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Test 5 · ★ · Puzzles, money and video games

Why does taking a break help after losing again and again?

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: break help · What happens: take, lose · To what, where: break help

This is test 5 · ★ of lesson 243 «Puzzles, money and video games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

advmodauxdetcompoundobjmarkacladvmodccconjpunctrootWhyADVdoesAUXtakingVERBaDETbreakNOUNhelpNOUNafterSCONJlosingVERBagainADVandCCONJagainADV?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int3 takingadvmod
2doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 takingaux
3takingtakeVERBTense=Pres VerbForm=Partrootroot
4aaDETDefinite=Ind PronType=Art6 helpdet
5breakbreakNOUNNumber=Sing6 helpcompound
6helphelpNOUNNumber=Sing3 takingobj
7afterafterSCONJ_8 losingmark
8losingloseVERBVerbForm=Ger6 helpacl
9againagainADV_8 losingadvmod
10andandCCONJ_11 againcc
11againagainADV_9 againconj
12??PUNCT_3 takingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takepresent · do-supporta break helpvn bring-11.3 «NP V NP»: agent=Agent help=Theme
2losegerunda break help not said hereagainvn succeed-74-3-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

Breaks make the game forget all your mistakes

nsubjdetobjxcompdet:predetnmod:possobjrootBreaksNOUNmakeVERBtheDETgameNOUNforgetVERBallDETyourPRONmistakesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BreaksbreakNOUNNumber=Plur2 makensubj
2makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 makeobj
5forgetforgetVERBVerbForm=Inf2 makexcomp
6allallDETPronType=Tot8 mistakesdet:predet
7youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs8 mistakesnmod:poss
8mistakesmistakeNOUNNumber=Plur5 forgetobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentBreaksthe gametree rules
2forgetinfinitivethe game not said hereyour mistakestree rules
3mistakeyournom mistake «act intransitive»: poss=agent

Option 2 · ← Mova's choice · ✓ the right answer

Anger makes you play worse, and rest calms you

nsubjobjxcompadvmodpunctccnsubjconjobjrootAngerNOUNmakesVERByouPRONplayVERBworseADV,PUNCTandCCONJrestNOUNcalmsVERByouPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AngerangerNOUNNumber=Sing2 makesnsubj
2makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3youyouPRONCase=Acc Person=2 PronType=Prs2 makesobj
4playplayVERBVerbForm=Inf2 makesxcomp
5worsebadlyADVDegree=Cmp4 playadvmod
6,,PUNCT_9 calmspunct
7andandCCONJ_9 calmscc
8restrestNOUNNumber=Sing9 calmsnsubj
9calmscalmVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 makesconj
10youyouPRONCase=Acc Person=2 PronType=Prs9 calmsobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentAngeryoutree rules
2playinfinitiveyou not said herebadly propertyvn performance-26.7-1 «NP V»: agent=Agent
3calmpresentrestyouvn amuse-31.1 «NP V NP»: agent=Stimulus you=Experiencer

Option 3

It does not help at all

nsubjauxadvmodcaseoblrootItPRONdoesAUXnotPARThelpVERBatADPallDET
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 helpnsubj
2doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 helpaux
3notnotPARTPolarity=Neg4 helpadvmod
4helphelpVERBVerbForm=Infrootroot
5atatADP_6 allcase
6allallDETPronType=Tot4 helpobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not helppresent · do-supportItallvn help-72.1-1-1 «NP V PP.theme»: agent=Agent

Option 4

Games give you easier levels if you stop for a while

nsubjiobjamodobjmarknsubjadvclcasedetoblrootGamesNOUNgiveVERByouPRONeasierADJlevelsNOUNifSCONJyouPRONstopVERBforADPaDETwhileNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur2 givensubj
2givegiveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3youyouPRONCase=Acc Person=2 PronType=Prs2 giveiobj
4easiereasyADJDegree=Cmp5 levelsamod
5levelslevelNOUNNumber=Plur2 giveobj
6ififSCONJ_8 stopmark
7youyouPRONCase=Nom Person=2 PronType=Prs8 stopnsubj
8stopstopVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin2 giveadvcl
9forforADP_11 whilecase
10aaDETDefinite=Ind PronType=Art11 whiledet
11whilewhileNOUNNumber=Sing8 stopobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givepresentGameseasier levelsyouvn give-13.1-1 «NP V NP-Dative NP»: agent=Agent you=Recipient level=Theme
2stop a condition, not said to happenpresentyouwhilevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/243-puzzles-and-video-games/t5/