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Exam question 1 · Puzzles, money and video games

Identify the purpose of video game age ratings such as ESRB and PEGI.

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: you, game age ratings · What happens: identify, purpose · To what, where: purpose

This is exam question 1 of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detobjcasecompoundcompoundcompoundnmodcasefixednmodccconjpunctrootIdentifyVERBtheDETpurposeNOUNofADPvideoNOUNgameNOUNageNOUNratingsNOUNsuchADJasADPESRBPROPNandCCONJPEGIPROPN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IdentifyidentifyVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 purposedet
3purposepurposeNOUNNumber=Sing1 Identifyobj
4ofofADP_8 ratingscase
5videovideoNOUNNumber=Sing6 gamecompound
6gamegameNOUNNumber=Sing8 ratingscompound
7ageageNOUNNumber=Sing8 ratingscompound
8ratingsratingNOUNNumber=Plur3 purposenmod
9suchsuchADJDegree=Pos ExtPos=ADP11 ESRBcase
10asasADP_9 suchfixed
11ESRBESRBPROPNNumber=Sing8 ratingsnmod
12andandCCONJ_13 PEGIcc
13PEGIPEGIPROPNNumber=Sing11 ESRBconj
14..PUNCT_1 Identifypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1identifyimperativeyou not said herethe purpose of game age ratings such ESRB and PEGIvn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent purpose=Theme
2purposegame age ratings such ESRB and PEGInom purpose «cognition intransitive»: of=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

To indicate how difficult a game is

markadvmodccompdetnsubjcoprootToPARTindicateVERBhowADVdifficultADJaDETgameNOUNisAUX
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 indicatemark
2indicateindicateVERBMood=Imp VerbForm=Finrootroot
3howhowADVPronType=Int4 difficultadvmod
4difficultdifficultADJDegree=Pos2 indicateccomp
5aaDETDefinite=Ind PronType=Art6 gamedet
6gamegameNOUNNumber=Sing4 difficultnsubj
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 difficultcop
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1indicateto-infinitivevn indicate-78-1 «NP V how S»: agent=Pivot
2ispresenta gamedifficult propertytree rules

Option 2

To indicate the price of a game

markdetobjcasedetnmodrootToPARTindicateVERBtheDETpriceNOUNofADPaDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 indicatemark
2indicateindicateVERBMood=Imp VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 pricedet
4pricepriceNOUNNumber=Sing2 indicateobj
5ofofADP_7 gamecase
6aaDETDefinite=Ind PronType=Art7 gamedet
7gamegameNOUNNumber=Sing4 pricenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1indicateto-infinitivethe price of a gamevn indicate-78-1 «NP V NP»: agent=Pivot price=Topic

Option 3 · ← Mova's choice · ✓ the right answer

To warn of violence, frightening content and online contact

markcaseoblpunctamodconjccamodconjrootToPARTwarnVERBofADPviolenceNOUN,PUNCTfrighteningADJcontentNOUNandCCONJonlineADJcontactNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 warnmark
2warnwarnVERBMood=Imp VerbForm=Finrootroot
3ofofADP_4 violencecase
4violenceviolenceNOUNNumber=Sing2 warnobl
5,,PUNCT_7 contentpunct
6frighteningfrighteningADJDegree=Pos7 contentamod
7contentcontentNOUNNumber=Sing4 violenceconj
8andandCCONJ_10 contactcc
9onlineonlineADJDegree=Pos10 contactamod
10contactcontactNOUNNumber=Sing4 violenceconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1warn speech: warnto-infinitiveof violence and frightening content and online contactvn advise-37.9-1 «NP V NP PP.topic»: agent=Agent of violence=Topic

Option 4

To show how long a game lasts

markadvmodadvmoddetnsubjccomprootToPARTshowVERBhowADVlongADVaDETgameNOUNlastsVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 showmark
2showshowVERBMood=Imp VerbForm=Finrootroot
3howhowADVPronType=Int4 longadvmod
4longlongADVDegree=Pos7 lastsadvmod
5aaDETDefinite=Ind PronType=Art6 gamedet
6gamegameNOUNNumber=Sing7 lastsnsubj
7lastslastVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 showccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showto-infinitivevn transfer_mesg-37.1.1-1-1 «NP V how S»: agent=Agent clause=Topic
2lastpresenta gamelong propertyvn cost-54.2 «NP V NP.value»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/e1/