Test 9 · ★ · Safe toys and fair board games
A boy in Dublin loses a game of snakes and ladders and blames his friend. What should he understand?
Mova's choice: option 4 · The right answer: option 2 · wrong ✗ · Who acts: boy · What happens: lose, blame, understand · To what, where: game, friend
This is test 9 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: A boy in Dublin loses a game of snakes and ladders and blames his friend.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 boy | det |
| 2 | boy | boy | NOUN | Number=Sing | 5 loses | nsubj |
| 3 | in | in | ADP | _ | 4 Dublin | case |
| 4 | Dublin | Dublin | PROPN | Number=Sing | 2 boy | nmod |
| 5 | loses | lose | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 game | det |
| 7 | game | game | NOUN | Number=Sing | 5 loses | obj |
| 8 | of | of | ADP | _ | 9 snakes | case |
| 9 | snakes | snake | NOUN | Number=Plur | 7 game | nmod |
| 10 | and | and | CCONJ | _ | 11 ladders | cc |
| 11 | ladders | ladder | NOUN | Number=Plur | 9 snakes | conj |
| 12 | and | and | CCONJ | _ | 13 blames | cc |
| 13 | blames | blame | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 loses | conj |
| 14 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 15 friend | nmod:poss |
| 15 | friend | friend | NOUN | Number=Sing | 13 blames | obj |
| 16 | . | . | PUNCT | _ | 5 loses | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | lose | present | a boy in Dublin | a game of snakes and ladders | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality | ||||
| 2 | blame | present | a boy in Dublin not said here | boy's friend | vn judgment-33.1 «NP V NP»: agent=Agent friend=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What should he understand?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 4 understand | obj |
| 2 | should | should | AUX | VerbForm=Fin | 4 understand | aux |
| 3 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 4 understand | nsubj |
| 4 | understand | understand | VERB | VerbForm=Inf | root | root |
| 5 | ? | ? | PUNCT | _ | 4 understand | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | understand | should | boy | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer what=Stimulus |
The options
Option 1
The board was unfair to the player in blue
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 board | det |
| 2 | board | board | NOUN | Number=Sing | 4 unfair | nsubj |
| 3 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 4 unfair | cop |
| 4 | unfair | unfair | ADJ | Degree=Pos | root | root |
| 5 | to | to | ADP | _ | 7 player | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 player | det |
| 7 | player | player | NOUN | Number=Sing | 4 unfair | obl |
| 8 | in | in | ADP | _ | 9 blue | case |
| 9 | blue | blue | ADJ | Degree=Pos | 7 player | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | past | the board | to the player in blue; unfair property | tree rules |
Option 2 · ✓ the right answer
It is a game of chance, so nobody is to blame
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 4 game | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 game | cop |
| 3 | a | a | DET | Definite=Ind PronType=Art | 4 game | det |
| 4 | game | game | NOUN | Number=Sing | root | root |
| 5 | of | of | ADP | _ | 6 chance | case |
| 6 | chance | chance | NOUN | Number=Sing | 4 game | nmod |
| 7 | , | , | PUNCT | _ | 12 blame | punct |
| 8 | so | so | ADV | _ | 12 blame | advmod |
| 9 | nobody | nobody | PRON | Number=Sing PronType=Neg | 12 blame | nsubj |
| 10 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 12 blame | cop |
| 11 | to | to | PART | _ | 12 blame | mark |
| 12 | blame | blame | VERB | VerbForm=Inf | 4 game | parataxis |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | It | a game | of chance | tree rules | |||
| 2 | is | present | nobody | blame property | tree rules |
Option 3
His friend must have cheated somehow
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | His | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 2 friend | nmod:poss |
| 2 | friend | friend | NOUN | Number=Sing | 5 cheated | nsubj |
| 3 | must | must | AUX | VerbForm=Fin | 5 cheated | aux |
| 4 | have | have | AUX | VerbForm=Inf | 5 cheated | aux |
| 5 | cheated | cheat | VERB | Tense=Past VerbForm=Part | root | root |
| 6 | somehow | somehow | ADV | _ | 5 cheated | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cheat | must · perfect | His friend | somehow property | vn cheat-10.6.1 «NP V NP»: agent=Agent |
Option 4 · ← Mova's choice
He would have won if he had thought harder about where to land
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | He | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 4 won | nsubj |
| 2 | would | would | AUX | VerbForm=Fin | 4 won | aux |
| 3 | have | have | AUX | VerbForm=Inf | 4 won | aux |
| 4 | won | win | VERB | Tense=Past VerbForm=Part | root | root |
| 5 | if | if | SCONJ | _ | 8 thought | mark |
| 6 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 8 thought | nsubj |
| 7 | had | have | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 8 thought | aux |
| 8 | thought | think | VERB | Tense=Past VerbForm=Part | 4 won | advcl |
| 9 | harder | hard | ADJ | Degree=Cmp | 8 thought | xcomp |
| 10 | about | about | SCONJ | _ | 13 land | mark |
| 11 | where | where | ADV | PronType=Rel | 13 land | advmod |
| 12 | to | to | PART | _ | 13 land | mark |
| 13 | land | land | VERB | VerbForm=Inf | 9 harder | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | win | would · perfect | He | vn succeed-74-2 «NP V»: agent=Agent | |||||
| 2 | think speech: other a condition, not said to happen | past · perfect | he | hard property | vn focus-87.1-1 «NP V»: agent=Agent | ||||
| 3 | land | to-infinitive | he not said here | vn pocket-9.10-1 «NP V»: agent=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t9/