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Test 8 · ★ · Safe toys and fair board games

Your little sister is losing every round of a hard card game and starts to cry. What is kind and fair?

Mova's choice: option 4 · The right answer: option 1 · wrong ✗ · Who acts: little sister · What happens: lose, start, cry, be · To what, where: round

This is test 8 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Your little sister is losing every round of a hard card game and starts to cry.

nmod:possamodnsubjauxdetobjcasedetamodcompoundnmodccconjmarkxcomppunctrootYourPRONlittleADJsisterNOUNisAUXlosingVERBeveryDETroundNOUNofADPaDEThardADJcardNOUNgameNOUNandCCONJstartsVERBtoPARTcryVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YouryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs3 sisternmod:poss
2littlelittleADJDegree=Pos3 sisteramod
3sistersisterNOUNNumber=Sing5 losingnsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 losingaux
5losingloseVERBTense=Pres VerbForm=Partrootroot
6everyeveryDETPronType=Tot7 rounddet
7roundroundNOUNNumber=Sing5 losingobj
8ofofADP_12 gamecase
9aaDETDefinite=Ind PronType=Art12 gamedet
10hardhardADJDegree=Pos12 gameamod
11cardcardNOUNNumber=Sing12 gamecompound
12gamegameNOUNNumber=Sing7 roundnmod
13andandCCONJ_14 startscc
14startsstartVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 losingconj
15totoPART_16 crymark
16crycryVERBVerbForm=Inf14 startsxcomp
17..PUNCT_5 losingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepresent · progressiveYour little sisterevery round of a hard card gamevn succeed-74-3-1 «NP V NP»: agent=Agent round=Eventuality
2startpresentYour little sister not said herevn begin-55.1-1-1 «NP V S_INF»: agent=Agent clause=Eventuality
3cry speech: expressto-infinitiveYour little sister not said herevn manner_speaking-37.3 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is kind and fair?

nsubjcopccconjpunctrootWhatPRONisAUXkindADJandCCONJfairADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 kindnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 kindcop
3kindkindADJDegree=Posrootroot
4andandCCONJ_5 faircc
5fairfairADJDegree=Pos3 kindconj
6??PUNCT_3 kindpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentkind propertytree rules
2betree rules

The options

Option 1 · ✓ the right answer

Play as a team with her or switch to a simpler game

casedetoblcaseoblccconjcasedetamodoblrootPlayVERBasADPaDETteamNOUNwithADPherPRONorCCONJswitchVERBtoADPaDETsimplerADJgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayplayVERBMood=Imp VerbForm=Finrootroot
2asasADP_4 teamcase
3aaDETDefinite=Ind PronType=Art4 teamdet
4teamteamNOUNNumber=Sing1 Playobl
5withwithADP_6 hercase
6hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs1 Playobl
7ororCCONJ_8 switchcc
8switchswitchVERBMood=Imp VerbForm=Fin1 Playconj
9totoADP_12 gamecase
10aaDETDefinite=Ind PronType=Art12 gamedet
11simplersimpleADJDegree=Cmp12 gameamod
12gamegameNOUNNumber=Sing8 switchobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playimperativeyou not said hereas a team; with her = shevn play-114.2-1 «NP V PP.co-agent»: agent=Agent with she=Co-Agent
2switchinfinitiveyou not said hereto a simpler game resultvn convert-26.6.2-1-1 «NP V S_ING»: agent=Patient to game=Result

Option 2

Keep playing and say losing is her fault

xcompccconjcasecopnmod:possoblrootKeepVERBplayingVERBandCCONJsayVERBlosingVERBisAUXherPRONfaultNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KeepkeepVERBMood=Imp VerbForm=Finrootroot
2playingplayVERBVerbForm=Ger1 Keepxcomp
3andandCCONJ_4 saycc
4saysayVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin1 Keepconj
5losingloseVERBTense=Pres VerbForm=Part8 faultcase
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 faultcop
7herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs8 faultnmod:poss
8faultfaultNOUNNumber=Sing4 sayobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keepimperativeyou not said heretree rules
2playgerundyou not said herevn performance-26.7-1 «NP V»: agent=Agent
3say speech: assertpresentyou not said herevn say-37.7-1-1 «NP V that S»: agent=Agent
4losegerundvn succeed-74-3-1 «NP V»: agent=Agent
5ispresentlose her faulttree rules

Option 3

Let her win by cheating for her secretly

objxcompmarkadvclcaseobladvmodrootLetVERBherPRONwinVERBbySCONJcheatingVERBforADPherPRONsecretlyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LetletVERBMood=Imp VerbForm=Finrootroot
2hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs1 Letobj
3winwinVERBVerbForm=Inf1 Letxcomp
4bybySCONJ_5 cheatingmark
5cheatingcheatVERBTense=Pres VerbForm=Part3 winadvcl
6forforADP_7 hercase
7hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs5 cheatingobl
8secretlysecretlyADV_5 cheatingadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letimperativeyou not said hereher = shetree rules
2wininfinitiveher = she not said herevn succeed-74-2 «NP V»: agent=Agent
3cheatgerundher = she not said herefor her = she; secretly propertyvn cheat-10.6.1 «NP V NP»: agent=Agent

Option 4 · ← Mova's choice

Tell her she is far too young to play this game at all

iobjnsubjcopadvmodadvmodccompmarkxcompdetobjcaseoblrootTellVERBherPRONshePRONisAUXfarADVtooADVyoungADJtoPARTplayVERBthisDETgameNOUNatADPallDET
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TelltellVERBMood=Imp VerbForm=Finrootroot
2hershePRONCase=Acc Gender=Fem Number=Sing Person=3 PronType=Prs1 Telliobj
3sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs7 youngnsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 youngcop
5farfarADVDegree=Pos7 youngadvmod
6tootooADV_7 youngadvmod
7youngyoungADJDegree=Pos1 Tellccomp
8totoPART_9 playmark
9playplayVERBVerbForm=Inf7 youngxcomp
10thisthisDETNumber=Sing PronType=Dem11 gamedet
11gamegameNOUNNumber=Sing9 playobj
12atatADP_13 allcase
13allallDETPronType=Tot9 playobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tell speech: assertimperativeyou not said hereher = shevn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent she=Recipient
2ispresentshefar, young propertytree rules
3playto-infinitiveshe not said herethis gameallvn use-105.1 «NP V NP»: agent=Agent game=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t8/