Test 6 · In-game purchases and skins: the dancing banana problem
the game: «wait 8 hours or finish NOW for 50 gems!» What's going on?
Mova's choice: option 2 · The right answer: option 2 · right ✓ · What happens: wait, finish, go on
This is test 6 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: the game: «wait 8 hours or finish NOW for 50 gems!»
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | the | the | DET | Definite=Def PronType=Art | 2 game | det |
| 2 | game | game | NOUN | Number=Sing | root | root |
| 3 | : | : | PUNCT | _ | 5 wait | punct |
| 4 | « | « | PUNCT | _ | 5 wait | punct |
| 5 | wait | wait | VERB | Mood=Imp VerbForm=Fin | 2 game | parataxis |
| 6 | 8 | 8 | NUM | NumForm=Digit NumType=Card | 7 hours | nummod |
| 7 | hours | hour | NOUN | Number=Plur | 5 wait | obl:unmarked |
| 8 | or | or | CCONJ | _ | 9 finish | cc |
| 9 | finish | finish | VERB | Mood=Imp VerbForm=Fin | 5 wait | conj |
| 10 | NOW | now | ADV | PronType=Dem | 9 finish | advmod |
| 11 | for | for | ADP | _ | 13 gems | case |
| 12 | 50 | 50 | NUM | NumForm=Digit NumType=Card | 13 gems | nummod |
| 13 | gems | gem | NOUN | Number=Plur | 9 finish | obl |
| 14 | ! | ! | PUNCT | _ | 2 game | punct |
| 15 | » | » | PUNCT | _ | 2 game | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | wait in a quote | infinitive | hour | vn exist-47.1 «NP V»: agent=Theme | |||||
| 2 | finish in a quote | infinitive | now | for 50 gems | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What's going on?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 3 going | nsubj |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 going | aux |
| 3 | going | go | VERB | Tense=Pres VerbForm=Part | root | root |
| 4 | on | on | ADP | _ | 3 going | compound:prt |
| 5 | ? | ? | PUNCT | _ | 3 going | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | go on | present · progressive | vn function-105.2.1 «NP V»: agent=Theme |
The options
Option 1
Gems make the game run faster
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Gems | gem | NOUN | Number=Plur | 2 make | nsubj |
| 2 | make | make | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 game | det |
| 4 | game | game | NOUN | Number=Sing | 2 make | obj |
| 5 | run | run | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 2 make | conj |
| 6 | faster | fast | ADV | Degree=Cmp | 5 run | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present | Gems | the game | vn build-26.1-1 «NP.asset V NP»: agent=Asset game=Product | ||||
| 2 | run | present | Gems not said here | fast property | vn run-51.3.2-2-1 «NP V»: agent=Theme |
Option 2 · ← Mova's choice · ✓ the right answer
The game makes waiting annoying so you pay
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 game | det |
| 2 | game | game | NOUN | Number=Sing | 3 makes | nsubj |
| 3 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | waiting | wait | VERB | VerbForm=Ger | 3 makes | xcomp |
| 5 | annoying | annoying | ADJ | Degree=Pos | 3 makes | xcomp |
| 6 | so | so | ADV | _ | 8 pay | advmod |
| 7 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 8 pay | nsubj |
| 8 | pay | pay | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 3 makes | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present | the game | annoying property | tree rules | ||||
| 2 | wait | gerund | the game not said here | vn exist-47.1 «NP V»: agent=Theme | |||||
| 3 | pay | present | you | vn pay-68-1 «NP V NP»: agent=Agent |
Option 3
Waiting breaks the game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Waiting | wait | VERB | Tense=Pres VerbForm=Part | 2 breaks | nsubj |
| 2 | breaks | break | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 game | det |
| 4 | game | game | NOUN | Number=Sing | 2 breaks | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | wait | gerund | vn exist-47.1 «NP V»: agent=Theme | ||||||
| 2 | break | present | the game | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer game=Patient |
Option 4
The game is being kind and saving you time
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 game | det |
| 2 | game | game | NOUN | Number=Sing | 5 kind | nsubj |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 kind | cop |
| 4 | being | be | AUX | Tense=Pres VerbForm=Part | 5 kind | cop |
| 5 | kind | kind | ADJ | Degree=Pos | root | root |
| 6 | and | and | CCONJ | _ | 7 saving | cc |
| 7 | saving | save | VERB | Tense=Pres VerbForm=Part | 5 kind | conj |
| 8 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 7 saving | obj |
| 9 | time | time | NOUN | Number=Sing | 7 saving | obl:unmarked |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | the game | kind property | tree rules | ||||
| 2 | save | gerund | the game not said here | you | time | vn get-13.5.1-1 «NP V NP»: agent=Agent you=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t6/