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Test 10 · ★★★ · Loot boxes and the surprise trap

a game box says «In-game purchases (includes random items)». What does it tell you?

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: game box, it · What happens: say, include, tell · To what, where: random items, you · Speech: someone speaks here

This is test 10 · ★★★ of lesson 413 «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: a game box says «In-game purchases (includes random items)».

detcompoundnsubjpunctcasepunctcompoundccomppunctparataxisamodobjpunctpunctpunctrootaDETgameNOUNboxNOUNsaysVERB«PUNCTInADP-PUNCTgameNOUNpurchasesNOUN(PUNCTincludesVERBrandomADJitemsNOUN)PUNCT»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1aaDETDefinite=Ind PronType=Art3 boxdet
2gamegameNOUNNumber=Sing3 boxcompound
3boxboxNOUNNumber=Sing4 saysnsubj
4sayssayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5««PUNCT_9 purchasespunct
6IninADP_8 gamecase
7--PUNCT_6 Inpunct
8gamegameNOUNNumber=Sing9 purchasescompound
9purchasespurchaseNOUNNumber=Plur4 saysccomp
10((PUNCT_11 includespunct
11includesincludeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 saysparataxis
12randomrandomADJDegree=Pos13 itemsamod
13itemsitemNOUNNumber=Plur11 includesobj
14))PUNCT_11 includespunct
15»»PUNCT_11 includespunct
16..PUNCT_4 sayspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresenta game boxvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2include in a quotepresentrandom itemsvn involve-107.1 «NP V NP»: agent=Agent item=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What does it tell you?

objauxnsubjiobjpunctrootWhatPRONdoesAUXitPRONtellVERByouPRON?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 tellobj
2doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 tellaux
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 tellnsubj
4telltellVERBVerbForm=Infrootroot
5youyouPRONCase=Acc Person=2 PronType=Prs4 telliobj
6??PUNCT_4 tellpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tell speech: assertpresent · do-supportityouvn transfer_mesg-37.1.1-1-1 «NP V NP-Dative NP»: agent=Agent you=Recipient what=Topic

The options

Option 1

The game is free for ever, with nothing to pay

detnsubjcopcaseoblpunctcaseconjmarkaclrootTheDETgameNOUNisAUXfreeADJforADPeverADV,PUNCTwithADPnothingPRONtoPARTpayVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing4 freensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 freecop
4freefreeADJDegree=Posrootroot
5forforADP_6 evercase
6evereverADVPronType=Ind4 freeobl
7,,PUNCT_9 nothingpunct
8withwithADP_9 nothingcase
9nothingnothingPRONNumber=Sing PronType=Neg4 freeconj
10totoPART_11 paymark
11paypayVERBVerbForm=Inf9 nothingacl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe gamefree propertytree rules
2payto-infinitivethe game not said herevn pay-68-1 «NP V NP»: agent=Agent

Option 2 · ← Mova's choice · ✓ the right answer

The game sells paid surprises like loot boxes

detnsubjamodobjcasecompoundnmodrootTheDETgameNOUNsellsVERBpaidVERBsurprisesNOUNlikeADPlootNOUNboxesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 sellsnsubj
3sellssellVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4paidpayVERBTense=Past VerbForm=Part Voice=Pass5 surprisesamod
5surprisessurpriseNOUNNumber=Plur3 sellsobj
6likelikeADP_8 boxescase
7lootlootNOUNNumber=Sing8 boxescompound
8boxesboxNOUNNumber=Plur5 surprisesnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sellpresentthe gamepaid surpriseslike loot boxesvn give-13.1-1 «NP V NP»: agent=Agent surprise=Theme
2payparticiplevn pay-68-1 «NP V NP»: agent=Agent

Option 3

The game has no shop

detnsubjdetobjrootTheDETgameNOUNhasVERBnoDETshopNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 hasnsubj
3hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4nonoDETPronType=Neg5 shopdet
5shopshopNOUNNumber=Sing3 hasobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentthe gameno shopvn birth-28.2-1 «NP V NP»: agent=Agent shop=Patient

Option 4

The game is for under-sevens only

detnsubjcopcasecasepunctadvmodrootTheDETgameNOUNisAUXforADPunderADP-PUNCTsevensNOUNonlyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing7 sevensnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 sevenscop
4forforADP_7 sevenscase
5underunderADP_7 sevenscase
6--PUNCT_5 underpunct
7sevenssevenNOUNNumber=Plurrootroot
8onlyonlyADV_7 sevensadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe gamefor sevenstree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/t10/