Exam question 2 · Safe toys and fair board games
Identify the principal aim of a game of chess.
Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: you, game · What happens: identify, aim · To what, where: principal aim
This is exam question 2 of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Identify | identify | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 4 aim | det |
| 3 | principal | principal | ADJ | Degree=Pos | 4 aim | amod |
| 4 | aim | aim | NOUN | Number=Sing | 1 Identify | obj |
| 5 | of | of | ADP | _ | 7 game | case |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 game | det |
| 7 | game | game | NOUN | Number=Sing | 4 aim | nmod |
| 8 | of | of | ADP | _ | 9 chess | case |
| 9 | chess | chess | NOUN | Number=Sing | 7 game | nmod |
| 10 | . | . | PUNCT | _ | 1 Identify | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | identify | imperative | you not said here | the principal aim of a game of chess | vn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent aim=Theme | ||||
| 2 | aim | a game of chess | nom aim «cognition intransitive»: of=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
The capture of as many of the opponent's pieces as possible
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 capture | det |
| 2 | capture | capture | NOUN | Number=Sing | root | root |
| 3 | of | of | ADP | _ | 10 pieces | case |
| 4 | as | as | ADV | _ | 5 many | advmod |
| 5 | many | many | ADJ | Degree=Pos | 10 pieces | amod |
| 6 | of | of | ADP | _ | 10 pieces | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 opponent | det |
| 8 | opponent | opponent | NOUN | Number=Sing | 10 pieces | nmod:poss |
| 9 | 's | 's | PART | _ | 8 opponent | case |
| 10 | pieces | piece | NOUN | Number=Plur | 2 capture | nmod |
| 11 | as | as | SCONJ | _ | 12 possible | mark |
| 12 | possible | possible | ADJ | Degree=Pos | 10 pieces | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | capture | the opponent's many pieces | nom capture «act transitive»: of=patient |
Option 2
The occupation of every square
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 occupation | det |
| 2 | occupation | occupation | NOUN | Number=Sing | root | root |
| 3 | of | of | ADP | _ | 5 square | case |
| 4 | every | every | DET | PronType=Tot | 5 square | det |
| 5 | square | square | NOUN | Number=Sing | 2 occupation | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | occupy | every square | nom occupation «act transitive»: of=patient |
Option 3 · ✓ the right answer
Checkmate, the trapping of the opposing king
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Checkmate | checkmate | NOUN | Number=Sing | root | root |
| 2 | , | , | PUNCT | _ | 4 trapping | punct |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 trapping | det |
| 4 | trapping | trapping | NOUN | Number=Sing | 1 Checkmate | appos |
| 5 | of | of | ADP | _ | 8 king | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 8 king | det |
| 7 | opposing | oppose | VERB | VerbForm=Ger | 8 king | amod |
| 8 | king | king | NOUN | Number=Sing | 4 trapping | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | oppose | gerund | vn amalgamate-22.2-3 «NP V ADVP-Middle»: agent=Patient |
Option 4
The removal of the opponent's queen
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 removal | det |
| 2 | removal | removal | NOUN | Number=Sing | root | root |
| 3 | of | of | ADP | _ | 7 queen | case |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 opponent | det |
| 5 | opponent | opponent | NOUN | Number=Sing | 7 queen | nmod:poss |
| 6 | 's | 's | PART | _ | 5 opponent | case |
| 7 | queen | queen | NOUN | Number=Sing | 2 removal | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | remove | the opponent's queen | nom removal «act transitive»: of=patient |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/e2/