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Test 11 · Fighting games at a friend's house

«mia's mum says nothing over 12, what a bore». Is it a boring afternoon then?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: mum, bore · What happens: say, bore, be · To what, where: nothing, 12, boring afternoon · Speech: someone speaks here

This is test 11 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «mia's mum says nothing over 12, what a bore».

punctnmod:posscasensubjobjcasenmodpunctnsubjdetappospunctpunctroot«PUNCTmiaPROPN'sPARTmumNOUNsaysVERBnothingPRONoverADP12NUM,PUNCTwhatPRONaDETboreNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_5 sayspunct
2miaMiaPROPNNumber=Sing4 mumnmod:poss
3's'sPART_2 miacase
4mummumNOUNNumber=Sing5 saysnsubj
5sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6nothingnothingPRONNumber=Sing PronType=Neg5 saysobj
7overoverADP_8 12case
81212NUMNumForm=Digit NumType=Card6 nothingnmod
9,,PUNCT_12 borepunct
10whatwhatPRONPronType=Int12 borensubj
11aaDETDefinite=Ind PronType=Art12 boredet
12boreboreNOUNNumber=Sing6 nothingappos
13»»PUNCT_12 borepunct
14..PUNCT_5 sayspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assert in a quotepresentmia's mumnothing12vn say-37.7-1-1 «NP V NP.topic»: agent=Agent nothing=Topic
2bore in a quotetree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Is it a boring afternoon then?

copnsubjdetamodadvmodpunctrootIsAUXitPRONaDETboringADJafternoonNOUNthenADV?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IsbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 afternooncop
2ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs5 afternoonnsubj
3aaDETDefinite=Ind PronType=Art5 afternoondet
4boringboringADJDegree=Pos5 afternoonamod
5afternoonafternoonNOUNNumber=Singrootroot
6thenthenADVPronType=Dem5 afternoonadvmod
7??PUNCT_5 afternoonpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentborea boring afternoonthentree rules

The options

Option 1 · ← Mova's choice

Yes, so sneak the 18 one on

discoursepunctadvmoddetobjnummodnmod:unmarkedrootYesINTJ,PUNCTsoADVsneakVERBtheDET18NUMoneNUMonNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos4 sneakdiscourse
2,,PUNCT_1 Yespunct
3sosoADV_4 sneakadvmod
4sneaksneakVERBMood=Imp VerbForm=Finrootroot
5thetheDETDefinite=Def PronType=Art6 18det
61818NUMNumForm=Digit NumType=Card4 sneakobj
7oneoneNUMNumForm=Word NumType=Card8 onnummod
8ononNOUNNumber=Sing6 18nmod:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sneakimperativeyou not said herethe 18 one onvn run-51.3.2-2 «NP V NP»: agent=Agent 18=Agent

Option 2 · ✓ the right answer

No, plenty of great games are 12 and under

discoursepunctnsubjcaseamodnmodcopccconjrootNoINTJ,PUNCTplentyNOUNofADPgreatADJgamesNOUNareAUX12NUMandCCONJunderADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg3 plentydiscourse
2,,PUNCT_1 Nopunct
3plentyplentyNOUNNumber=Sing8 12nsubj
4ofofADP_6 gamescase
5greatgreatADJDegree=Pos6 gamesamod
6gamesgameNOUNNumber=Plur3 plentynmod
7arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 12cop
81212NUMNumForm=Digit NumType=Cardrootroot
9andandCCONJ_10 undercc
10underunderADP_8 12conj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentplenty of great games12tree rules

Option 3

Yes, all the good games are 18, the rest are baby games

discoursepunctdet:predetdetamodnsubjcopnummodpunctdetnmod:unmarkedcopcompoundrootYesINTJ,PUNCTallDETtheDETgoodADJgamesNOUNareAUX18NUM,PUNCTtheDETrestNOUNareAUXbabyNOUNgamesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos8 18discourse
2,,PUNCT_1 Yespunct
3allallDETPronType=Tot6 gamesdet:predet
4thetheDETDefinite=Def PronType=Art6 gamesdet
5goodgoodADJDegree=Pos6 gamesamod
6gamesgameNOUNNumber=Plur8 18nsubj
7arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 18cop
81818NUMNumForm=Digit NumType=Card14 gamesnummod
9,,PUNCT_8 18punct
10thetheDETDefinite=Def PronType=Art11 restdet
11restrestNOUNNumber=Sing8 18nmod:unmarked
12arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin14 gamescop
13babybabyNOUNNumber=Sing14 gamescompound
14gamesgameNOUNNumber=Plurrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentall good games18the rest nmod:unmarkedtree rules
2is apresent18 baby gamestree rules

Option 4

No, because they'll break the rule

discoursepunctmarknsubjauxdetobjrootNoINTJ,PUNCTbecauseSCONJtheyPRON'llAUXbreakVERBtheDETruleNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg6 breakdiscourse
2,,PUNCT_6 breakpunct
3becausebecauseSCONJ_6 breakmark
4theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs6 breaknsubj
5'llwillAUXVerbForm=Fin6 breakaux
6breakbreakVERBVerbForm=Infrootroot
7thetheDETDefinite=Def PronType=Art8 ruledet
8ruleruleNOUNNumber=Sing6 breakobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1breakfuturetheythe rulevn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer rule=Patient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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