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Test 5 · ★ · Saying no honestly, harmful lies, cheating in games and te…

In hide-and-seek, a boy is spotted but quietly moves and says «You never saw me». What is wrong?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: You · What happens: seek, spot, move, say, not see, be · To what, where: boy, me · Speech: someone speaks here

This is test 5 · ★ of lesson 333 «Saying no honestly, harmful lies, cheating in games and tests, jokes and teasing» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In hide-and-seek, a boy is spotted but quietly moves and says «You never saw me».

caseoblpunctccpunctconjpunctdetnsubj:passaux:passccadvmodconjccconjpunctnsubjadvmodccompobjpunctpunctrootInADPhideNOUN-PUNCTandCCONJ-PUNCTseekVERB,PUNCTaDETboyNOUNisAUXspottedVERBbutCCONJquietlyADVmovesVERBandCCONJsaysVERB«PUNCTYouPRONneverADVsawVERBmePRON»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 hidecase
2hidehideNOUNNumber=Sing11 spottedobl
3--PUNCT_6 seekpunct
4andandCCONJ_6 seekcc
5--PUNCT_4 andpunct
6seekseekVERBVerbForm=Inf2 hideconj
7,,PUNCT_2 hidepunct
8aaDETDefinite=Ind PronType=Art9 boydet
9boyboyNOUNNumber=Sing11 spottednsubj:pass
10isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 spottedaux:pass
11spottedspotVERBTense=Past VerbForm=Part Voice=Passrootroot
12butbutCCONJ_14 movescc
13quietlyquietlyADV_14 movesadvmod
14movesmoveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 spottedconj
15andandCCONJ_16 sayscc
16sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin14 movesconj
17««PUNCT_20 sawpunct
18YouyouPRONCase=Nom Person=2 PronType=Prs20 sawnsubj
19neverneverADVPronType=Neg20 sawadvmod
20sawseeVERBMood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin16 saysccomp
21meIPRONCase=Acc Number=Sing Person=1 PronType=Prs20 sawobj
22»»PUNCT_20 sawpunct
23..PUNCT_11 spottedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seekinfinitivevn hunt-35.1 «NP V»: agent=Agent
2spotpresent · passivea boyin hidevn fill-9.8-1 «NP V NP PP.theme»: subject=Destination in hide=Theme
3movepresentquietly propertyvn roll-51.3.1 «NP.theme V»: agent=Theme
4say speech: assertpresentvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
5not see in a quotepastYoumevn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer i=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is wrong?

nsubjcoppunctrootWhatPRONisAUXwrongADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 wrongnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 wrongcop
3wrongwrongADJDegree=Posrootroot
4??PUNCT_3 wrongpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentwrong propertytree rules

The options

Option 1 · ← Mova's choice

He was too slow to be found anyway

nsubjcopadvmodmarkaux:passadvcladvmodrootHePRONwasAUXtooADVslowADJtoPARTbeAUXfoundVERBanywayADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs4 slownsubj
2wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 slowcop
3tootooADV_4 slowadvmod
4slowslowADJDegree=Posrootroot
5totoPART_7 foundmark
6bebeAUXVerbForm=Inf7 foundaux:pass
7foundfindVERBTense=Past VerbForm=Part Voice=Pass4 slowadvcl
8anywayanywayADV_7 foundadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastHeslow propertytree rules
2findto-infinitive · passiveHe not said hereanyway propertyvn declare-29.4-1-1 «NP V what S_INF»

Option 2

Nothing is wrong, because moving quietly is part of the game

nsubjcoppunctmarkamodadvmodcopadvclcasedetnmodrootNothingPRONisAUXwrongADJ,PUNCTbecauseSCONJmovingVERBquietlyADVisAUXpartNOUNofADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NothingnothingPRONNumber=Sing PronType=Neg3 wrongnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 wrongcop
3wrongwrongADJDegree=Posrootroot
4,,PUNCT_9 partpunct
5becausebecauseSCONJ_9 partmark
6movingmoveVERBVerbForm=Ger9 partamod
7quietlyquietlyADV_6 movingadvmod
8isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 partcop
9partpartNOUNNumber=Sing3 wrongadvcl
10ofofADP_12 gamecase
11thetheDETDefinite=Def PronType=Art12 gamedet
12gamegameNOUNNumber=Sing9 partnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentNothingwrong propertytree rules
2movegerundquietly propertyvn roll-51.3.1 «NP.theme V»: agent=Theme
3is apresentNothing not said heremoving partof the gametree rules

Option 3

It is fine if he wins

explcopmarknsubjadvclrootItPRONisAUXfineADJifSCONJhePRONwinsVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 fineexpl
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 finecop
3finefineADJDegree=Posrootroot
4ififSCONJ_6 winsmark
5hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs6 winsnsubj
6winswinVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 fineadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentfine propertytree rules
2win a condition, not said to happenpresenthevn succeed-74-2 «NP V»: agent=Agent

Option 4 · ✓ the right answer

Games only work when players are honest about what happened

nsubjadvmodmarknsubjcopadvclmarknsubjadvclrootGamesNOUNonlyADVworkVERBwhenSCONJplayersNOUNareAUXhonestADJaboutSCONJwhatPRONhappenedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur3 worknsubj
2onlyonlyADV_3 workadvmod
3workworkVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4whenwhenSCONJ_7 honestmark
5playersplayerNOUNNumber=Plur7 honestnsubj
6arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 honestcop
7honesthonestADJDegree=Pos3 workadvcl
8aboutaboutSCONJ_10 happenedmark
9whatwhatPRONPronType=Int10 happenednsubj
10happenedhappenVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin7 honestadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1workpresentGamesvn employment-95.3 «NP V»: agent=Agent
2ispresentplayershonest propertytree rules
3happenpastvn occur-48.3-1 «NP V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/333-saying-no-honestly-harmful-lies-cheating-jokes-and-teasing/t5/