Exam question 1 · Puzzles, money and video games
Identify the purpose of video game age ratings such as ESRB and PEGI.
Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: you, game age ratings · What happens: identify, purpose · To what, where: purpose
This is exam question 1 of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Identify | identify | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 purpose | det |
| 3 | purpose | purpose | NOUN | Number=Sing | 1 Identify | obj |
| 4 | of | of | ADP | _ | 8 ratings | case |
| 5 | video | video | NOUN | Number=Sing | 6 game | compound |
| 6 | game | game | NOUN | Number=Sing | 8 ratings | compound |
| 7 | age | age | NOUN | Number=Sing | 8 ratings | compound |
| 8 | ratings | rating | NOUN | Number=Plur | 3 purpose | nmod |
| 9 | such | such | ADJ | Degree=Pos ExtPos=ADP | 11 ESRB | case |
| 10 | as | as | ADP | _ | 9 such | fixed |
| 11 | ESRB | ESRB | PROPN | Number=Sing | 8 ratings | nmod |
| 12 | and | and | CCONJ | _ | 13 PEGI | cc |
| 13 | PEGI | PEGI | PROPN | Number=Sing | 11 ESRB | conj |
| 14 | . | . | PUNCT | _ | 1 Identify | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | identify | imperative | you not said here | the purpose of game age ratings such ESRB and PEGI | vn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent purpose=Theme | ||||
| 2 | purpose | game age ratings such ESRB and PEGI | nom purpose «cognition intransitive»: of=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
To indicate how difficult a game is
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 indicate | mark |
| 2 | indicate | indicate | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | how | how | ADV | PronType=Int | 4 difficult | advmod |
| 4 | difficult | difficult | ADJ | Degree=Pos | 2 indicate | ccomp |
| 5 | a | a | DET | Definite=Ind PronType=Art | 6 game | det |
| 6 | game | game | NOUN | Number=Sing | 4 difficult | nsubj |
| 7 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 difficult | cop |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | indicate | to-infinitive | vn indicate-78-1 «NP V how S»: agent=Pivot | ||||||
| 2 | is | present | a game | difficult property | tree rules |
Option 2
To indicate the price of a game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 indicate | mark |
| 2 | indicate | indicate | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 price | det |
| 4 | price | price | NOUN | Number=Sing | 2 indicate | obj |
| 5 | of | of | ADP | _ | 7 game | case |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 game | det |
| 7 | game | game | NOUN | Number=Sing | 4 price | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | indicate | to-infinitive | the price of a game | vn indicate-78-1 «NP V NP»: agent=Pivot price=Topic |
Option 3 · ← Mova's choice · ✓ the right answer
To warn of violence, frightening content and online contact
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 warn | mark |
| 2 | warn | warn | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | of | of | ADP | _ | 4 violence | case |
| 4 | violence | violence | NOUN | Number=Sing | 2 warn | obl |
| 5 | , | , | PUNCT | _ | 7 content | punct |
| 6 | frightening | frightening | ADJ | Degree=Pos | 7 content | amod |
| 7 | content | content | NOUN | Number=Sing | 4 violence | conj |
| 8 | and | and | CCONJ | _ | 10 contact | cc |
| 9 | online | online | ADJ | Degree=Pos | 10 contact | amod |
| 10 | contact | contact | NOUN | Number=Sing | 4 violence | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | warn speech: warn | to-infinitive | of violence and frightening content and online contact | vn advise-37.9-1 «NP V NP PP.topic»: agent=Agent of violence=Topic |
Option 4
To show how long a game lasts
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 show | mark |
| 2 | show | show | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | how | how | ADV | PronType=Int | 4 long | advmod |
| 4 | long | long | ADV | Degree=Pos | 7 lasts | advmod |
| 5 | a | a | DET | Definite=Ind PronType=Art | 6 game | det |
| 6 | game | game | NOUN | Number=Sing | 7 lasts | nsubj |
| 7 | lasts | last | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 2 show | ccomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | show | to-infinitive | vn transfer_mesg-37.1.1-1-1 «NP V how S»: agent=Agent clause=Topic | ||||||
| 2 | last | present | a game | long property | vn cost-54.2 «NP V NP.value»: agent=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/e1/