Mova0.5 pre-release⌕
☰
home / corpora / questions / Everyday / Loot boxes and the surprise trap / t4

Test 4 · ★★★ · Loot boxes and the surprise trap

the game flashes «LAST CHANCE 01:59:59». What's it for?

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: game · What happens: flash, be · To what, where: LAST CHANCE, game

This is test 4 · ★★★ of lesson 413 «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: the game flashes «LAST CHANCE 01:59:59».

detnsubjpunctamodobjflatpunctpunctroottheDETgameNOUNflashesVERB«PUNCTLASTADJCHANCENOUN01:59:59NUM»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1thetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 flashesnsubj
3flashesflashVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4««PUNCT_6 CHANCEpunct
5LASTlastADJDegree=Pos6 CHANCEamod
6CHANCEchanceNOUNNumber=Sing3 flashesobj
701:59:5901:59:59NUMNumForm=Digit NumType=Card6 CHANCEflat
8»»PUNCT_6 CHANCEpunct
9..PUNCT_3 flashespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1flashpresentthe gameLAST CHANCEvn light_emission-43.1 «NP V NP.theme»: agent=Agent chance=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's it for?

copnsubjcasepunctrootWhatPRON'sAUXitPRONforADP?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 itcop
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs1 Whatnsubj
4forforADP_1 Whatcase
5??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentgametree rules

The options

Option 1 · ← Mova's choice

To show how long the whole game will last

markadvmodadvmoddetamodnsubjauxccomprootToPARTshowVERBhowADVlongADVtheDETwholeADJgameNOUNwillAUXlastVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 showmark
2showshowVERBMood=Imp VerbForm=Finrootroot
3howhowADVPronType=Int4 longadvmod
4longlongADVDegree=Pos9 lastadvmod
5thetheDETDefinite=Def PronType=Art7 gamedet
6wholewholeADJDegree=Pos7 gameamod
7gamegameNOUNNumber=Sing9 lastnsubj
8willwillAUXVerbForm=Fin9 lastaux
9lastlastVERBVerbForm=Inf2 showccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showto-infinitivevn transfer_mesg-37.1.1-1-1 «NP V how S»: agent=Agent clause=Topic
2lastfuturethe whole gamelong propertyvn cost-54.2 «NP V NP.value»: agent=Theme

Option 2

To help you plan your money calmly and slowly

markobjxcompnmod:possobjadvmodccconjrootToPARThelpVERByouPRONplanVERByourPRONmoneyNOUNcalmlyADVandCCONJslowlyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 helpmark
2helphelpVERBMood=Imp VerbForm=Finrootroot
3youyouPRONCase=Acc Person=2 PronType=Prs2 helpobj
4planplanVERBVerbForm=Inf2 helpxcomp
5youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs6 moneynmod:poss
6moneymoneyNOUNNumber=Sing4 planobj
7calmlycalmlyADV_4 planadvmod
8andandCCONJ_9 slowlycc
9slowlyslowlyADV_7 calmlyconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1helpto-infinitiveyouvn help-72.1-1-1 «NP V NP S_INF»: agent=Agent you=Beneficiary clause=Theme
2planinfinitiveyou not said hereyour moneycalmly propertyvn intend-61.2-1-1 «NP V NP»: agent=Agent money=Topic

Option 3 · ✓ the right answer

To rush you so you don't stop and think

markobjadvmodnsubjauxadvmodadvclccconjrootToPARTrushVERByouPRONsoADVyouPRONdoAUXn'tPARTstopVERBandCCONJthinkVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 rushmark
2rushrushVERBMood=Imp VerbForm=Finrootroot
3youyouPRONCase=Acc Person=2 PronType=Prs2 rushobj
4sosoADV_8 stopadvmod
5youyouPRONCase=Nom Person=2 PronType=Prs8 stopnsubj
6dodoAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin8 stopaux
7n'tnotPARTPolarity=Neg8 stopadvmod
8stopstopVERBVerbForm=Inf2 rushadvcl
9andandCCONJ_10 thinkcc
10thinkthinkVERBVerbForm=Inf8 stopconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rushto-infinitiveyouvn run-51.3.2-2-1 «NP V NP»: agent=Agent you=Agent
2not stoppresent · do-supportyouvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
3think speech: otherinfinitiveyou not said herevn focus-87.1-1 «NP V»: agent=Agent

Option 4

To warn you the game will close for good

markadvclobjdetnsubjauxcaseoblrootToPARTwarnVERByouPRONtheDETgameNOUNwillAUXcloseVERBforADPgoodADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 warnmark
2warnwarnVERBVerbForm=Inf7 closeadvcl
3youyouPRONCase=Acc Person=2 PronType=Prs2 warnobj
4thetheDETDefinite=Def PronType=Art5 gamedet
5gamegameNOUNNumber=Sing7 closensubj
6willwillAUXVerbForm=Fin7 closeaux
7closecloseVERBVerbForm=Infrootroot
8forforADP_9 goodcase
9goodgoodADJDegree=Pos7 closeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1warn speech: warnto-infinitivethe game not said hereyouvn advise-37.9-1 «NP V NP.recipient»: agent=Agent you=Recipient
2closefuturethe gamefor goodvn other_cos-45.4 «NP.patient V»: agent=Patient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/t4/