Exam question 3 · What the numbers on the box mean
Select the response consistent with the established facts concerning the reason for which a game depicting blood may receive a higher classification than a film of comparable content.
Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: you, established facts, game · What happens: select, establish, concern, depict, receive, film · To what, where: response, reason, blood, higher classification, comparable content
This is exam question 3 of lesson 400 «What the numbers on the box mean» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Select | select | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 response | det |
| 3 | response | response | NOUN | Number=Sing | 1 Select | obj |
| 4 | consistent | consistent | ADJ | Degree=Pos | 1 Select | xcomp |
| 5 | with | with | ADP | _ | 8 facts | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 8 facts | det |
| 7 | established | establish | VERB | Tense=Past VerbForm=Part Voice=Pass | 8 facts | amod |
| 8 | facts | fact | NOUN | Number=Plur | 4 consistent | obl |
| 9 | concerning | concern | VERB | VerbForm=Ger | 8 facts | acl |
| 10 | the | the | DET | Definite=Def PronType=Art | 11 reason | det |
| 11 | reason | reason | NOUN | Number=Sing | 9 concerning | obj |
| 12 | for | for | ADP | _ | 13 which | case |
| 13 | which | which | PRON | PronType=Rel | 19 receive | obl |
| 14 | a | a | DET | Definite=Ind PronType=Art | 15 game | det |
| 15 | game | game | NOUN | Number=Sing | 19 receive | nsubj |
| 16 | depicting | depict | VERB | VerbForm=Ger | 15 game | acl |
| 17 | blood | blood | NOUN | Number=Sing | 16 depicting | obj |
| 18 | may | may | AUX | VerbForm=Fin | 19 receive | aux |
| 19 | receive | receive | VERB | VerbForm=Inf | 11 reason | acl:relcl |
| 20 | a | a | DET | Definite=Ind PronType=Art | 22 classification | det |
| 21 | higher | high | ADJ | Degree=Cmp | 22 classification | amod |
| 22 | classification | classification | NOUN | Number=Sing | 19 receive | obj |
| 23 | than | than | ADP | _ | 25 film | case |
| 24 | a | a | DET | Definite=Ind PronType=Art | 25 film | det |
| 25 | film | film | NOUN | Number=Sing | 22 classification | nmod |
| 26 | of | of | ADP | _ | 28 content | case |
| 27 | comparable | comparable | ADJ | Degree=Pos | 28 content | amod |
| 28 | content | content | NOUN | Number=Sing | 25 film | nmod |
| 29 | . | . | PUNCT | _ | 1 Select | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | select | imperative | you not said here | the response | consistent property | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme | |||
| 2 | establish | participle | vn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot | ||||||
| 3 | concern | gerund | the established facts not said here | the reason | vn amuse-31.1 «NP V NP»: agent=Stimulus reason=Experiencer | ||||
| 4 | depict | gerund | a game not said here | blood | vn characterize-29.2 «NP V NP S_ING»: agent=Agent blood=Theme | ||||
| 5 | receive | may | a game | a higher classification | for the reason; than a film of comparable content | vn obtain-13.5.2 «NP V NP»: agent=Agent classification=Theme | |||
| 6 | film | comparable content | nom film «communication transitive»: of=patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
Classifications of games are assigned arbitrarily
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Classifications | classification | NOUN | Number=Plur | 5 assigned | nsubj:pass |
| 2 | of | of | ADP | _ | 3 games | case |
| 3 | games | game | NOUN | Number=Plur | 1 Classifications | nmod |
| 4 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 5 assigned | aux:pass |
| 5 | assigned | assign | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 6 | arbitrarily | arbitrarily | ADV | _ | 5 assigned | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | assign | present · passive | Classifications of games | arbitrarily property | vn future_having-13.3 «NP V NP.theme (PP)»: subject=Theme | ||||
| 2 | classify | games | nom classification «act transitive»: of=patient |
Option 2 · ← Mova's choice · ✓ the right answer
The player performs the actions personally and repeatedly
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 player | det |
| 2 | player | player | NOUN | Number=Sing | 3 performs | nsubj |
| 3 | performs | perform | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 actions | det |
| 5 | actions | action | NOUN | Number=Plur | 3 performs | obj |
| 6 | personally | personally | ADV | _ | 3 performs | advmod |
| 7 | and | and | CCONJ | _ | 8 repeatedly | cc |
| 8 | repeatedly | repeatedly | ADV | _ | 6 personally | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | perform | present | the player | the actions | personally property | vn performance-26.7 «NP V NP»: agent=Agent action=Theme |
Option 3
Films are invariably viewed in the company of adults
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Films | film | NOUN | Number=Plur | 4 viewed | nsubj:pass |
| 2 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 4 viewed | aux:pass |
| 3 | invariably | invariably | ADV | _ | 4 viewed | advmod |
| 4 | viewed | view | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 5 | in | in | ADP | _ | 7 company | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 company | det |
| 7 | company | company | NOUN | Number=Sing | 4 viewed | obl |
| 8 | of | of | ADP | _ | 9 adults | case |
| 9 | adults | adult | NOUN | Number=Plur | 7 company | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | view | present · passive | Films | the company of adults | invariably property | vn sight-30.2 «NP V NP»: subject=Stimulus |
Option 4
Games are of greater duration than any film
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 5 duration | nsubj |
| 2 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 5 duration | cop |
| 3 | of | of | ADP | _ | 5 duration | case |
| 4 | greater | great | ADJ | Degree=Cmp | 5 duration | amod |
| 5 | duration | duration | NOUN | Number=Sing | root | root |
| 6 | than | than | ADP | _ | 8 film | case |
| 7 | any | any | DET | PronType=Ind | 8 film | det |
| 8 | film | film | NOUN | Number=Sing | 5 duration | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | Games | of greater duration; than any film | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/400-what-the-numbers-on-the-box-mean/e3/