Test 1 · ★ · Time, routines and sleep
A boy in Auckland plays an exciting video game until he goes to bed and then lies awake. What is the best explanation?
Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: boy, best explanation · What happens: play, go, lie, be · To what, where: exciting video game, bed
This is test 1 · ★ of lesson 39 «Time, routines and sleep» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: A boy in Auckland plays an exciting video game until he goes to bed and then lies awake.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 boy | det |
| 2 | boy | boy | NOUN | Number=Sing | 5 plays | nsubj |
| 3 | in | in | ADP | _ | 4 Auckland | case |
| 4 | Auckland | Auckland | PROPN | Number=Sing | 2 boy | nmod |
| 5 | plays | play | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | an | a | DET | Definite=Ind PronType=Art | 9 game | det |
| 7 | exciting | exciting | ADJ | Degree=Pos | 9 game | amod |
| 8 | video | video | NOUN | Number=Sing | 9 game | compound |
| 9 | game | game | NOUN | Number=Sing | 5 plays | obj |
| 10 | until | until | SCONJ | _ | 12 goes | mark |
| 11 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 12 goes | nsubj |
| 12 | goes | go | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 plays | advcl |
| 13 | to | to | ADP | _ | 14 bed | case |
| 14 | bed | bed | NOUN | Number=Sing | 12 goes | obl |
| 15 | and | and | CCONJ | _ | 17 lies | cc |
| 16 | then | then | ADV | PronType=Dem | 17 lies | advmod |
| 17 | lies | lie | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 12 goes | conj |
| 18 | awake | awake | ADJ | Degree=Pos | 17 lies | xcomp |
| 19 | . | . | PUNCT | _ | 5 plays | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | play | present | a boy in Auckland | a exciting video game | vn use-105.1 «NP V NP»: agent=Agent game=Theme | ||||
| 2 | go | present | boy | bed | vn escape-51.1-1 «NP V PP.initial_location»: agent=Theme to bed=Initial_Location | ||||
| 3 | lie | present | boy not said here | then | awake property | vn assuming_position-50 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What is the best explanation?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | root | root |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 What | cop |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 explanation | det |
| 4 | best | good | ADJ | Degree=Sup | 5 explanation | amod |
| 5 | explanation | explanation | NOUN | Number=Sing | 1 What | nsubj |
| 6 | ? | ? | PUNCT | _ | 1 What | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | the best explanation | tree rules |
The options
Option 1
Games make you sleepy, so he was too sleepy
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 2 make | nsubj |
| 2 | make | make | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 2 make | obj |
| 4 | sleepy | sleepy | ADJ | Degree=Pos | 2 make | xcomp |
| 5 | , | , | PUNCT | _ | 10 sleepy | punct |
| 6 | so | so | ADV | _ | 10 sleepy | advmod |
| 7 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 10 sleepy | nsubj |
| 8 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 10 sleepy | cop |
| 9 | too | too | ADV | _ | 10 sleepy | advmod |
| 10 | sleepy | sleepy | ADJ | Degree=Pos | 2 make | parataxis |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present | Games | you | sleepy property | vn build-26.1-1 «NP.asset V NP»: agent=Asset you=Product | |||
| 2 | is | past | he | sleepy property | tree rules |
Option 2
He had eaten too much protein at lunch
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | He | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 3 eaten | nsubj |
| 2 | had | have | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 3 eaten | aux |
| 3 | eaten | eat | VERB | Tense=Past VerbForm=Part | root | root |
| 4 | too | too | ADV | _ | 5 much | advmod |
| 5 | much | much | ADJ | Degree=Pos | 6 protein | amod |
| 6 | protein | protein | NOUN | Number=Sing | 3 eaten | obj |
| 7 | at | at | ADP | _ | 8 lunch | case |
| 8 | lunch | lunch | NOUN | Number=Sing | 3 eaten | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | eat | past · perfect | He | much protein | lunch | vn eat-39.1-1 «NP V NP»: agent=Agent protein=Patient |
Option 3
His room was too dark to sleep in
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | His | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 2 room | nmod:poss |
| 2 | room | room | NOUN | Number=Sing | 5 dark | nsubj |
| 3 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 5 dark | cop |
| 4 | too | too | ADV | _ | 5 dark | advmod |
| 5 | dark | dark | ADJ | Degree=Pos | root | root |
| 6 | to | to | PART | _ | 7 sleep | mark |
| 7 | sleep | sleep | VERB | VerbForm=Inf | 5 dark | advcl |
| 8 | in | in | ADP | _ | 7 sleep | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | past | His room | dark property | tree rules | ||||
| 2 | sleep in | to-infinitive | His room not said here | vn snooze-40.4-1 «NP V»: agent=Agent |
Option 4 · ← Mova's choice · ✓ the right answer
The game kept his brain too alert to sleep
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 game | det |
| 2 | game | game | NOUN | Number=Sing | 3 kept | nsubj |
| 3 | kept | keep | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 4 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 5 brain | nmod:poss |
| 5 | brain | brain | NOUN | Number=Sing | 3 kept | obj |
| 6 | too | too | ADV | _ | 7 alert | advmod |
| 7 | alert | alert | ADJ | Degree=Pos | 3 kept | xcomp |
| 8 | to | to | PART | _ | 9 sleep | mark |
| 9 | sleep | sleep | VERB | VerbForm=Inf | 7 alert | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | keep | past | the game | game's brain | alert property | vn keep-15.2 «NP V NP»: agent=Agent brain=Theme | |||
| 2 | sleep | to-infinitive | the game not said here | vn snooze-40.4-1 «NP V»: agent=Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/39-time-and-routines/t1/