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Test 9 · ★ · Safe toys and fair board games

A boy in Dublin loses a game of snakes and ladders and blames his friend. What should he understand?

Mova's choice: option 4 · The right answer: option 2 · wrong ✗ · Who acts: boy · What happens: lose, blame, understand · To what, where: game, friend

This is test 9 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A boy in Dublin loses a game of snakes and ladders and blames his friend.

detnsubjcasenmoddetobjcasenmodccconjccconjnmod:possobjpunctrootADETboyNOUNinADPDublinPROPNlosesVERBaDETgameNOUNofADPsnakesNOUNandCCONJladdersNOUNandCCONJblamesVERBhisPRONfriendNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 boydet
2boyboyNOUNNumber=Sing5 losesnsubj
3ininADP_4 Dublincase
4DublinDublinPROPNNumber=Sing2 boynmod
5losesloseVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6aaDETDefinite=Ind PronType=Art7 gamedet
7gamegameNOUNNumber=Sing5 losesobj
8ofofADP_9 snakescase
9snakessnakeNOUNNumber=Plur7 gamenmod
10andandCCONJ_11 ladderscc
11laddersladderNOUNNumber=Plur9 snakesconj
12andandCCONJ_13 blamescc
13blamesblameVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 losesconj
14hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs15 friendnmod:poss
15friendfriendNOUNNumber=Sing13 blamesobj
16..PUNCT_5 losespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepresenta boy in Dublina game of snakes and laddersvn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality
2blamepresenta boy in Dublin not said hereboy's friendvn judgment-33.1 «NP V NP»: agent=Agent friend=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What should he understand?

objauxnsubjpunctrootWhatPRONshouldAUXhePRONunderstandVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 understandobj
2shouldshouldAUXVerbForm=Fin4 understandaux
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs4 understandnsubj
4understandunderstandVERBVerbForm=Infrootroot
5??PUNCT_4 understandpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1understandshouldboyvn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer what=Stimulus

The options

Option 1

The board was unfair to the player in blue

detnsubjcopcasedetoblcasenmodrootTheDETboardNOUNwasAUXunfairADJtoADPtheDETplayerNOUNinADPblueADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 boarddet
2boardboardNOUNNumber=Sing4 unfairnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 unfaircop
4unfairunfairADJDegree=Posrootroot
5totoADP_7 playercase
6thetheDETDefinite=Def PronType=Art7 playerdet
7playerplayerNOUNNumber=Sing4 unfairobl
8ininADP_9 bluecase
9blueblueADJDegree=Pos7 playernmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastthe boardto the player in blue; unfair propertytree rules

Option 2 · ✓ the right answer

It is a game of chance, so nobody is to blame

nsubjcopdetcasenmodpunctadvmodnsubjcopmarkparataxisrootItPRONisAUXaDETgameNOUNofADPchanceNOUN,PUNCTsoADVnobodyPRONisAUXtoPARTblameVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 gamensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 gamecop
3aaDETDefinite=Ind PronType=Art4 gamedet
4gamegameNOUNNumber=Singrootroot
5ofofADP_6 chancecase
6chancechanceNOUNNumber=Sing4 gamenmod
7,,PUNCT_12 blamepunct
8sosoADV_12 blameadvmod
9nobodynobodyPRONNumber=Sing PronType=Neg12 blamensubj
10isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 blamecop
11totoPART_12 blamemark
12blameblameVERBVerbForm=Inf4 gameparataxis
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentIta gameof chancetree rules
2ispresentnobodyblame propertytree rules

Option 3

His friend must have cheated somehow

nmod:possnsubjauxauxadvmodrootHisPRONfriendNOUNmustAUXhaveAUXcheatedVERBsomehowADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs2 friendnmod:poss
2friendfriendNOUNNumber=Sing5 cheatednsubj
3mustmustAUXVerbForm=Fin5 cheatedaux
4havehaveAUXVerbForm=Inf5 cheatedaux
5cheatedcheatVERBTense=Past VerbForm=Partrootroot
6somehowsomehowADV_5 cheatedadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cheatmust · perfectHis friendsomehow propertyvn cheat-10.6.1 «NP V NP»: agent=Agent

Option 4 · ← Mova's choice

He would have won if he had thought harder about where to land

nsubjauxauxmarknsubjauxadvclxcompmarkadvmodmarkadvclrootHePRONwouldAUXhaveAUXwonVERBifSCONJhePRONhadAUXthoughtVERBharderADJaboutSCONJwhereADVtoPARTlandVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs4 wonnsubj
2wouldwouldAUXVerbForm=Fin4 wonaux
3havehaveAUXVerbForm=Inf4 wonaux
4wonwinVERBTense=Past VerbForm=Partrootroot
5ififSCONJ_8 thoughtmark
6hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs8 thoughtnsubj
7hadhaveAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin8 thoughtaux
8thoughtthinkVERBTense=Past VerbForm=Part4 wonadvcl
9harderhardADJDegree=Cmp8 thoughtxcomp
10aboutaboutSCONJ_13 landmark
11wherewhereADVPronType=Rel13 landadvmod
12totoPART_13 landmark
13landlandVERBVerbForm=Inf9 harderadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winwould · perfectHevn succeed-74-2 «NP V»: agent=Agent
2think speech: other a condition, not said to happenpast · perfecthehard propertyvn focus-87.1-1 «NP V»: agent=Agent
3landto-infinitivehe not said herevn pocket-9.10-1 «NP V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t9/