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Test 6 · In-game purchases and skins: the dancing banana problem

the game: «wait 8 hours or finish NOW for 50 gems!» What's going on?

Mova's choice: option 2 · The right answer: option 2 · right ✓ · What happens: wait, finish, go on

This is test 6 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: the game: «wait 8 hours or finish NOW for 50 gems!»

detpunctpunctparataxisnummodobl:unmarkedccconjadvmodcasenummodoblpunctpunctroottheDETgameNOUN:PUNCT«PUNCTwaitVERB8NUMhoursNOUNorCCONJfinishVERBNOWADVforADP50NUMgemsNOUN!PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1thetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Singrootroot
3::PUNCT_5 waitpunct
4««PUNCT_5 waitpunct
5waitwaitVERBMood=Imp VerbForm=Fin2 gameparataxis
688NUMNumForm=Digit NumType=Card7 hoursnummod
7hourshourNOUNNumber=Plur5 waitobl:unmarked
8ororCCONJ_9 finishcc
9finishfinishVERBMood=Imp VerbForm=Fin5 waitconj
10NOWnowADVPronType=Dem9 finishadvmod
11forforADP_13 gemscase
125050NUMNumForm=Digit NumType=Card13 gemsnummod
13gemsgemNOUNNumber=Plur9 finishobl
14!!PUNCT_2 gamepunct
15»»PUNCT_2 gamepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wait in a quoteinfinitivehourvn exist-47.1 «NP V»: agent=Theme
2finish in a quoteinfinitivenowfor 50 gemsvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's going on?

nsubjauxcompound:prtpunctrootWhatPRON'sAUXgoingVERBonADP?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 goingnsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 goingaux
3goinggoVERBTense=Pres VerbForm=Partrootroot
4ononADP_3 goingcompound:prt
5??PUNCT_3 goingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1go onpresent · progressivevn function-105.2.1 «NP V»: agent=Theme

The options

Option 1

Gems make the game run faster

nsubjdetobjconjadvmodrootGemsNOUNmakeVERBtheDETgameNOUNrunVERBfasterADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GemsgemNOUNNumber=Plur2 makensubj
2makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 makeobj
5runrunVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 makeconj
6fasterfastADVDegree=Cmp5 runadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentGemsthe gamevn build-26.1-1 «NP.asset V NP»: agent=Asset game=Product
2runpresentGems not said herefast propertyvn run-51.3.2-2-1 «NP V»: agent=Theme

Option 2 · ← Mova's choice · ✓ the right answer

The game makes waiting annoying so you pay

detnsubjxcompxcompadvmodnsubjadvclrootTheDETgameNOUNmakesVERBwaitingVERBannoyingADJsoADVyouPRONpayVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 makesnsubj
3makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4waitingwaitVERBVerbForm=Ger3 makesxcomp
5annoyingannoyingADJDegree=Pos3 makesxcomp
6sosoADV_8 payadvmod
7youyouPRONCase=Nom Person=2 PronType=Prs8 paynsubj
8paypayVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin3 makesadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentthe gameannoying propertytree rules
2waitgerundthe game not said herevn exist-47.1 «NP V»: agent=Theme
3paypresentyouvn pay-68-1 «NP V NP»: agent=Agent

Option 3

Waiting breaks the game

nsubjdetobjrootWaitingVERBbreaksVERBtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WaitingwaitVERBTense=Pres VerbForm=Part2 breaksnsubj
2breaksbreakVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 breaksobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1waitgerundvn exist-47.1 «NP V»: agent=Theme
2breakpresentthe gamevn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer game=Patient

Option 4

The game is being kind and saving you time

detnsubjcopcopccconjobjobl:unmarkedrootTheDETgameNOUNisAUXbeingAUXkindADJandCCONJsavingVERByouPRONtimeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing5 kindnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 kindcop
4beingbeAUXTense=Pres VerbForm=Part5 kindcop
5kindkindADJDegree=Posrootroot
6andandCCONJ_7 savingcc
7savingsaveVERBTense=Pres VerbForm=Part5 kindconj
8youyouPRONCase=Acc Person=2 PronType=Prs7 savingobj
9timetimeNOUNNumber=Sing7 savingobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe gamekind propertytree rules
2savegerundthe game not said hereyoutimevn get-13.5.1-1 «NP V NP»: agent=Agent you=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t6/