Test 4 · ★★★ · Loot boxes and the surprise trap
the game flashes «LAST CHANCE 01:59:59». What's it for?
Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: game · What happens: flash, be · To what, where: LAST CHANCE, game
This is test 4 · ★★★ of lesson 413 «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: the game flashes «LAST CHANCE 01:59:59».
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | the | the | DET | Definite=Def PronType=Art | 2 game | det |
| 2 | game | game | NOUN | Number=Sing | 3 flashes | nsubj |
| 3 | flashes | flash | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | « | « | PUNCT | _ | 6 CHANCE | punct |
| 5 | LAST | last | ADJ | Degree=Pos | 6 CHANCE | amod |
| 6 | CHANCE | chance | NOUN | Number=Sing | 3 flashes | obj |
| 7 | 01:59:59 | 01:59:59 | NUM | NumForm=Digit NumType=Card | 6 CHANCE | flat |
| 8 | » | » | PUNCT | _ | 6 CHANCE | punct |
| 9 | . | . | PUNCT | _ | 3 flashes | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | flash | present | the game | LAST CHANCE | vn light_emission-43.1 «NP V NP.theme»: agent=Agent chance=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What's it for?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | root | root |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 it | cop |
| 3 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 1 What | nsubj |
| 4 | for | for | ADP | _ | 1 What | case |
| 5 | ? | ? | PUNCT | _ | 1 What | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | game | tree rules |
The options
Option 1 · ← Mova's choice
To show how long the whole game will last
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 show | mark |
| 2 | show | show | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | how | how | ADV | PronType=Int | 4 long | advmod |
| 4 | long | long | ADV | Degree=Pos | 9 last | advmod |
| 5 | the | the | DET | Definite=Def PronType=Art | 7 game | det |
| 6 | whole | whole | ADJ | Degree=Pos | 7 game | amod |
| 7 | game | game | NOUN | Number=Sing | 9 last | nsubj |
| 8 | will | will | AUX | VerbForm=Fin | 9 last | aux |
| 9 | last | last | VERB | VerbForm=Inf | 2 show | ccomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | show | to-infinitive | vn transfer_mesg-37.1.1-1-1 «NP V how S»: agent=Agent clause=Topic | ||||||
| 2 | last | future | the whole game | long property | vn cost-54.2 «NP V NP.value»: agent=Theme |
Option 2
To help you plan your money calmly and slowly
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 help | mark |
| 2 | help | help | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 2 help | obj |
| 4 | plan | plan | VERB | VerbForm=Inf | 2 help | xcomp |
| 5 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 6 money | nmod:poss |
| 6 | money | money | NOUN | Number=Sing | 4 plan | obj |
| 7 | calmly | calmly | ADV | _ | 4 plan | advmod |
| 8 | and | and | CCONJ | _ | 9 slowly | cc |
| 9 | slowly | slowly | ADV | _ | 7 calmly | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | help | to-infinitive | you | vn help-72.1-1-1 «NP V NP S_INF»: agent=Agent you=Beneficiary clause=Theme | |||||
| 2 | plan | infinitive | you not said here | your money | calmly property | vn intend-61.2-1-1 «NP V NP»: agent=Agent money=Topic |
Option 3 · ✓ the right answer
To rush you so you don't stop and think
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 rush | mark |
| 2 | rush | rush | VERB | Mood=Imp VerbForm=Fin | root | root |
| 3 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 2 rush | obj |
| 4 | so | so | ADV | _ | 8 stop | advmod |
| 5 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 8 stop | nsubj |
| 6 | do | do | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 8 stop | aux |
| 7 | n't | not | PART | Polarity=Neg | 8 stop | advmod |
| 8 | stop | stop | VERB | VerbForm=Inf | 2 rush | advcl |
| 9 | and | and | CCONJ | _ | 10 think | cc |
| 10 | think | think | VERB | VerbForm=Inf | 8 stop | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | rush | to-infinitive | you | vn run-51.3.2-2-1 «NP V NP»: agent=Agent you=Agent | |||||
| 2 | not stop | present · do-support | you | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality | |||||
| 3 | think speech: other | infinitive | you not said here | vn focus-87.1-1 «NP V»: agent=Agent |
Option 4
To warn you the game will close for good
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | To | to | PART | _ | 2 warn | mark |
| 2 | warn | warn | VERB | VerbForm=Inf | 7 close | advcl |
| 3 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 2 warn | obj |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 game | det |
| 5 | game | game | NOUN | Number=Sing | 7 close | nsubj |
| 6 | will | will | AUX | VerbForm=Fin | 7 close | aux |
| 7 | close | close | VERB | VerbForm=Inf | root | root |
| 8 | for | for | ADP | _ | 9 good | case |
| 9 | good | good | ADJ | Degree=Pos | 7 close | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | warn speech: warn | to-infinitive | the game not said here | you | vn advise-37.9-1 «NP V NP.recipient»: agent=Agent you=Recipient | ||||
| 2 | close | future | the game | for good | vn other_cos-45.4 «NP.patient V»: agent=Patient |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/t4/