 3. Keep playing till you win, no matter how long it takes — no support
  • 4. Throw it on the sofa so it doesn't break — score 2

Why: It took the question to ask which statement is true. It chose option 2 with score 9, against 2 for the next best. Its support: lesson 243, line 4: «Games can stir up strong feelings. When you lose a level again and again and feel angry, put the controller down, breathe and take a break; anger makes you pla…», reached through the same lesson line as the sentence the question matched. What matched: the same action «take» (+5); the same thing acted on «break» (+4). · the question and its options parsed, with trees and pragmatics

Test 12 · ★ · wrong ✗

jigsaw has 1000 pieces, where do i even start

  • 1. With random pieces, keep trying until one fits — ← Mova's choice · score 1
  • 2. In the middle, with the sky — no support
  • 3. With the picture on the box turned upside down — no support
  • 4. With the edges and corners, then the colours — ✓ the right answer · no support

Why: It took the question to ask which statement is true. It chose option 1 with score 1, the only option with support. Its support: lesson 237, line 4: «If someone has eaten an unknown plant, tell a grown-up at once and keep a piece of the plant, so the poison control centre or doctor knows what it was.», reached through the option's own match among the sentences about the question's things. What matched: the same action «keep» (+1). The right option, 4, found no support in what it remembers. · the question and its options parsed, with trees and pragmatics

Test 13 · ★ · wrong ✗

game wants mum's card for coins, she's asleep, only $2

  • 1. Use dad's card instead, he won't notice it — ← Mova's choice · no support
  • 2. Don't use it, ask her first, it's real money — ✓ the right answer · no support
  • 3. Use it n tell her later when she wakes up — no support
  • 4. Use it, $2 doesn't matter — no support

Why: No option found support in what it remembers, so it guessed: it took the first option shown. · the question and its options parsed, with trees and pragmatics

Test 14 · ★ · right ✓

online player says he'll give me free skins if i send my password

  • 1. Send it, free skins are rare — no support
  • 2. Send it, then change it tomorrow before he can use it — no support
  • 3. Send him half of it — no support
  • 4. Don't, it's a trick to steal your account, tell an adult — ← Mova's choice · ✓ the right answer · score 9

Why: It took the question to ask which statement is true. It chose option 4 with score 9, the only option with support. Its support: lesson 243, line 7: «A girl in Australia gave her game password to a player who promised free skins; he stole her account and everything she had collected, and used it to trick her…», reached through the same lesson line as the sentence the question matched. What matched: the same action «steal» (+5); the same thing acted on «account» (+4). · the question and its options parsed, with trees and pragmatics

Test 15 · ★ · right ✓

Why did Sam's family get a huge bill from a free game?

  • 1. Free games charge for every hour you play them — no support
  • 2. The bill was really from a different game his sister played — no support
  • 3. The game broke the tablet — no support
  • 4. He kept buying extras with the saved card — ← Mova's choice · ✓ the right answer · score 6

Why: It took the question to ask why something happens (its cause). It chose option 4 with score 6, the only option with support. Its support: lesson 226, line 4: «Example: a new boy in Glasgow speaks English with a Polish accent and does not know that you queue for lunch. His classmates listen patiently, show him how lun…», reached through the option's own match among the sentences about the question's things. What matched: the same action «keep» (+4); the same doer «family» (+2). · the question and its options parsed, with trees and pragmatics

Test 16 · ★ · right ✓

did u hear a kid spent like 2000 dollars on game skins with his mum's card and she cried? real lesson?

  • 1. Never buy in-game items without a parent's permission — ← Mova's choice · ✓ the right answer · score 1
  • 2. It's fine as long as the skins are really cool ones — no support
  • 3. In-game money isn't real money — no support
  • 4. Only buy when your mum's not looking so she doesn't get upset — no support

Why: It took the question to ask which statement is true. It chose option 1 with score 1, the only option with support. Its support: lesson 243, line 11: «Never buy coins, skins or loot boxes without a parent's permission, because in-game purchases cost real money.», reached through the option's own match among the sentences about the question's things. What matched: the same action «buy» (+1). · the question and its options parsed, with trees and pragmatics

Test 17 · ★ · right ✓

apparently someone offered free V-bucks in a chat for ur password and a kid gave it and lost everything. what's the true lesson?

