Exam question 1 · Cheating in games and sports
Select the response that is consistent with the established facts concerning the resetting of a game by a participant who is losing.
Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: you, response, established facts, participant · What happens: select, be, establish, concern, reset, lose · To what, where: response
This is exam question 1 of lesson 341 «Cheating in games and sports» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Select | select | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 response | det |
| 3 | response | response | NOUN | Number=Sing | 1 Select | obj |
| 4 | that | that | PRON | PronType=Rel | 6 consistent | nsubj |
| 5 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 6 consistent | cop |
| 6 | consistent | consistent | ADJ | Degree=Pos | 3 response | acl:relcl |
| 7 | with | with | ADP | _ | 10 facts | case |
| 8 | the | the | DET | Definite=Def PronType=Art | 10 facts | det |
| 9 | established | establish | VERB | Tense=Past VerbForm=Part Voice=Pass | 10 facts | amod |
| 10 | facts | fact | NOUN | Number=Plur | 6 consistent | obl |
| 11 | concerning | concern | VERB | VerbForm=Ger | 10 facts | acl |
| 12 | the | the | DET | Definite=Def PronType=Art | 13 resetting | det |
| 13 | resetting | reset | VERB | VerbForm=Ger | 11 concerning | conj |
| 14 | of | of | ADP | _ | 16 game | case |
| 15 | a | a | DET | Definite=Ind PronType=Art | 16 game | det |
| 16 | game | game | NOUN | Number=Sing | 13 resetting | obl |
| 17 | by | by | ADP | _ | 19 participant | case |
| 18 | a | a | DET | Definite=Ind PronType=Art | 19 participant | det |
| 19 | participant | participant | NOUN | Number=Sing | 13 resetting | obl |
| 20 | who | who | PRON | PronType=Rel | 22 losing | nsubj |
| 21 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 22 losing | aux |
| 22 | losing | lose | VERB | Tense=Pres VerbForm=Part | 19 participant | acl:relcl |
| 23 | . | . | PUNCT | _ | 1 Select | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | select | imperative | you not said here | the response | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme | ||||
| 2 | is | present | the response | with the established facts; consistent property | tree rules | ||||
| 3 | establish | participle | vn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot | ||||||
| 4 | concern | gerund | the established facts not said here | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer | |||||
| 5 | reset | gerund | the established facts not said here | of a game; by a participant | tree rules | ||||
| 6 | lose | present · progressive | a participant | vn succeed-74-3-1 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
It constitutes a legitimate tactic
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 2 constitutes | nsubj |
| 2 | constitutes | constitute | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | a | a | DET | Definite=Ind PronType=Art | 5 tactic | det |
| 4 | legitimate | legitimate | ADJ | Degree=Pos | 5 tactic | amod |
| 5 | tactic | tactic | NOUN | Number=Sing | 2 constitutes | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | constitute | present | It | a legitimate tactic | vn comprise-107.2-1 «NP V NP»: agent=Theme tactic=Pivot |
Option 2 · ✓ the right answer
It constitutes cheating and commonly causes other participants to cease playing
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 2 constitutes | nsubj |
| 2 | constitutes | constitute | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | cheating | cheat | VERB | VerbForm=Ger | 2 constitutes | xcomp |
| 4 | and | and | CCONJ | _ | 6 causes | cc |
| 5 | commonly | commonly | ADJ | Degree=Pos | 6 causes | nsubj |
| 6 | causes | cause | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 2 constitutes | conj |
| 7 | other | other | ADJ | Degree=Pos | 8 participants | amod |
| 8 | participants | participant | NOUN | Number=Plur | 6 causes | obj |
| 9 | to | to | PART | _ | 10 cease | mark |
| 10 | cease | cease | VERB | VerbForm=Inf | 6 causes | advcl |
| 11 | playing | play | VERB | VerbForm=Ger | 10 cease | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | constitute | present | It | tree rules | |||||
| 2 | cheat | gerund | vn cheat-10.6.1 «NP V NP»: agent=Agent | ||||||
| 3 | cause | present | commonly | other participants | vn engender-27.1-1 «NP V NP»: agent=Precondition participant=Patient | ||||
| 4 | cease | to-infinitive | commonly not said here | vn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality | |||||
| 5 | play | gerund | commonly not said here | vn performance-26.7-1 «NP V»: agent=Agent |
Option 3
It is of no consequence to other participants
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 5 consequence | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 consequence | cop |
| 3 | of | of | ADP | _ | 5 consequence | case |
| 4 | no | no | DET | PronType=Neg | 5 consequence | det |
| 5 | consequence | consequence | NOUN | Number=Sing | root | root |
| 6 | to | to | ADP | _ | 8 participants | case |
| 7 | other | other | ADJ | Degree=Pos | 8 participants | amod |
| 8 | participants | participant | NOUN | Number=Plur | 5 consequence | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | It | of no consequence; to other participants | tree rules |
Option 4
It is permissible where the game is electronic, since no physical object is affected
The tree, 14 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 permissible | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 permissible | cop |
| 3 | permissible | permissible | ADJ | Degree=Pos | root | root |
| 4 | where | where | ADV | PronType=Rel | 8 electronic | advmod |
| 5 | the | the | DET | Definite=Def PronType=Art | 6 game | det |
| 6 | game | game | NOUN | Number=Sing | 8 electronic | nsubj |
| 7 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 8 electronic | cop |
| 8 | electronic | electronic | ADJ | Degree=Pos | 3 permissible | advcl |
| 9 | , | , | PUNCT | _ | 15 affected | punct |
| 10 | since | since | SCONJ | _ | 15 affected | mark |
| 11 | no | no | DET | PronType=Neg | 13 object | det |
| 12 | physical | physical | ADJ | Degree=Pos | 13 object | amod |
| 13 | object | object | NOUN | Number=Sing | 15 affected | nsubj:pass |
| 14 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 15 affected | aux:pass |
| 15 | affected | affect | VERB | Tense=Past VerbForm=Part Voice=Pass | 3 permissible | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | It | permissible property | tree rules | ||||
| 2 | is | present | the game | electronic property | tree rules | ||||
| 3 | affect | present · passive | no physical object | vn amuse-31.1 «NP V NP»: subject=Experiencer |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/341-cheating-in-games-and-sports/e1/