Test 5 · ★ · Saying no honestly, harmful lies, cheating in games and te…
In hide-and-seek, a boy is spotted but quietly moves and says «You never saw me». What is wrong?
Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: You · What happens: seek, spot, move, say, not see, be · To what, where: boy, me · Speech: someone speaks here
This is test 5 · ★ of lesson 333 «Saying no honestly, harmful lies, cheating in games and tests, jokes and teasing» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: In hide-and-seek, a boy is spotted but quietly moves and says «You never saw me».
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 2 hide | case |
| 2 | hide | hide | NOUN | Number=Sing | 11 spotted | obl |
| 3 | - | - | PUNCT | _ | 6 seek | punct |
| 4 | and | and | CCONJ | _ | 6 seek | cc |
| 5 | - | - | PUNCT | _ | 4 and | punct |
| 6 | seek | seek | VERB | VerbForm=Inf | 2 hide | conj |
| 7 | , | , | PUNCT | _ | 2 hide | punct |
| 8 | a | a | DET | Definite=Ind PronType=Art | 9 boy | det |
| 9 | boy | boy | NOUN | Number=Sing | 11 spotted | nsubj:pass |
| 10 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 11 spotted | aux:pass |
| 11 | spotted | spot | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 12 | but | but | CCONJ | _ | 14 moves | cc |
| 13 | quietly | quietly | ADV | _ | 14 moves | advmod |
| 14 | moves | move | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 11 spotted | conj |
| 15 | and | and | CCONJ | _ | 16 says | cc |
| 16 | says | say | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 14 moves | conj |
| 17 | « | « | PUNCT | _ | 20 saw | punct |
| 18 | You | you | PRON | Case=Nom Person=2 PronType=Prs | 20 saw | nsubj |
| 19 | never | never | ADV | PronType=Neg | 20 saw | advmod |
| 20 | saw | see | VERB | Mood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin | 16 says | ccomp |
| 21 | me | I | PRON | Case=Acc Number=Sing Person=1 PronType=Prs | 20 saw | obj |
| 22 | » | » | PUNCT | _ | 20 saw | punct |
| 23 | . | . | PUNCT | _ | 11 spotted | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | seek | infinitive | vn hunt-35.1 «NP V»: agent=Agent | ||||||
| 2 | spot | present · passive | a boy | in hide | vn fill-9.8-1 «NP V NP PP.theme»: subject=Destination in hide=Theme | ||||
| 3 | move | present | quietly property | vn roll-51.3.1 «NP.theme V»: agent=Theme | |||||
| 4 | say speech: assert | present | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic | ||||||
| 5 | not see in a quote | past | You | me | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer i=Stimulus |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What is wrong?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 3 wrong | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 wrong | cop |
| 3 | wrong | wrong | ADJ | Degree=Pos | root | root |
| 4 | ? | ? | PUNCT | _ | 3 wrong | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | wrong property | tree rules |
The options
Option 1 · ← Mova's choice
He was too slow to be found anyway
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | He | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 4 slow | nsubj |
| 2 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 4 slow | cop |
| 3 | too | too | ADV | _ | 4 slow | advmod |
| 4 | slow | slow | ADJ | Degree=Pos | root | root |
| 5 | to | to | PART | _ | 7 found | mark |
| 6 | be | be | AUX | VerbForm=Inf | 7 found | aux:pass |
| 7 | found | find | VERB | Tense=Past VerbForm=Part Voice=Pass | 4 slow | advcl |
| 8 | anyway | anyway | ADV | _ | 7 found | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | past | He | slow property | tree rules | ||||
| 2 | find | to-infinitive · passive | He not said here | anyway property | vn declare-29.4-1-1 «NP V what S_INF» |
Option 2
Nothing is wrong, because moving quietly is part of the game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Nothing | nothing | PRON | Number=Sing PronType=Neg | 3 wrong | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 wrong | cop |
| 3 | wrong | wrong | ADJ | Degree=Pos | root | root |
| 4 | , | , | PUNCT | _ | 9 part | punct |
| 5 | because | because | SCONJ | _ | 9 part | mark |
| 6 | moving | move | VERB | VerbForm=Ger | 9 part | amod |
| 7 | quietly | quietly | ADV | _ | 6 moving | advmod |
| 8 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 part | cop |
| 9 | part | part | NOUN | Number=Sing | 3 wrong | advcl |
| 10 | of | of | ADP | _ | 12 game | case |
| 11 | the | the | DET | Definite=Def PronType=Art | 12 game | det |
| 12 | game | game | NOUN | Number=Sing | 9 part | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | Nothing | wrong property | tree rules | ||||
| 2 | move | gerund | quietly property | vn roll-51.3.1 «NP.theme V»: agent=Theme | |||||
| 3 | is a | present | Nothing not said here | moving part | of the game | tree rules |
Option 3
It is fine if he wins
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 fine | expl |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 fine | cop |
| 3 | fine | fine | ADJ | Degree=Pos | root | root |
| 4 | if | if | SCONJ | _ | 6 wins | mark |
| 5 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 6 wins | nsubj |
| 6 | wins | win | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 fine | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | fine property | tree rules | |||||
| 2 | win a condition, not said to happen | present | he | vn succeed-74-2 «NP V»: agent=Agent |
Option 4 · ✓ the right answer
Games only work when players are honest about what happened
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 3 work | nsubj |
| 2 | only | only | ADV | _ | 3 work | advmod |
| 3 | work | work | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | when | when | SCONJ | _ | 7 honest | mark |
| 5 | players | player | NOUN | Number=Plur | 7 honest | nsubj |
| 6 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 7 honest | cop |
| 7 | honest | honest | ADJ | Degree=Pos | 3 work | advcl |
| 8 | about | about | SCONJ | _ | 10 happened | mark |
| 9 | what | what | PRON | PronType=Int | 10 happened | nsubj |
| 10 | happened | happen | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 7 honest | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | work | present | Games | vn employment-95.3 «NP V»: agent=Agent | |||||
| 2 | is | present | players | honest property | tree rules | ||||
| 3 | happen | past | vn occur-48.3-1 «NP V»: agent=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/333-saying-no-honestly-harmful-lies-cheating-jokes-and-teasing/t5/