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Exam question 2 · Parents' rules for big games

Ascertain the method most likely to secure a favourable consideration of a request for a game by a child's parents.

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: you · What happens: ascertain, secure, consider · To what, where: method, favourable consideration, request

This is exam question 2 of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detobjadvmodadvmodmarkadvcldetamodobjcasedetnmodcasedetoblcasedetnmod:posscaseoblpunctrootAscertainVERBtheDETmethodNOUNmostADVlikelyADVtoPARTsecureVERBaDETfavourableADJconsiderationNOUNofADPaDETrequestNOUNforADPaDETgameNOUNbyADPaDETchildNOUN'sPARTparentsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AscertainascertainVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 methoddet
3methodmethodNOUNNumber=Sing1 Ascertainobj
4mostmostADVDegree=Sup5 likelyadvmod
5likelylikelyADV_1 Ascertainadvmod
6totoPART_7 securemark
7securesecureVERBVerbForm=Inf1 Ascertainadvcl
8aaDETDefinite=Ind PronType=Art10 considerationdet
9favourablefavourableADJDegree=Pos10 considerationamod
10considerationconsiderationNOUNNumber=Sing7 secureobj
11ofofADP_13 requestcase
12aaDETDefinite=Ind PronType=Art13 requestdet
13requestrequestNOUNNumber=Sing10 considerationnmod
14forforADP_16 gamecase
15aaDETDefinite=Ind PronType=Art16 gamedet
16gamegameNOUNNumber=Sing7 secureobl
17bybyADP_21 parentscase
18aaDETDefinite=Ind PronType=Art19 childdet
19childchildNOUNNumber=Sing21 parentsnmod:poss
20's'sPART_19 childcase
21parentsparentNOUNNumber=Plur7 secureobl
22..PUNCT_1 Ascertainpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ascertainimperativeyou not said herethe methodlikely propertyvn discover-84 «NP V NP»: agent=Agent method=Topic
2secureto-infinitiveyou not said herea favourable consideration of a requestfor a game; by a child's parentsvn ensure-99 «NP V NP PP.beneficiary»: agent=Precondition consideration=Theme for game=Beneficiary
3considera requestnom consideration «cognition transitive»: of=patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Acquisition of the game without permission

casedetnmodcasenmodrootAcquisitionNOUNofADPtheDETgameNOUNwithoutADPpermissionNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AcquisitionacquisitionNOUNNumber=Singrootroot
2ofofADP_4 gamecase
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing1 Acquisitionnmod
5withoutwithoutADP_6 permissioncase
6permissionpermissionNOUNNumber=Sing4 gamenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1acquirethe game without permissionnom acquisition «act transitive»: of=patient

Option 2

Persistent repetition of the request, morning and evening, until acquiescence

amodcasedetnmodpunctconjccconjpunctcaseconjrootPersistentADJrepetitionNOUNofADPtheDETrequestNOUN,PUNCTmorningNOUNandCCONJeveningNOUN,PUNCTuntilADPacquiescenceNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PersistentpersistentADJDegree=Pos2 repetitionamod
2repetitionrepetitionNOUNNumber=Singrootroot
3ofofADP_5 requestcase
4thetheDETDefinite=Def PronType=Art5 requestdet
5requestrequestNOUNNumber=Sing2 repetitionnmod
6,,PUNCT_7 morningpunct
7morningmorningNOUNNumber=Sing2 repetitionconj
8andandCCONJ_9 eveningcc
9eveningeveningNOUNNumber=Sing2 repetitionconj
10,,PUNCT_12 acquiescencepunct
11untiluntilADP_12 acquiescencecase
12acquiescenceacquiescenceNOUNNumber=Sing2 repetitionconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1repeatthe requestnom repetition «event intransitive»: of=agent

Option 3 · ✓ the right answer

The calm presentation of reasons accompanied by acceptance of the decision

detamodcasenmodaclcaseoblcasedetnmodrootTheDETcalmADJpresentationNOUNofADPreasonsNOUNaccompaniedVERBbyADPacceptanceNOUNofADPtheDETdecisionNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 presentationdet
2calmcalmADJDegree=Pos3 presentationamod
3presentationpresentationNOUNNumber=Singrootroot
4ofofADP_5 reasonscase
5reasonsreasonNOUNNumber=Plur3 presentationnmod
6accompaniedaccompanyVERBTense=Past VerbForm=Part Voice=Pass5 reasonsacl
7bybyADP_8 acceptancecase
8acceptanceacceptanceNOUNNumber=Sing6 accompaniedobl
9ofofADP_11 decisioncase
10thetheDETDefinite=Def PronType=Art11 decisiondet
11decisiondecisionNOUNNumber=Sing8 acceptancenmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1accompanyparticiplereasons not said hereby acceptance of the decisionvn accompany-51.7 «NP V NP PP.destination»: agent=Agent by acceptance=Destination
2presentreasonsnom presentation «act transitive»: of=patient
3acceptthe decisionnom acceptance «cognition transitive»: of=patient

Option 4

Assertion that every peer possesses the game

objdetnsubjacl:relcldetobjrootAssertionNOUNthatPRONeveryDETpeerNOUNpossessesVERBtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AssertionassertionNOUNNumber=Singrootroot
2thatthatPRONPronType=Rel5 possessesobj
3everyeveryDETPronType=Tot4 peerdet
4peerpeerNOUNNumber=Sing5 possessesnsubj
5possessespossessVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Assertionacl:relcl
6thetheDETDefinite=Def PronType=Art7 gamedet
7gamegameNOUNNumber=Sing5 possessesobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1possesspresentevery peerAssertiontree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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