Exam question 3 · Parents' rules for big games
Which of the following statements most accurately characterises the assertion that «everyone has it» in respect of a game?
Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: everyone · What happens: follow, characteris, have, respect · To what, where: assertion, respect, game
This is exam question 3 of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Which | which | PRON | PronType=Rel | 8 characterises | nsubj |
| 2 | of | of | ADP | _ | 5 statements | case |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 statements | det |
| 4 | following | follow | VERB | VerbForm=Ger | 5 statements | amod |
| 5 | statements | statement | NOUN | Number=Plur | 8 characterises | obl |
| 6 | most | most | ADV | Degree=Sup | 7 accurately | advmod |
| 7 | accurately | accurately | ADV | _ | 8 characterises | advmod |
| 8 | characterises | characteris | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 assertion | det |
| 10 | assertion | assertion | NOUN | Number=Sing | 8 characterises | obj |
| 11 | that | that | PRON | PronType=Rel | 14 has | obj |
| 12 | « | « | PUNCT | _ | 14 has | punct |
| 13 | everyone | everyone | PRON | Number=Sing PronType=Tot | 14 has | nsubj |
| 14 | has | have | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 10 assertion | acl:relcl |
| 15 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 14 has | obj |
| 16 | » | » | PUNCT | _ | 14 has | punct |
| 17 | in | in | ADP | _ | 18 respect | case |
| 18 | respect | respect | NOUN | Number=Sing | 8 characterises | obl |
| 19 | of | of | ADP | _ | 21 game | case |
| 20 | a | a | DET | Definite=Ind PronType=Art | 21 game | det |
| 21 | game | game | NOUN | Number=Sing | 18 respect | nmod |
| 22 | ? | ? | PUNCT | _ | 8 characterises | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | follow | gerund | vn occur-48.3-1 «NP V»: agent=Theme | ||||||
| 2 | characteris | present | the assertion | respect of a game | of the following statements; accurately property | tree rules | |||
| 3 | have in a quote | present | everyone | the assertion | tree rules | ||||
| 4 | respect | a game | nom respect «cognition transitive»: of=patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ← Mova's choice
It obliges parents to purchase the game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 2 obliges | nsubj |
| 2 | obliges | oblige | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | parents | parent | NOUN | Number=Plur | 2 obliges | obj |
| 4 | to | to | PART | _ | 5 purchase | mark |
| 5 | purchase | purchase | VERB | VerbForm=Inf | 2 obliges | advcl |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 game | det |
| 7 | game | game | NOUN | Number=Sing | 5 purchase | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | oblige | present | It | parents | vn compel-59.1-1 «NP V NP»: agent=Agent parent=Patient | ||||
| 2 | purchase | to-infinitive | the game | vn obtain-13.5.2-1 «NP.asset V NP»: agent=Asset game=Theme |
Option 2
It is a legal requirement for the sale of the game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 5 requirement | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 requirement | cop |
| 3 | a | a | DET | Definite=Ind PronType=Art | 5 requirement | det |
| 4 | legal | legal | ADJ | Degree=Pos | 5 requirement | amod |
| 5 | requirement | requirement | NOUN | Number=Sing | root | root |
| 6 | for | for | ADP | _ | 8 sale | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 sale | det |
| 8 | sale | sale | NOUN | Number=Sing | 5 requirement | nmod |
| 9 | of | of | ADP | _ | 11 game | case |
| 10 | the | the | DET | Definite=Def PronType=Art | 11 game | det |
| 11 | game | game | NOUN | Number=Sing | 8 sale | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | It | a legal requirement | for the sale of the game | tree rules |
Option 3 · ✓ the right answer
It is seldom accurate and does not of itself constitute a sufficient reason
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 4 accurate | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 accurate | cop |
| 3 | seldom | seldom | ADV | _ | 4 accurate | advmod |
| 4 | accurate | accurate | ADJ | Degree=Pos | root | root |
| 5 | and | and | CCONJ | _ | 10 constitute | cc |
| 6 | does | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 10 constitute | aux |
| 7 | not | not | PART | Polarity=Neg | 10 constitute | advmod |
| 8 | of | of | ADP | _ | 9 itself | case |
| 9 | itself | itself | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs Reflex=Yes | 10 constitute | obl |
| 10 | constitute | constitute | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 4 accurate | conj |
| 11 | a | a | DET | Definite=Ind PronType=Art | 13 reason | det |
| 12 | sufficient | sufficient | ADJ | Degree=Pos | 13 reason | amod |
| 13 | reason | reason | NOUN | Number=Sing | 10 constitute | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | It | accurate, seldom property | tree rules | ||||
| 2 | not constitute | present · do-support | a sufficient reason | of itself = it | vn comprise-107.2-1 «NP V NP»: agent=Theme reason=Pivot |
Option 4
It is invariably accurate and therefore decisive in every household
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 4 accurate | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 4 accurate | cop |
| 3 | invariably | invariably | ADV | _ | 4 accurate | advmod |
| 4 | accurate | accurate | ADJ | Degree=Pos | root | root |
| 5 | and | and | CCONJ | _ | 7 decisive | cc |
| 6 | therefore | therefore | ADV | _ | 7 decisive | advmod |
| 7 | decisive | decisive | ADJ | Degree=Pos | 4 accurate | conj |
| 8 | in | in | ADP | _ | 10 household | case |
| 9 | every | every | DET | PronType=Tot | 10 household | det |
| 10 | household | household | NOUN | Number=Sing | 4 accurate | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | It | every household | accurate, invariably property | tree rules | |||
| 2 | be | therefore property | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/e3/