Test 5 · ★ · Puzzles, money and video games
Why does taking a break help after losing again and again?
Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: break help · What happens: take, lose · To what, where: break help
This is test 5 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Why | why | ADV | PronType=Int | 3 taking | advmod |
| 2 | does | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 taking | aux |
| 3 | taking | take | VERB | Tense=Pres VerbForm=Part | root | root |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 help | det |
| 5 | break | break | NOUN | Number=Sing | 6 help | compound |
| 6 | help | help | NOUN | Number=Sing | 3 taking | obj |
| 7 | after | after | SCONJ | _ | 8 losing | mark |
| 8 | losing | lose | VERB | VerbForm=Ger | 6 help | acl |
| 9 | again | again | ADV | _ | 8 losing | advmod |
| 10 | and | and | CCONJ | _ | 11 again | cc |
| 11 | again | again | ADV | _ | 9 again | conj |
| 12 | ? | ? | PUNCT | _ | 3 taking | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | take | present · do-support | a break help | vn bring-11.3 «NP V NP»: agent=Agent help=Theme | |||||
| 2 | lose | gerund | a break help not said here | again | vn succeed-74-3-1 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
Breaks make the game forget all your mistakes
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Breaks | break | NOUN | Number=Plur | 2 make | nsubj |
| 2 | make | make | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 game | det |
| 4 | game | game | NOUN | Number=Sing | 2 make | obj |
| 5 | forget | forget | VERB | VerbForm=Inf | 2 make | xcomp |
| 6 | all | all | DET | PronType=Tot | 8 mistakes | det:predet |
| 7 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 8 mistakes | nmod:poss |
| 8 | mistakes | mistake | NOUN | Number=Plur | 5 forget | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present | Breaks | the game | tree rules | ||||
| 2 | forget | infinitive | the game not said here | your mistakes | tree rules | ||||
| 3 | mistake | your | nom mistake «act intransitive»: poss=agent |
Option 2 · ← Mova's choice · ✓ the right answer
Anger makes you play worse, and rest calms you
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Anger | anger | NOUN | Number=Sing | 2 makes | nsubj |
| 2 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 2 makes | obj |
| 4 | play | play | VERB | VerbForm=Inf | 2 makes | xcomp |
| 5 | worse | badly | ADV | Degree=Cmp | 4 play | advmod |
| 6 | , | , | PUNCT | _ | 9 calms | punct |
| 7 | and | and | CCONJ | _ | 9 calms | cc |
| 8 | rest | rest | NOUN | Number=Sing | 9 calms | nsubj |
| 9 | calms | calm | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 2 makes | conj |
| 10 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 9 calms | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present | Anger | you | tree rules | ||||
| 2 | play | infinitive | you not said here | badly property | vn performance-26.7-1 «NP V»: agent=Agent | ||||
| 3 | calm | present | rest | you | vn amuse-31.1 «NP V NP»: agent=Stimulus you=Experiencer |
Option 3
It does not help at all
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 4 help | nsubj |
| 2 | does | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 help | aux |
| 3 | not | not | PART | Polarity=Neg | 4 help | advmod |
| 4 | help | help | VERB | VerbForm=Inf | root | root |
| 5 | at | at | ADP | _ | 6 all | case |
| 6 | all | all | DET | PronType=Tot | 4 help | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not help | present · do-support | It | all | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent |
Option 4
Games give you easier levels if you stop for a while
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 2 give | nsubj |
| 2 | give | give | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 2 give | iobj |
| 4 | easier | easy | ADJ | Degree=Cmp | 5 levels | amod |
| 5 | levels | level | NOUN | Number=Plur | 2 give | obj |
| 6 | if | if | SCONJ | _ | 8 stop | mark |
| 7 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 8 stop | nsubj |
| 8 | stop | stop | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 2 give | advcl |
| 9 | for | for | ADP | _ | 11 while | case |
| 10 | a | a | DET | Definite=Ind PronType=Art | 11 while | det |
| 11 | while | while | NOUN | Number=Sing | 8 stop | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | give | present | Games | easier levels | you | vn give-13.1-1 «NP V NP-Dative NP»: agent=Agent you=Recipient level=Theme | |||
| 2 | stop a condition, not said to happen | present | you | while | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t5/