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Test 2 · ★ · Puzzles, money and video games

A boy aged 9 wants a game rated PEGI 18. What is wise?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: boy, game · What happens: want, rate, be · To what, where: game, PEGI

This is test 2 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A boy aged 9 wants a game rated PEGI 18.

detnsubjamodobl:unmarkeddetobjaclobjflatpunctrootADETboyNOUNagedADJ9NUMwantsVERBaDETgameNOUNratedVERBPEGIPROPN18NUM.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 boydet
2boyboyNOUNNumber=Sing5 wantsnsubj
3agedagedADJDegree=Pos2 boyamod
499NUMNumForm=Digit NumType=Card3 agedobl:unmarked
5wantswantVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6aaDETDefinite=Ind PronType=Art7 gamedet
7gamegameNOUNNumber=Sing5 wantsobj
8ratedrateVERBTense=Past VerbForm=Part Voice=Pass7 gameacl
9PEGIPEGIPROPNNumber=Sing8 ratedobj
101818NUMNumForm=Digit NumType=Card9 PEGIflat
11..PUNCT_5 wantspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wantpresenta boya gamevn want-32.1-1-1 «NP V NP ADV»: agent=Pivot game=Theme
2rateparticiplea game not said herePEGIvn price-54.4 «NP V NP»: agent=Agent pegi=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is wise?

nsubjcoppunctrootWhatPRONisAUXwiseADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 wisensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 wisecop
3wisewiseADJDegree=Posrootroot
4??PUNCT_3 wisepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentwise propertytree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

Choose a game rated for his age and ask a parent

detobjaclcasenmod:possoblccconjdetobjrootChooseVERBaDETgameNOUNratedVERBforADPhisPRONageNOUNandCCONJaskVERBaDETparentNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ChoosechooseVERBMood=Imp VerbForm=Finrootroot
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing1 Chooseobj
4ratedrateVERBTense=Past VerbForm=Part Voice=Pass3 gameacl
5forforADP_7 agecase
6hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs7 agenmod:poss
7ageageNOUNNumber=Sing4 ratedobl
8andandCCONJ_9 askcc
9askaskVERBMood=Imp VerbForm=Fin1 Chooseconj
10aaDETDefinite=Ind PronType=Art11 parentdet
11parentparentNOUNNumber=Sing9 askobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1chooseimperativeyou not said herea gamevn get-13.5.1 «NP V NP»: agent=Agent game=Theme
2rateparticiplea game not said herefor his agevn consider-29.9-1 «NP V how S»: agent=Agent
3ask speech: askinfinitiveyou not said herea parentvn inquire-37.1.2 «NP V NP.recipient»: agent=Agent parent=Recipient

Option 2

Play it, because ratings are only advice for adults

objpunctmarknsubjcopadvmodoblcasenmodrootPlayVERBitPRON,PUNCTbecauseSCONJratingsNOUNareAUXonlyADVadviceNOUNforADPadultsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayplayVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Playobj
3,,PUNCT_8 advicepunct
4becausebecauseSCONJ_8 advicemark
5ratingsratingNOUNNumber=Plur8 advicensubj
6arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 advicecop
7onlyonlyADV_8 adviceadvmod
8adviceadviceNOUNNumber=Sing1 Playobl
9forforADP_10 adultscase
10adultsadultNOUNNumber=Plur8 advicenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playimperativeyou not said hereitvn use-105.1 «NP V NP»: agent=Agent it=Theme
2is apresentratingsadvicefor adultstree rules

Option 3

Play it with the sound turned off so it is less scary

objmarkdetnsubjadvclcompound:prtmarknsubjcopadvmodadvclrootPlayVERBitPRONwithSCONJtheDETsoundNOUNturnedVERBoffADPsoSCONJitPRONisAUXlessADVscaryADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayplayVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Playobj
3withwithSCONJ_6 turnedmark
4thetheDETDefinite=Def PronType=Art5 sounddet
5soundsoundNOUNNumber=Sing6 turnednsubj
6turnedturnVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin1 Playadvcl
7offoffADP_6 turnedcompound:prt
8sosoSCONJ_12 scarymark
9ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs12 scarynsubj
10isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 scarycop
11lesslessADVDegree=Cmp12 scaryadvmod
12scaryscaryADJDegree=Pos6 turnedadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playimperativeyou not said hereitvn use-105.1 «NP V NP»: agent=Agent it=Theme
2turn offpastthe soundvn other_cos-45.4 «NP.patient V»: agent=Patient
3ispresentsoundless, scary propertytree rules

Option 4

Play it secretly at a friend's house

objadvmodcasedetnmod:posscaseoblrootPlayVERBitPRONsecretlyADVatADPaDETfriendNOUN'sPARThouseNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayplayVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Playobj
3secretlysecretlyADV_1 Playadvmod
4atatADP_8 housecase
5aaDETDefinite=Ind PronType=Art6 frienddet
6friendfriendNOUNNumber=Sing8 housenmod:poss
7's'sPART_6 friendcase
8househouseNOUNNumber=Sing1 Playobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playimperativeyou not said hereita friend's housesecretly propertyvn use-105.1 «NP V NP»: agent=Agent it=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t2/