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Test 7 · In-game purchases and skins: the dancing banana problem

Ruby: «gotta log in every day or I lose my rewards, ugh». Wise thought?

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: I, my · What happens: lose, reward · To what, where: rewards

This is test 7 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Ruby: «gotta log in every day or I lose my rewards, ugh».

nsubjpunctpunctcompoundcasedetnmodccnsubjparataxisnmod:possobjpunctdiscoursepunctpunctrootRubyPROPN:PUNCT«PUNCTgottaNOUNlogNOUNinADPeveryDETdayNOUNorCCONJIPRONloseVERBmyPRONrewardsNOUN,PUNCTughINTJ»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RubyRubyPROPNNumber=Sing5 lognsubj
2::PUNCT_5 logpunct
3««PUNCT_5 logpunct
4gottagottaNOUNNumber=Sing5 logcompound
5loglogNOUNNumber=Singrootroot
6ininADP_8 daycase
7everyeveryDETPronType=Tot8 daydet
8daydayNOUNNumber=Sing5 lognmod
9ororCCONJ_11 losecc
10IIPRONCase=Nom Number=Sing Person=1 PronType=Prs11 losensubj
11loseloseVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin5 logparataxis
12mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs13 rewardsnmod:poss
13rewardsrewardNOUNNumber=Plur11 loseobj
14,,PUNCT_15 ughpunct
15ughughINTJ_11 losediscourse
16»»PUNCT_15 ughpunct
17..PUNCT_5 logpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1lose in a quotepresentImy rewardsvn succeed-74-3-1 «NP V NP»: agent=Agent reward=Eventuality
2reward in a quotemynom reward «event transitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Wise thought?

amodpunctrootWiseADJthoughtNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WisewiseADJDegree=Pos2 thoughtamod
2thoughtthoughtNOUNNumber=Singrootroot
3??PUNCT_2 thoughtpunct

The frames reader finds no event or fact in this sentence.

The options

Option 1

She must never miss a day, even when she's ill in bed

nsubjauxadvmoddetobl:unmarkedpunctadvmodmarknsubjcopconjcaseoblrootShePRONmustAUXneverADVmissVERBaDETdayNOUN,PUNCTevenADVwhenSCONJshePRON'sAUXillADJinADPbedNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs4 missnsubj
2mustmustAUXVerbForm=Fin4 missaux
3neverneverADVPronType=Neg4 missadvmod
4missmissVERBVerbForm=Infrootroot
5aaDETDefinite=Ind PronType=Art6 daydet
6daydayNOUNNumber=Sing4 missobl:unmarked
7,,PUNCT_12 illpunct
8evenevenADV_12 illadvmod
9whenwhenSCONJ_12 illmark
10sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs12 illnsubj
11'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 illcop
12illillADJDegree=Pos4 missconj
13ininADP_14 bedcase
14bedbedNOUNNumber=Sing12 illobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not missmustShedayvn admire-31.2 «NP V that S»: agent=Experiencer
2ispresentshebedill propertytree rules

Option 2 · ← Mova's choice · ✓ the right answer

If a game makes you play out of worry, ask who's in charge

The tree, 14 words
markdetnsubjadvclobjxcompcasecaseoblpunctnsubjcopcaseccomprootIfSCONJaDETgameNOUNmakesVERByouPRONplayVERBoutADPofADPworryNOUN,PUNCTaskVERBwhoPRON'sAUXinADPchargeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IfifSCONJ_4 makesmark
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing4 makesnsubj
4makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 askadvcl
5youyouPRONCase=Acc Person=2 PronType=Prs4 makesobj
6playplayVERBVerbForm=Inf4 makesxcomp
7outoutADP_9 worrycase
8ofofADP_9 worrycase
9worryworryNOUNNumber=Sing6 playobl
10,,PUNCT_4 makespunct
11askaskVERBMood=Imp VerbForm=Finrootroot
12whowhoPRONPronType=Rel15 chargensubj
13'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 chargecop
14ininADP_15 chargecase
15chargechargeNOUNNumber=Sing11 askccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1make a condition, not said to happenpresenta gameyoutree rules
2play outinfinitiveyou not said hereworryvn use-105.1 «NP V NP»: agent=Agent worry=Theme
3ask speech: askimperativeyou not said herevn inquire-37.1.2 «NP V»: agent=Agent
4ispresentchargetree rules

Option 3

She should play all night to get ahead

nsubjauxdetobl:unmarkedmarkadvcladvmodrootShePRONshouldAUXplayVERBallDETnightNOUNtoPARTgetVERBaheadADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs3 playnsubj
2shouldshouldAUXVerbForm=Fin3 playaux
3playplayVERBVerbForm=Infrootroot
4allallDETPronType=Tot5 nightdet
5nightnightNOUNNumber=Sing3 playobl:unmarked
6totoPART_7 getmark
7getgetVERBVerbForm=Inf3 playadvcl
8aheadaheadADV_7 getadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playshouldShenightvn performance-26.7-1 «NP V»: agent=Agent
2getto-infinitiveShe not said hereahead propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Option 4

She should buy two passes

nsubjauxnummodobjrootShePRONshouldAUXbuyVERBtwoNUMpassesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs3 buynsubj
2shouldshouldAUXVerbForm=Fin3 buyaux
3buybuyVERBVerbForm=Infrootroot
4twotwoNUMNumForm=Word NumType=Card5 passesnummod
5passespassNOUNNumber=Plur3 buyobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1buyshouldShetwo passesvn accept-77.1 «NP V NP»: agent=Agent pass=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t7/