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Test 11 · ★★★ · Loot boxes and the surprise trap

«box shook, glowed, I was SO close, nearly got it». What is the shaking and glowing for?

Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: box, I, shaking · What happens: shake, glow, be, get · To what, where: box

This is test 11 · ★★★ of lesson 413 «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «box shook, glowed, I was SO close, nearly got it».

punctnsubjpunctconjpunctnsubjcopadvmodccomppunctadvmodparataxisobjpunctpunctroot«PUNCTboxNOUNshookVERB,PUNCTglowedVERB,PUNCTIPRONwasAUXSOADVcloseADJ,PUNCTnearlyADVgotVERBitPRON»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_3 shookpunct
2boxboxNOUNNumber=Sing3 shooknsubj
3shookshakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4,,PUNCT_5 glowedpunct
5glowedglowVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 shookconj
6,,PUNCT_10 closepunct
7IIPRONCase=Nom Number=Sing Person=1 PronType=Prs10 closensubj
8wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin10 closecop
9SOsoADV_10 closeadvmod
10closecloseADJDegree=Pos5 glowedccomp
11,,PUNCT_13 gotpunct
12nearlynearlyADV_13 gotadvmod
13gotgetVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin3 shookparataxis
14ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs13 gotobj
15»»PUNCT_13 gotpunct
16..PUNCT_3 shookpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shake in a quotepastboxvn shake-22.3-2 «NP V ADV-Middle»: agent=Patient
2glow in a quotepastbox not said herevn light_emission-43.1 «NP V»: agent=Theme
3is in a quotepastIclose propertytree rules
4get in a quotepastboxnearly propertyvn comprehend-87.2-1 «NP V NP»: agent=Experiencer it=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What is the shaking and glowing for?

copdetnsubjccaclcasepunctrootWhatPRONisAUXtheDETshakingNOUNandCCONJglowingVERBforADP?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art4 shakingdet
4shakingshakingNOUNNumber=Sing1 Whatnsubj
5andandCCONJ_6 glowingcc
6glowingglowVERBVerbForm=Ger4 shakingacl
7forforADP_6 glowingcase
8??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe shakingtree rules
2glowgerundthe shaking not said herevn light_emission-43.1 «NP V»: agent=Theme

The options

Option 1 · ← Mova's choice

To show the box is about to break

markcsubjdetobjcopmarkxcomprootToPARTshowVERBtheDETboxNOUNisAUXaboutADJtoPARTbreakVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 showmark
2showshowVERBVerbForm=Inf6 aboutcsubj
3thetheDETDefinite=Def PronType=Art4 boxdet
4boxboxNOUNNumber=Sing2 showobj
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 aboutcop
6aboutaboutADJDegree=Posrootroot
7totoPART_8 breakmark
8breakbreakVERBVerbForm=Inf6 aboutxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showto-infinitivethe boxvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent box=Recipient
2ispresentabout propertytree rules
3breakto-infinitivevn hurt-40.8.3-1-1 «NP V»: agent=Patient

Option 2 · ✓ the right answer

To make you excited so you try again

markadvclobjxcompadvmodnsubjadvmodrootToPARTmakeVERByouPRONexcitedADJsoADVyouPRONtryVERBagainADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 makemark
2makemakeVERBVerbForm=Inf7 tryadvcl
3youyouPRONCase=Acc Person=2 PronType=Prs2 makeobj
4excitedexcitedADJDegree=Pos2 makexcomp
5sosoADV_7 tryadvmod
6youyouPRONCase=Nom Person=2 PronType=Prs7 trynsubj
7trytryVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
8againagainADV_7 tryadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1maketo-infinitiveyou not said hereyouexcited propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset you=Product
2trypresentyouagainvn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer

Option 3

To make the game run faster

markadvcldetobjadvmodrootToPARTmakeVERBtheDETgameNOUNrunVERBfasterADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 makemark
2makemakeVERBVerbForm=Inf5 runadvcl
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 makeobj
5runrunVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Finrootroot
6fasterfastADVDegree=Cmp5 runadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1maketo-infinitivethe gamevn build-26.1-1 «NP.asset V NP»: agent=Asset game=Product
2runpresentfast propertyvn run-51.3.2-2-1 «NP V»: agent=Theme

Option 4

To tell you the next one wins

markcsubjiobjdetamodobjrootToPARTtellVERByouPRONtheDETnextADJoneNOUNwinsVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 tellmark
2telltellVERBVerbForm=Inf7 winscsubj
3youyouPRONCase=Acc Person=2 PronType=Prs2 telliobj
4thetheDETDefinite=Def PronType=Art6 onedet
5nextnextADJDegree=Pos6 oneamod
6oneoneNOUNNumber=Sing2 tellobj
7winswinVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tell speech: assertto-infinitivethe next oneyouvn transfer_mesg-37.1.1-1-1 «NP V NP-Dative NP»: agent=Agent you=Recipient one=Topic
2winpresentvn succeed-74-2 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/t11/