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Exam question 2 · Running games and the playground

Which of the following constitutes the appropriate response when a game becomes too rough?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: game · What happens: follow, be, become · To what, where: appropriate response

This is exam question 2 of lesson 247 «Running games and the playground» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjmarkdetnsubjcopdetamodmarkdetnsubjadvcladvmodxcomppunctrootWhichPRONofSCONJtheDETfollowingVERBconstitutesAUXtheDETappropriateADJresponseNOUNwhenSCONJaDETgameNOUNbecomesVERBtooADVroughADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel8 responsensubj
2ofofSCONJ_8 responsemark
3thetheDETDefinite=Def PronType=Art8 responsedet
4followingfollowVERBVerbForm=Ger8 responsensubj
5constitutesconstituteAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 responsecop
6thetheDETDefinite=Def PronType=Art8 responsedet
7appropriateappropriateADJDegree=Pos8 responseamod
8responseresponseNOUNNumber=Singrootroot
9whenwhenSCONJ_12 becomesmark
10aaDETDefinite=Ind PronType=Art11 gamedet
11gamegameNOUNNumber=Sing12 becomesnsubj
12becomesbecomeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 responseadvcl
13tootooADV_14 roughadvmod
14roughroughADJDegree=Pos12 becomesxcomp
15??PUNCT_8 responsepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2is apresentthe appropriate responsetree rules
3becomepresenta gamerough propertyvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

To say stop and to tell an adult if it continues

markobjccmarkconjdetobjmarknsubjadvclrootToPARTsayVERBstopVERBandCCONJtoPARTtellVERBanDETadultNOUNifSCONJitPRONcontinuesVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 saymark
2saysayVERBMood=Imp VerbForm=Finrootroot
3stopstopVERBVerbForm=Inf2 sayobj
4andandCCONJ_6 tellcc
5totoPART_6 tellmark
6telltellVERBMood=Imp VerbForm=Fin2 sayconj
7anaDETDefinite=Ind PronType=Art8 adultdet
8adultadultNOUNNumber=Sing6 tellobj
9ififSCONJ_11 continuesmark
10ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs11 continuesnsubj
11continuescontinueVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 telladvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertto-infinitivevn say-37.7-1-1 «NP V that S»: agent=Agent
2stopinfinitivevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
3tell speech: assertto-infinitivea adultvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent adult=Recipient
4continue a condition, not said to happenpresentadultvn escape-51.1-1 «NP V»: agent=Theme

Option 2

To become rougher in return

markxcompcaseoblrootToPARTbecomeVERBrougherADJinADPreturnNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 becomemark
2becomebecomeVERBMood=Imp VerbForm=Finrootroot
3rougherroughADJDegree=Cmp2 becomexcomp
4ininADP_5 returncase
5returnreturnNOUNNumber=Sing3 rougherobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1becometo-infinitiverough propertyvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

Option 3

To continue so as not to spoil the game for the others

markadvcladvmodmarkadvmodmarkdetobjcasedetoblrootToPARTcontinueVERBsoADVasSCONJnotPARTtoPARTspoilVERBtheDETgameNOUNforADPtheDETothersNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 continuemark
2continuecontinueVERBVerbForm=Inf7 spoiladvcl
3sosoADV_7 spoiladvmod
4asasSCONJ_7 spoilmark
5notnotPARTPolarity=Neg7 spoiladvmod
6totoPART_7 spoilmark
7spoilspoilVERBMood=Imp VerbForm=Finrootroot
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing7 spoilobj
10forforADP_12 otherscase
11thetheDETDefinite=Def PronType=Art12 othersdet
12othersotherNOUNNumber=Plur7 spoilobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1continueto-infinitivevn escape-51.1-1 «NP V»: agent=Theme
2not spoilto-infinitivethe gamefor the otherstree rules

Option 4

To leave without saying anything to anyone whatever

markmarkamodobjcaseoblobjrootToPARTleaveVERBwithoutSCONJsayingVERBanythingPRONtoADPanyonePRONwhateverPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 leavemark
2leaveleaveVERBMood=Imp VerbForm=Finrootroot
3withoutwithoutSCONJ_4 sayingmark
4sayingsayVERBVerbForm=Ger5 anythingamod
5anythinganythingPRONNumber=Sing PronType=Ind2 leaveobj
6totoADP_7 anyonecase
7anyoneanyonePRONNumber=Sing PronType=Ind2 leaveobl
8whateverwhateverPRONPronType=Rel2 leaveobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1leaveto-infinitiveanythingto anyonevn sustain-55.6-1 «NP V NP ADJ»: agent=Agent anything=Theme whatever=Attribute
2say speech: assertgerundvn say-37.7-1-1 «NP V that S»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/e2/