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Test 1 · ★ · Time, routines and sleep

A boy in Auckland plays an exciting video game until he goes to bed and then lies awake. What is the best explanation?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: boy, best explanation · What happens: play, go, lie, be · To what, where: exciting video game, bed

This is test 1 · ★ of lesson 39 «Time, routines and sleep» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A boy in Auckland plays an exciting video game until he goes to bed and then lies awake.

detnsubjcasenmoddetamodcompoundobjmarknsubjadvclcaseoblccadvmodconjxcomppunctrootADETboyNOUNinADPAucklandPROPNplaysVERBanDETexcitingADJvideoNOUNgameNOUNuntilSCONJhePRONgoesVERBtoADPbedNOUNandCCONJthenADVliesVERBawakeADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 boydet
2boyboyNOUNNumber=Sing5 playsnsubj
3ininADP_4 Aucklandcase
4AucklandAucklandPROPNNumber=Sing2 boynmod
5playsplayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6anaDETDefinite=Ind PronType=Art9 gamedet
7excitingexcitingADJDegree=Pos9 gameamod
8videovideoNOUNNumber=Sing9 gamecompound
9gamegameNOUNNumber=Sing5 playsobj
10untiluntilSCONJ_12 goesmark
11hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs12 goesnsubj
12goesgoVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 playsadvcl
13totoADP_14 bedcase
14bedbedNOUNNumber=Sing12 goesobl
15andandCCONJ_17 liescc
16thenthenADVPronType=Dem17 liesadvmod
17lieslieVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 goesconj
18awakeawakeADJDegree=Pos17 liesxcomp
19..PUNCT_5 playspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpresenta boy in Aucklanda exciting video gamevn use-105.1 «NP V NP»: agent=Agent game=Theme
2gopresentboybedvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme to bed=Initial_Location
3liepresentboy not said herethenawake propertyvn assuming_position-50 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is the best explanation?

copdetamodnsubjpunctrootWhatPRONisAUXtheDETbestADJexplanationNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 explanationdet
4bestgoodADJDegree=Sup5 explanationamod
5explanationexplanationNOUNNumber=Sing1 Whatnsubj
6??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe best explanationtree rules

The options

Option 1

Games make you sleepy, so he was too sleepy

nsubjobjxcomppunctadvmodnsubjcopadvmodparataxisrootGamesNOUNmakeVERByouPRONsleepyADJ,PUNCTsoADVhePRONwasAUXtooADVsleepyADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur2 makensubj
2makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3youyouPRONCase=Acc Person=2 PronType=Prs2 makeobj
4sleepysleepyADJDegree=Pos2 makexcomp
5,,PUNCT_10 sleepypunct
6sosoADV_10 sleepyadvmod
7hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs10 sleepynsubj
8wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin10 sleepycop
9tootooADV_10 sleepyadvmod
10sleepysleepyADJDegree=Pos2 makeparataxis
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentGamesyousleepy propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset you=Product
2ispasthesleepy propertytree rules

Option 2

He had eaten too much protein at lunch

nsubjauxadvmodamodobjcaseoblrootHePRONhadAUXeatenVERBtooADVmuchADJproteinNOUNatADPlunchNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs3 eatennsubj
2hadhaveAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 eatenaux
3eateneatVERBTense=Past VerbForm=Partrootroot
4tootooADV_5 muchadvmod
5muchmuchADJDegree=Pos6 proteinamod
6proteinproteinNOUNNumber=Sing3 eatenobj
7atatADP_8 lunchcase
8lunchlunchNOUNNumber=Sing3 eatenobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1eatpast · perfectHemuch proteinlunchvn eat-39.1-1 «NP V NP»: agent=Agent protein=Patient

Option 3

His room was too dark to sleep in

nmod:possnsubjcopadvmodmarkadvcloblrootHisPRONroomNOUNwasAUXtooADVdarkADJtoPARTsleepVERBinADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs2 roomnmod:poss
2roomroomNOUNNumber=Sing5 darknsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 darkcop
4tootooADV_5 darkadvmod
5darkdarkADJDegree=Posrootroot
6totoPART_7 sleepmark
7sleepsleepVERBVerbForm=Inf5 darkadvcl
8ininADP_7 sleepobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastHis roomdark propertytree rules
2sleep into-infinitiveHis room not said herevn snooze-40.4-1 «NP V»: agent=Agent

Option 4 · ← Mova's choice · ✓ the right answer

The game kept his brain too alert to sleep

detnsubjnmod:possobjadvmodxcompmarkadvclrootTheDETgameNOUNkeptVERBhisPRONbrainNOUNtooADValertADJtoPARTsleepVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 keptnsubj
3keptkeepVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs5 brainnmod:poss
5brainbrainNOUNNumber=Sing3 keptobj
6tootooADV_7 alertadvmod
7alertalertADJDegree=Pos3 keptxcomp
8totoPART_9 sleepmark
9sleepsleepVERBVerbForm=Inf7 alertadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keeppastthe gamegame's brainalert propertyvn keep-15.2 «NP V NP»: agent=Agent brain=Theme
2sleepto-infinitivethe game not said herevn snooze-40.4-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/39-time-and-routines/t1/