  • 1. Free currency is real if it's in the official game chat — no support
  • 2. Give it only to people with nice names — no support
  • 3. Never give your password; free currency offers are scams — ← Mova's choice · ✓ the right answer · score 9
  • 4. Change your password straight after you give it away — no support

Why: It took the question to ask which statement is true. It chose option 3 with score 9, the only option with support. Its support: lesson 243, line 12: «Never give your password to anyone except your parents; offers of free game currency for a password are scams.», reached through the same lesson line as the sentence the question matched. What matched: the same thing acted on «scams» (+4); the same doer «offers» (+3); the same light verb (be, have, do, get, go) (+2). · the question and its options parsed, with trees and pragmatics

Test 18 · ★ · wrong ✗

my mate says if u play games with flashing lights everyone gets fits. probably exaggerated?

  • 1. No, flashing lights never affect anyone — ← Mova's choice · no support
  • 2. Yes, every player gets a seizure — no support
  • 3. Yes, but only adults — no support
  • 4. Everyone is stretched; a few people do, so stop if bothered — ✓ the right answer · no support

Why: No option found support in what it remembers, so it guessed: it took the first option shown. · the question and its options parsed, with trees and pragmatics

Exam question 1 · formal language · right ✓

Identify the purpose of video game age ratings such as ESRB and PEGI.

  • 1. To indicate how difficult a game is — no support
  • 2. To indicate the price of a game — no support
  • 3. To warn of violence, frightening content and online contact — ← Mova's choice · ✓ the right answer · score 4
  • 4. To show how long a game lasts — no support

Why: It took the question to ask which statement is true. It chose option 3 with score 4, the only option with support. Its support: lesson 243, line 2: «Video games have age ratings (ESRB in North America, PEGI in the UK, Ireland and Europe) that warn about violence, scary content and online contact. Play games…», reached through the remembered sentence the question matched. What matched: the same circumstance (+3); the same action «warn» (+1). · the question and its options parsed, with trees and pragmatics

Exam question 2 · formal language · right ✓

Which of the following statements most accurately characterises in-game purchases?

  • 1. They are always entirely free of charge — no support
  • 2. They cost real money, and small sums accumulate rapidly — ← Mova's choice · ✓ the right answer · score 8
  • 3. They are refunded automatically at the end of each month — no support
  • 4. They use only imaginary money that is never paid — score 5

Why: It took the question to ask who or what does it. It chose option 2 with score 8, against 5 for the next best. Its support: lesson 243, line 11: «Never buy coins, skins or loot boxes without a parent's permission, because in-game purchases cost real money.», reached through the option's own match among the sentences about the question's things. What matched: the same thing acted on «real money» (+4); the same action «cost» (+3); it fills the role the question asks for (+1). · the question and its options parsed, with trees and pragmatics

Exam question 3 · formal language · right ✓

Select the response consistent with established practice upon repeatedly failing a difficult level in anger.

  • 1. One stops, breathes, rests and returns later — ← Mova's choice · ✓ the right answer · score 9
  • 2. One throws the controller to relieve anger — score 1
  • 3. One blames a sibling for the failure — no support
  • 4. One plays continuously until it is passed — no support

Why: It took the question to ask which statement is true. It chose option 1 with score 9, against 1 for the next best. Its support: lesson 243, line 13: «When you lose a hard level many times and feel angry, stop, breathe, take a break and come back later.», reached through the same lesson line as the sentence the question matched. What matched: the same action «come back» (+5); the same property (+4). · the question and its options parsed, with trees and pragmatics

Exam question 4 · formal language · right ✓

Ascertain the persons to whom a child may disclose his game password.

  • 1. His parents only — ← Mova's choice · ✓ the right answer · no support
  • 2. His classmates — no support
  • 3. Any friendly player online — no support
  • 4. Any person offering free currency — no support

Why: No option found support in what it remembers, so it guessed: it took the first option shown. · the question and its options parsed, with trees and pragmatics

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