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Test 12 · ★ · Parents' rules for big games

«leo's dad lets him play if he stops when he feels upset». Why is that a good rule?

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: dad, him · What happens: let, play, stop, feel, be · To what, where: him, good rule

This is test 12 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «leo's dad lets him play if he stops when he feels upset».

punctnmod:posscasensubjobjxcompmarknsubjadvclmarknsubjadvclxcomppunctpunctroot«PUNCTleoNOUN'sPARTdadNOUNletsVERBhimPRONplayVERBifSCONJhePRONstopsVERBwhenSCONJhePRONfeelsVERBupsetADJ»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_5 letspunct
2leoleoNOUNNumber=Sing4 dadnmod:poss
3's'sPART_2 leocase
4daddadNOUNNumber=Sing5 letsnsubj
5letsletVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs5 letsobj
7playplayVERBVerbForm=Inf5 letsxcomp
8ififSCONJ_10 stopsmark
9hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs10 stopsnsubj
10stopsstopVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 playadvcl
11whenwhenSCONJ_13 feelsmark
12hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs13 feelsnsubj
13feelsfeelVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 stopsadvcl
14upsetupsetADJDegree=Pos13 feelsxcomp
15»»PUNCT_13 feelspunct
16..PUNCT_5 letspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1let in a quotepresentleo's dadhim = hetree rules
2play in a quoteinfinitivehim = he not said herevn performance-26.7-1 «NP V»: agent=Agent
3stop a condition, not said to happen, in a quotepresentdadvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
4feel in a quotepresentdadupset propertyvn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Why is that a good rule?

advmodcopmarkdetamodpunctrootWhyADVisAUXthatSCONJaDETgoodADJruleNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int6 ruleadvmod
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 rulecop
3thatthatSCONJ_6 rulemark
4aaDETDefinite=Ind PronType=Art6 ruledet
5goodgoodADJDegree=Pos6 ruleamod
6ruleruleNOUNNumber=Singrootroot
7??PUNCT_6 rulepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta good ruletree rules

The options

Option 1

It's a trick to stop him playing

nsubjcopdetmarkaclobjxcomprootItPRON'sAUXaDETtrickNOUNtoPARTstopVERBhimPRONplayingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 tricknsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 trickcop
3aaDETDefinite=Ind PronType=Art4 trickdet
4tricktrickNOUNNumber=Singrootroot
5totoPART_6 stopmark
6stopstopVERBVerbForm=Inf4 trickacl
7himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs6 stopobj
8playingplayVERBVerbForm=Ger6 stopxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentIta tricktree rules
2stopto-infinitivehim = hetree rules
3playgerundvn performance-26.7-1 «NP V»: agent=Agent

Option 2 · ← Mova's choice · ✓ the right answer

It lets Leo try while staying safe

nsubjobjxcompmarkadvclxcomprootItPRONletsVERBLeoPROPNtryVERBwhileSCONJstayingVERBsafeADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 letsnsubj
2letsletVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3LeoLeoPROPNNumber=Sing2 letsobj
4trytryVERBVerbForm=Inf2 letsxcomp
5whilewhileSCONJ_6 stayingmark
6stayingstayVERBTense=Pres VerbForm=Part4 tryadvcl
7safesafeADJDegree=Pos6 stayingxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letpresentItLeotree rules
2tryinfinitiveLeo not said herevn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer
3staygerundLeo not said heresafe propertyvn exist-47.1 «NP V»: agent=Theme

Option 3

Leo never gets upset

nsubjadvmodxcomprootLeoPROPNneverADVgetsVERBupsetADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LeoLeoPROPNNumber=Sing3 getsnsubj
2neverneverADVPronType=Neg3 getsadvmod
3getsgetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4upsetupsetADJDegree=Pos3 getsxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not getpresentLeoupset propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Option 4

It means Leo plays forever

nsubjnsubjccompadvmodrootItPRONmeansVERBLeoPROPNplaysVERBforeverADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 meansnsubj
2meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3LeoLeoPROPNNumber=Sing4 playsnsubj
4playsplayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 meansccomp
5foreverforeverADV_4 playsadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentItvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2playpresentLeoforever propertyvn performance-26.7-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/t12/